Heya all,
I've been searching lately a way to modify a specific dead critter object to reflect a status change (looted, not looted, skipped, ...) without using any variable, i. e. using only the critter info loaded into memory, with no success at all.
All functions I found that allow critter data manipulation affect the critter proto in general, something I don't want to do. The only thing I found that only modify a specific critter object are the sfall functions set/get_critter_current_ap. Many tests proved that these functions were exactly what I needed, but it isn't a real solution, not at all.
Is there any way to do that? Modify at will some unused data value of a dead critter without affecting other critters in the map?
I've been searching lately a way to modify a specific dead critter object to reflect a status change (looted, not looted, skipped, ...) without using any variable, i. e. using only the critter info loaded into memory, with no success at all.
All functions I found that allow critter data manipulation affect the critter proto in general, something I don't want to do. The only thing I found that only modify a specific critter object are the sfall functions set/get_critter_current_ap. Many tests proved that these functions were exactly what I needed, but it isn't a real solution, not at all.
Is there any way to do that? Modify at will some unused data value of a dead critter without affecting other critters in the map?