Fallout 2 utility script compiler linux port

667bdrm

First time out of the vault
Hi. Ported sslc script compiler source to Linux, it could be useful for someone. Tested on few scripts, got 100% equal int files as after original compiler.
 

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Yey! There's https://github.com/FakelsHub/int-sslc/tree/master/sslc/ which is part of MrStalin's ScriptEditor and is/was monitored by NovaRain to include in sfall's modders pack releases. That's where most of compiler-related work happens and i'd be pretty happy to see it working with Linux \o/

Not saying that your work isn't appreciated, it's just pretty hard to work with original compiler nowadays when there's bunch of stuff added by sfall which needs compiler support as well in some cases. Hope to see your changes can find a way into repo above some sunny day :)
 
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This is great news. I would love to get rid of wine in UPU/RPU builds. It's giving me trouble from day one.
However, many scripts need sfall features nowadays.
Please do consider merging the work with the mentioned repo and releasing a definitive cross-platform version, if possible.
 
This port has been developed for speedup script generation for falltergeist engine scripting vm debug purposes. Currently there are draft sfall compiler port available https://gitlab.com/667bdrm/int-sslc, it looping on script compilation for some reason. Currently I don't have idea how to fix that, needs to dig into sfall changes...
 
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