Star Citizen: 2016 Gamescom Live Game Demo

filling the leftover market from NMS backlash
As far as I have seen on the youtubes, Elite Dangerous fills that gap pretty well and destroys NMS in every way except in the number of procedurally generated stupid looking dinosaurs and the presence of ugly color filters. I've also heard ED is Euro Truck Simulator in Space though, which isn't necessarily a bad thing.

Star Citizen honestly looks very good. It better be, considering the developer has experience and like eleventy-gajillion space-bucks in the budget. I do hope it delivers because the Space Simulator genre is what TotalBiscuit accurately described as the "desperation genre" - people are so hungry for a good space game that they made a small group of unknown indie devs millionaires almost overnight in the hope that they would somehow create a good space sim.

From what I have seen, Star Citizen looks like it will be good if it is ever actually released as a finished product. The real question is will it be a completely finished product in this millennium or the next?

It's hard not to get excited for it because the footage shows what people have been wanting for so long - a space sim that truly lets you walk around like its an open world - around your ship, around space stations, have human interactions and role-playing. No space sim that I have seen has really accomplished this. So hopefully Star Citizen delivers for the fans.
 
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Isn't Star Citizen sorta vapourware? That's basically what I was reading on the Codex.
Well every game is vaporware until it's released as far as I'm concerned.

I'm just saying it looks good from the videos on the youtubes and I hope fans are happy with it if it ever is released. The game has an experienced developer and the biggest budget I've ever heard of, so there will probably be a game at some point (I'd hope). If it isn't ever released, nothing will change because gamers will still find something else to blindly throw money at without getting anything in return except concept art.

I was reading an article about No Man's Sky written back in January that predicted it's failure, and it's amusing to see the comments from back then claiming the author is a troll and an idiot. Then you look at the recent comments and they're all "lol the author was right." Gamers will never learn that "Augmenting their pre-order" is stupid, and the cycle will continue.

All that said, I do hope for the best with Star Citizen. Elite Dangerous and Star Citizen have a chance to revive a genre that is filled with mediocre or terrible games, and fans of the genre don't really have a strong, finished game to enjoy right now. The Space Sim really is a genre in need of something big.
 
Well every game is vaporware until it's released as far as I'm concerned.

I'm just saying it looks good from the videos on the youtubes and I hope fans are happy with it if it ever is released. The game has an experienced developer and the biggest budget I've ever heard of, so there will probably be a game at some point (I'd hope). If it isn't ever released, nothing will change because gamers will still find something else to blindly throw money at without getting anything in return except concept art.

I was reading an article about No Man's Sky written back in January that predicted it's failure, and it's amusing to see the comments from back then claiming the author is a troll and an idiot. Then you look at the recent comments and they're all "lol the author was right." Gamers will never learn that "Augmenting their pre-order" is stupid, and the cycle will continue.

All that said, I do hope for the best with Star Citizen. Elite Dangerous and Star Citizen have a chance to revive a genre that is filled with mediocre or terrible games, and fans of the genre don't really have a strong, finished game to enjoy right now. The Space Sim really is a genre in need of something big.

The demo looks amazing, but at the same time there's definitely a lot of work needed by the developer before it's ready to be released. And isn't it already two years (at least) behind on its original development schedule? It would certainly be a game I'd be interested in buying when it's complete, if it mostly delivers on what it promises.
 
I agree with AlphaPromethean. I backed this project 3 years ago and there is still a ton that needs to be done. Heck we don't even know when will they release squadron42 a single player campaign.

That said I want it to succed.
 
Demo looks pretty amazing. I'm still very sceptical due to the extreme ambition of the game, but goddamnit I want it to succeed.
The game has experienced developers and an enormous amount of funding, so that makes me more confident that it will succeed in making a good game. The Space Sim genre has some pretty demanding fans though - they've been wanting exactly this kind of game for so long and have received mostly bad games like X: Afterbirth.

I watched a video from Gamescom 2016 with David Braben and he talks about the future of Elite Dangerous, and it sounds like Frontier has some similar ambitions with Elite. He's talking about the future - having people be able to walk around space stations, aliens, walking around your own ship, etc. I am always skeptical about what will actually happen, but I really hope both of these games succeed in making the ultimate space game. It's interesting listening to him discuss the game:

 
Well, at least ED already has a base game to work from and expandd and improve. Id be more trusting of that than SS which is an attempt at giving us everything at once.
 
Well, at least ED already has a base game to work from and expandd and improve. Id be more trusting of that than SS which is an attempt at giving us everything at once.

That is what worries me the most. There are so many things they have promised and we are basically looking at pre-alpha stuff.

Things like: different spacesuits, balance, single player campaign, pets etc.

I don't think this game will be complete before 2020 at this rate.
 
Sounds in vacuum (alsmost vacuum) is a goofy leftover from stars wars, can't we just let go of it? The other goofy thing in a "realistic" futuristic environment is manual targeting and star wars type laser beams.

Now, this is something in Elite, but the explanation they gave was one that I appreciate. There is not, in fact, any sound in a vacuum, the sounds you hear like other ships shooting, flying around, etc, are actually just things that your ship picked up on its sensors and is generating in the cockpit for you to hear. Correspondingly, if your canopy gets busted and you're exposed to the vacuum of space, the only thing you can hear is your breathing from inside your helmet.
 
Now, this is something in Elite, but the explanation they gave was one that I appreciate. There is not, in fact, any sound in a vacuum, the sounds you hear like other ships shooting, flying around, etc, are actually just things that your ship picked up on its sensors and is generating in the cockpit for you to hear. Correspondingly, if your canopy gets busted and you're exposed to the vacuum of space, the only thing you can hear is your breathing from inside your helmet.
I *think* Battlestar Galactica got around this by implying that the ships were equipped with some kind of "audio simulators" that allowed pilots to get auditory feedback of things happening outside so they could have greater awareness of their surroundings.

In a world where FTL travel has been invented, it's a small ask to believe such a thing exists.
Well, at least ED already has a base game to work from and expandd and improve. Id be more trusting of that than SS which is an attempt at giving us everything at once.
Yea, Elite Dangerous is currently the best space sim available in part because it's the ONLY space sim currently available. The rest are either No Man's Sky (lol) or in Alpha stage.

If one is truly optimistic then Elite has a lot of hope - it's development plan is to continue adding things over time and they were clear that things like planetary landings would NOT be in the game at release but would be in the game later as expansions because they "wanted to do them properly because it would be very easy to do them badly and be disappointing."

Of course, if one is a realist then it's still a bit of "wait and see." They do have planetary landings in the game currently, but they're still working on landing on planets with atmospheres.

I'm more optimistic about Elite and Star Citizen because their developers have a ton of experience making these games, compared to NMS which had developers with pretty much zero experience making any games. But for games the scope of Elite and Star Citizen, the development plan of expanding on the base game for years after release seems the only way to achieve their stated objectives. It's just too much for a single release. I'm hoping both games can accomplish similar things, because this is the first time we've had the potential for the ultimate space sim masterpiece.
That is what worries me the most. There are so many things they have promised and we are basically looking at pre-alpha stuff.

Things like: different spacesuits, balance, single player campaign, pets etc.

I don't think this game will be complete before 2020 at this rate.
I've seen a lot of people predicting 2020 for a "complete" release. The Squadron 42 thing is supposed to be this year though.

SC has a budget the size of the GDP of some small countries so I'm hoping it will succeed but I certainly will wait and see until there is a concrete release rather than just Alpha footage.
 
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does anyone know what cryengine build that the game uses?

I don't know the details but it started off as one, but it was so heavily modified it is basically a new engine.

Outside of that, I can not help you.
 
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