filling the leftover market from NMS backlashSo why is Star Citizen a 'thing' now again?
As far as I have seen on the youtubes, Elite Dangerous fills that gap pretty well and destroys NMS in every way except in the number of procedurally generated stupid looking dinosaurs and the presence of ugly color filters. I've also heard ED is Euro Truck Simulator in Space though, which isn't necessarily a bad thing.filling the leftover market from NMS backlash
Well every game is vaporware until it's released as far as I'm concerned.Isn't Star Citizen sorta vapourware? That's basically what I was reading on the Codex.
Well every game is vaporware until it's released as far as I'm concerned.
I'm just saying it looks good from the videos on the youtubes and I hope fans are happy with it if it ever is released. The game has an experienced developer and the biggest budget I've ever heard of, so there will probably be a game at some point (I'd hope). If it isn't ever released, nothing will change because gamers will still find something else to blindly throw money at without getting anything in return except concept art.
I was reading an article about No Man's Sky written back in January that predicted it's failure, and it's amusing to see the comments from back then claiming the author is a troll and an idiot. Then you look at the recent comments and they're all "lol the author was right." Gamers will never learn that "Augmenting their pre-order" is stupid, and the cycle will continue.
All that said, I do hope for the best with Star Citizen. Elite Dangerous and Star Citizen have a chance to revive a genre that is filled with mediocre or terrible games, and fans of the genre don't really have a strong, finished game to enjoy right now. The Space Sim really is a genre in need of something big.
The game has experienced developers and an enormous amount of funding, so that makes me more confident that it will succeed in making a good game. The Space Sim genre has some pretty demanding fans though - they've been wanting exactly this kind of game for so long and have received mostly bad games like X: Afterbirth.Demo looks pretty amazing. I'm still very sceptical due to the extreme ambition of the game, but goddamnit I want it to succeed.
Well, at least ED already has a base game to work from and expandd and improve. Id be more trusting of that than SS which is an attempt at giving us everything at once.
Sounds in vacuum (alsmost vacuum) is a goofy leftover from stars wars, can't we just let go of it? The other goofy thing in a "realistic" futuristic environment is manual targeting and star wars type laser beams.
Maybe it'll be in beta by then.I don't think this game will be complete before 2020 at this rate.
I *think* Battlestar Galactica got around this by implying that the ships were equipped with some kind of "audio simulators" that allowed pilots to get auditory feedback of things happening outside so they could have greater awareness of their surroundings.Now, this is something in Elite, but the explanation they gave was one that I appreciate. There is not, in fact, any sound in a vacuum, the sounds you hear like other ships shooting, flying around, etc, are actually just things that your ship picked up on its sensors and is generating in the cockpit for you to hear. Correspondingly, if your canopy gets busted and you're exposed to the vacuum of space, the only thing you can hear is your breathing from inside your helmet.
Yea, Elite Dangerous is currently the best space sim available in part because it's the ONLY space sim currently available. The rest are either No Man's Sky (lol) or in Alpha stage.Well, at least ED already has a base game to work from and expandd and improve. Id be more trusting of that than SS which is an attempt at giving us everything at once.
I've seen a lot of people predicting 2020 for a "complete" release. The Squadron 42 thing is supposed to be this year though.That is what worries me the most. There are so many things they have promised and we are basically looking at pre-alpha stuff.
Things like: different spacesuits, balance, single player campaign, pets etc.
I don't think this game will be complete before 2020 at this rate.
does anyone know what cryengine build that the game uses?