I want to make critters of the same team actually join combat itself, even if I am relatively far away. Like, even if a critter initiates combat, and other team members are not near by, they will not try to actually engage in combat, because they don't see or hear you.
I want the option to get them other team members to actively search and engage u, once any one of the team members is engaging you in combat
Is there a flag or something, that I can use in SSL script, to figure out if a specific critter is actually engaged in combat, as opposed to dude is in combat (combat_is_initialized)? Or do I have to make a way around this by creating an exported/map variable that will check hostility, then telling each critter, in combat procedure, to go towards dude until he's close enough to turn hostile?
I want the option to get them other team members to actively search and engage u, once any one of the team members is engaging you in combat
Is there a flag or something, that I can use in SSL script, to figure out if a specific critter is actually engaged in combat, as opposed to dude is in combat (combat_is_initialized)? Or do I have to make a way around this by creating an exported/map variable that will check hostility, then telling each critter, in combat procedure, to go towards dude until he's close enough to turn hostile?