(SPOILERS) I Knew Fallout 4 Had Little Replayability, But It's Even Worse Than I Thought

Ragemage

Wept for Zion
So basically, in an attempt to see the ending of Fallout 4, just to see how awful it is, I decided to just go with the Railroad questline. I had been trucking along, doing pretty much all their missions and a few radiant ones (those things are everywhere in the Railroad), until I hit the end of this one specific mission: Underground Undercover.

So essentially what happens in this quest, you end up working with this undercover Railroad agent in the Institute. You help him get 13 Synths out of the Institute, he thanks you, but then your next objective is mysteriously, "Continue working for Father". I had never done any quests for "Father" (aka my retarded son) at this point, or any for the Institute at all for that matter.

Yet now, nearly done with the Railroad questline, the game suddenly expects me to do a 360 and basically do the ENTIRE Institute questline. And I do mean the entire fucking thing. I looked it up, you basically work with the Institute until you would normally get the mission to destroy the Railroad. At that time the mission to destroy them turns into "Destroy the Institute" essentially. So that means in order to do the Railroad questline, I also have to do the Institute questline, which means, basically, I have literally no reason or desire to go back and side with the Institute since I would have already seen basically all their questline has to offer. The only difference I can tell is the last mission, where you decide on which faction you're going to kill, and that's it.

Why the fuck would they do this? I already know the answer to that, it's Bethesda, but still, what the fuck were they thinking? If I'm siding with the Railroad, why would you make me play through the entire Institute questline? That's the equivalent of, say, if in New Vegas, while working with the NCR, they suddenly gave me a Legion uniform and said "We need you to run some missions for Caesar and see what he's up to." with no context and completely out of nowhere, and then, when you do the Legion missions, they play out exactly the same as if you'd just joined the Legion! That's the equivalent of what this is like! If there were at least some changes with the Railroad covert Institute quests then I wouldn't mind so much, but no, it's literally the same as if I'd just joined the Institute over the Railroad!
 
RR are the biggest dirtbags in the game. They expect you to lie to your man baby, steal information, and then kill them all, and for what synths. The worst part is if you tell shaun that you want no part of the Institute the RR questline is over and you have to use, the Minutemen. The BOS on the other hand, you know the faction they finished, has a contingency for saying no to shaun and not getting DR. Li from the institute to work on Voltron prime. Seriously this game is some half-assed shit.
 
RR are the biggest dirtbags in the game. They expect you to lie to your man baby, steal information, and then kill them all, and for what synths. The worst part is if you tell shaun that you want no part of the Institute the RR questline is over and you have to use, the Minutemen. The BOS on the other hand, you know the faction they finished, has a contingency for saying no to shaun and not getting DR. Li from the institute to work on Voltron prime. Seriously this game is some half-assed shit.

Goddamnit you mean to tell me Liberty Prime's back? Really? He was blown up down to nothing but his head! Where would they even get the resources for that? Then again where di they get the resources for their flying airship? Was it from the Pitt? That would at least tie back in the 2nd best DLC from Fallout 3. Or did they simply just never say because Emil is a lazy asshole? I really want to know what happened in the Pitt, and if it turns out the Brotherhood took over the Pitt and used its resources to make all their magical gasless flying airships and vertibirds then that's at least plausible.
 
The Prydwen was built at Adams AF base over like 6 years if I remember what Danse said. Liberty is still in pieces and requires some killing, looting, and returning to get functional. You also have to follow him to the Encl..I mean Institute base again. If there was a mention of the Pitt it was on a terminal I couldn't be bothered to read.
 
The Prydwen was built at Adams AF base over like 6 years if I remember what Danse said. Liberty is still in pieces and requires some killing, looting, and returning to get functional. You also have to follow him to the Encl..I mean Institute base again. If there was a mention of the Pitt it was on a terminal I couldn't be bothered to read.

Ugh, that's so shitty. Well I guess now I know what "fun" awaits me if I ever try to do the BOS quest line. You sure seem to know a lot about this. You poor guy, how many times have you beaten/played this game?!

Also, on that note, do you have any idea where that terminal on The Pitt was? I want to read it myself and see if they fucked up even one of their best ideas.
 
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Twice, once with the RR and once with the BOS. The BOS is the only faction that felt finished, as a matter of fact the BOS has more radiant quest givers than the RR has quests of their own. That's not to say that the BOS is awesome, but it was at least Skyrim guild quality as opposed to not even finished.
 
If I'm siding with the Railroad, why would you make me play through the entire Institute questline?
You are standing at the precipice of the rabbit hole.
You have a glimpse now.
Will you jump in to certain torture and regret?
The rabbit hole represents Bethesda's failings in choosing to have Emil as lead designer. The hole is deep, wide and seemingly endless, the design of the game is contrast in that it is shallow, thin and limited.
 
Goddamnit you mean to tell me Liberty Prime's back? Really? He was blown up down to nothing but his head!
The fans love him, and his funny patriotic anti-maoiste protocoles. And Bethesda can't make a story if it don't have a large amount of AWESOME. Well it's just my personal opinion, but I've always hated mechs, if you can waste precious war resources, industrial power, and brainpower, why don't you just make shitload and better tanks, missiles and planes and throw it at your enemies until their are crushed to death under the weight of your high-tech military material.
Or did they simply just never say because Emil is a lazy asshole?
Hey don't insult him, he isn't not a lazy asshole, my math teacher once told me that the brightest mathematicians are all lazy bastards, and that why they are genius. And Emil is the guy that won award, that certainly tell you something, nothing really good about the audience and gaming journalism, but still that is something.
 
Hey don't insult him, he isn't not a lazy asshole, my math teacher once told me that the brightest mathematicians are all lazy bastards, and that why they are genius. And Emil is the guy that won award, that certainly tell you something, nothing really good about the audience and gaming journalism, but still that is something.
Your right, he isn't a lazy asshole, he is an idiot. Before you say don't insult him, know that this is a well established fact.
 
The game's only value for me after my many hours playing it is just a pure survival game: Wander around aimlessly hiking everywhere, explore some things, play settlement/weaponcraft, get bored, quit game.

It's a hiking simulator in the truest sense, and the only way to not cringe is to pretend the main character doesn't exist and is just you like in the previous games.

As for the factions being discussed in this thread, all I will say is that they all seem to be immortal/essential NPCs.
 
As for the factions being discussed in this thread, all I will say is that they all seem to be immortal/essential NPCs.
I shot Shaun square in the face before he said a word, he died and the game freaked out and locked me in the Institute. After hours upon hours of killing my way through the Commonwealth Bethesda seriously didn't expect me to shoot someone walking through the door before talking to them.
 
I shot Shaun square in the face...Bethesda seriously didn't expect me to shoot someone walking through the door before talking to them.
Probably because he's 1 of about 5-10 people in the entire game you can actually have a "conversation" with, as long as you assume conversation includes mindlessly choosing "yes, no, sarcastic" while receiving the exact same result with any decision.
 
I shot Shaun square in the face before he said a word, he died and the game freaked out and locked me in the Institute. After hours upon hours of killing my way through the Commonwealth Bethesda seriously didn't expect me to shoot someone walking through the door before talking to them.

That is odd. When I killed Shaun then murdered the rest of Institute, I was able to leave the same way I came in.
 
That is odd. When I killed Shaun then murdered the rest of Institute, I was able to leave the same way I came in.
Might have glitched for me, because none of the Institute was hostile even after I killed him. I did drop to a stealth position to fire so maybe the game saw it as a stealth kill. I have seen others on the internet with the same issue though so I know it wasn't just me.
 
The game's only value for me after my many hours playing it is just a pure survival game: Wander around aimlessly hiking everywhere, explore some things, play settlement/weaponcraft, get bored, quit game.

It's a hiking simulator in the truest sense, and the only way to not cringe is to pretend the main character doesn't exist and is just you like in the previous games.

As for the factions being discussed in this thread, all I will say is that they all seem to be immortal/essential NPCs.
You're better off playing Unreal World if you want your survival experience, or Cataclysm DDA for a D+1 post-apoc survival.
 
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