Spear swing attack

Josan12

Vault Senior Citizen
Has anyone thought of re-implementing

GG - SPEAR_ATTACK_SWING
(the lost fabled spear swing animations)

back into FO2?

They were on the NMA home page a few
weeks ago, and looked kinda fun. Maybe
they could be really quick (like 2 AP) weak
(say 2-6 damage) attacks that are good
for weak characters trying to score critical hits?

I figure this is definately restoration so would
fit well into Killaps restoration patch.
 
Oh bugger. Well, as long as all
views have been done in one
armour, its not that difficult
to use them as a template and
do the other other armours.

But is it possible to script? (MIB88? :))
 
I don't see why you'd *want* to swing a spear like that, since the sharp point is a lot more effective than the blunt end of it. It isn't any faster (IRL, at least). Unless you gave a big to-hit bonus to make up for it (as the attack area of a swing is bigger than that of a narrow thrust).
 
Josan12 said:
But is it possible to script? (MIB88? :))

Hmm. Wow, that is a tough one. I mean, of course it would be easy to just 'replace' the existing spear attack. But to add an additional attack? I don't think so.

I can think of a type of work-around, though. For example, the new animation could be set to play only if a new type of spear were used, and then the original animation would still be used with all the other spears/sharpened poles.

Kanhef said:

Perhaps. Or, maybe the move could be used to trip your opponent instead. This idea might work, especially if it is used as a new weapon. Just add the knockback perk to the new weapon.
 
Kanhef said:
I don't see why you'd *want* to swing a spear like that, since the sharp point is a lot more effective than the blunt end of it. It isn't any faster (IRL, at least). Unless you gave a big to-hit bonus to make up for it (as the attack area of a swing is bigger than that of a narrow thrust).

I have done Bo, Jo and spear training: thrust is generally used as an initial attack at range; against ground targets or when you reduce the shafts lever to stab with the end i.e. use as a knife; swing is used when the gap is closed or when opposition guard is raised to the front, not that it matters in FO as the attack distances are not the same as in RL, so I guess a "big to-hit bonus" makes sense.

edit

MIB88 said:
Perhaps. Or, maybe the move could be used to trip your opponent instead. This idea might work, especially if it is used as a new weapon. Just add the knockback perk to the new weapon.

That works also. A new weapon would be pointless though IMO, a spear that you can only swing... it would not make sense unless it was on of these babies:

weapons-chinese-weapons-wushu-t-wushu-monks-spade.jpg


and even then... I don't know.

edit

MIB88 said:
Hmm. Wow, that is a tough one. I mean, of course it would be easy to just 'replace' the existing spear attack. But to add an additional attack? I don't think so.

I can think of a type of work-around, though. For example, the new animation could be set to play only if a new type of spear were used, and then the original animation would still be used with all the other spears/sharpened poles.

Are we sure the attacks are not already coded, and simply disabled?
 
Dude101 said:
MIB88 said:
Perhaps. Or, maybe the move could be used to trip your opponent instead. This idea might work, especially if it is used as a new weapon. Just add the knockback perk to the new weapon.

That works also. A new weapon would be pointless though IMO, a spear that you can only swing... it would not make sense unless it was on of these babies:

and even then... I don't know.

MIB88 said:
Hmm. Wow, that is a tough one. I mean, of course it would be easy to just 'replace' the existing spear attack. But to add an additional attack? I don't think so.

I can think of a type of work-around, though. For example, the new animation could be set to play only if a new type of spear were used, and then the original animation would still be used with all the other spears/sharpened poles.

Dude101 said:
Are we sure the attacks are not already coded, and simply disabled?

You missed my point. I said that using the new graphics could work with a new weapon in order to differentiate between the original spear swing and the new one. And, this is the only way I can think of to be able to use the unused graphic. If you don't create a new item, then there is no way to tell the game which graphics to use, unless you just replace all of them.

And, if it's coded for and disabled, then it can't be used short of tinkering with the engine. But, I still doubt that is the case. Maybe it was once going to be a special move with the spear requiring 7 or 8 AP, like the Palm Strike or Hip Kick special moves, and was just never followed up on.
 
On the same thread of thinking about missing attack animations, i think it's easy to implement a flamethrower animation on Mr.Handy.

album_pic.php
album_pic.php


Just remove some frames from the middle, keep the middle lighted one and just cpoy+paste the flame from other existing animation.

Dunno why but this Mr.Handy looks badass!
 
As an aside: Using the new Mr. Handy animations is super easy. All you have to do is add the gun to his 'hands' using the mapper. That's it. Just in case, though, you might want to check the proto file of the Mr. Handy critter to ensure that it has a decent large gun skill. By doing this, the Mr. Handy would be more likely to shoot the weapon instead of using it's hand to hand attack.
 
MIB88 said:
As an aside: Using the new Mr. Handy animations is super easy.

Well you guys know what can and cant be done
in terms of engine, item scripts etc (its all magic
to me)

I like MIB's idea of giving the spear swing knockback.
But unless it can be applied to a basic spear then
i dont think its worth the effort.

Giving Mr handy big-gun graphics would be pretty
cool. Does anyone want to give it a go? otherwise
it goes on my rapidly expanding list of things to do....
 
Josan12 said:
I like MIB's idea of giving the spear swing knockback.
But unless it can be applied to a basic spear then
i dont think its worth the effort.

The regular spears can be modified to have the knockback perk. But, why would you want that? I was only suggesting a reason to use the new spear swing graphic. You can use the new swing animations if you want. You can replace the existing ones. But, what is the point in having both, when they do the same thing?

Josan12 said:
Giving Mr handy big-gun graphics would be pretty
cool. Does anyone want to give it a go? otherwise
it goes on my rapidly expanding list of things to do....

There is already a full set of graphics for Mr. Handy with a big gun and a minigun. There is nothing to do except put the weapon in its hands on a map.
 
Demonslayer said:
On the same thread of thinking about missing attack animations, i think it's easy to implement a flamethrower animation on Mr.Handy.

Just remove some frames from the middle, keep the middle lighted one and just cpoy+paste the flame from other existing animation.

Dunno why but this Mr.Handy looks badass!

... Yeah, I think that would be a damn good animation. Good idea.
 
Sticking with the spear but changing
subject:

I've been working on the NPC armour
mod, and when it comes to doing the
spear frames we generally dont bother
doing them for the advanced armours
like PA. Why? who gives sulik or cassidy
a crappy spear when they've got to PA?

So what im saying in a rather long-winded
way is that the spear quickly becomes
completely obsolete, yet has frames all
the way through the game.

So i propose an advanced spear in the
same caliber as your rippers and super
sledge. I was thinking it could do electrical
damage, and have appropriate stats.
I could easily do a 'crackling aura' graphic.
It would have the secondary benefit of
boosting the sorely neglected thrown
skill.

Of course, this wouldnt fit with Killap's
'resotration' theme, but it seems to me
to be an oversight by the F02 devs to
have neglected the good old spear so.....

Thoughts?
 
Yes I like it. And it would give you a good reason to do the animated power armor with spear. Visually, I've always appreciate the combinaison of an advanced power armor and a spear... except that the dammages are really crappy. I think that a technologic spear could be nice; just my opinion.
 
Yes! A mid/late game spear is sorely needed. The best implementation would probably be some kind of Ripper-Spear, maybe with an increased AP cost. A cattle-prod spear would be a little odd, but could also work. OR, maybe it could be both? A Ripper-Spear with taser mode? Maybe have something like the overload attack that the cattle-prod in Tactics had, though that's probably getting a little craz. Just it would be cool to use the spear and get the electric-death animation, especially when throwing.

The melee class really needs an alternative to the Super-Sledge. Am I right, guys?
 
OnGame900 said:
Yes! A mid/late game spear is sorely needed. The best implementation would probably be some kind of Ripper-Spear, maybe with an increased AP cost. A cattle-prod spear would be a little odd, but could also work. OR, maybe it could be both? A Ripper-Spear with taser mode? Maybe have something like the overload attack that the cattle-prod in Tactics had, though that's probably getting a little craz. Just it would be cool to use the spear and get the electric-death animation, especially when throwing.

The melee class really needs an alternative to the Super-Sledge. Am I right, guys?

I vote spear with dynamite on the end like in FOT:BOS lol. Or something like the punch gun in FOT, where the fist could fire one shotgun round when punched. You guys have to admit the weapons in FOT were awesome.
 
SoldierOfTruth said:
OnGame900 said:
Yes! A mid/late game spear is sorely needed. The best implementation would probably be some kind of Ripper-Spear, maybe with an increased AP cost. A cattle-prod spear would be a little odd, but could also work. OR, maybe it could be both? A Ripper-Spear with taser mode? Maybe have something like the overload attack that the cattle-prod in Tactics had, though that's probably getting a little craz. Just it would be cool to use the spear and get the electric-death animation, especially when throwing.

The melee class really needs an alternative to the Super-Sledge. Am I right, guys?

I vote spear with dynamite on the end like in FOT:BOS lol. Or something the punch gun in FOT, where the fist could fire one shotgun round when punched. You guys have to admit the weapons in FOT were awesome.

Some of them at least were... :)
 
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