MagnumOpus
First time out of the vault

I read a post here on the fot modding forums while looking for various information that has me concerned about my future plans for a fot campagn. I have quoted a part of the post here.
Does this apply to every entity in the campagn, or just the characters in your squad? Would it effect situations where the player needs an item from map b to complete a task on map a?
I created a system where I assigned items to represent yes and no. when an npc asks a question that requires a yes/no answer, the player thrades the npc one of the items (in this case its two clipboards that are placed in the inventory of the character i created to be the protagonist in my story. one clipboard is green, and is tagged as yes, and the other is red and is tagged as no via the entity editor.) and the npc responds according to the item given. would this tag stripping effect my system? if the player exits to the world map and then comes back would the triggers i set up for npc dialogue still work, or would the item tags be stripped? If so could we possibly discuss some of those work arounds that you refered to in your post?
I also read a part of that thread stating that it would take two to three times as much work to create a respectable rpg using the fot engine. this doesn't bother me because I don't mind putting in the extra work.
requiem_for_a_starfury said:One of the main problems is that tagnames assigned to characters can get stripped by traveling to the world map and by reloading. This makes scripting for individual characters difficult and virtually impossible beyond the first map, where you encounter them..
Does this apply to every entity in the campagn, or just the characters in your squad? Would it effect situations where the player needs an item from map b to complete a task on map a?
I created a system where I assigned items to represent yes and no. when an npc asks a question that requires a yes/no answer, the player thrades the npc one of the items (in this case its two clipboards that are placed in the inventory of the character i created to be the protagonist in my story. one clipboard is green, and is tagged as yes, and the other is red and is tagged as no via the entity editor.) and the npc responds according to the item given. would this tag stripping effect my system? if the player exits to the world map and then comes back would the triggers i set up for npc dialogue still work, or would the item tags be stripped? If so could we possibly discuss some of those work arounds that you refered to in your post?
I also read a part of that thread stating that it would take two to three times as much work to create a respectable rpg using the fot engine. this doesn't bother me because I don't mind putting in the extra work.