sound

Radish

First time out of the vault
I extracted some voice samples from the dats, and whether I convert them to wav or just play them through the Winamp ACM plugin, they play too fast. I imagine the sound effects are the same way. Knowing why this is would be nice, but not important. What I want to know is if this means I need to do anything extra to my own sound effects if I want them to play right in the game (other than convert them to ACM, of course).
 
They all have a funny voice thing, I presume, so that the game can do the proper lip and voiceover alignments. This means you have to make your own voice all squeeky, too, for it to work properly. There is a program, I believe it is called FunnyVoice, that will automatically make your voice squeeky like that. I have it on disk (I got it from a friend,) but have not seen it anywhere online as of yet. The sound effects are not squeeky.
 
If that's correct it's more than making the voices squeeky; it's warping the speed of the recording. Goldwave and many other sound editting programs can do that, I'd just need to know what the right speed is. I tried cutting the speed for the voice sample I extracted in half, but it's hard to tell if that's right, because it happened to be a voice sample of Horrigan, who has a damn deep voice anyway.

But it doesn't really matter if the sound effects aren't weird like the voices, since I only want to make new sound effects.
 
If you want to play ACMs normally, you have to specify -m option in the command line of acm2wav (actually, the program says about this option all the time, but nobody seems to use it :/ ).
Another way is to use version 1.2 of ACM plugin for Winamp.

To make your own sound effects or speech files all you need to do is make mono WAV file. snd2acm will make normal ACM suitable for Fallout.
 
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