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Pretty interesting stuff. NoClip delivering as always. You don't really have to care about them as the focus is in the games.
Any thoughts?
You do it.Lot's of Fallout stuff in there! Please do a summary and post on the main page
And they still went through with it. Just great.Lots of stuff that would make @Gizmojunk upset. Particularly, Todd explaining the desire to acquire the IP and why exactly (the skin not so much the mechanics). He acknowledges the fan backlash and mentions he would have felt the same way.
Oh god, i think i just puked a little. I mean i wouldn't be surprised if it ended up in the game, but didn't stopped me from having a gag reflex.The town of Salem in Fallout 4 was originally going to feature a quest that had a lot of cross-over to TES. There was going to be a plotline following the witch trials involving telekinesis and fireballs - literal magic. It was cut because the code base they had imported from Skyrim didn't include any of the magic stuff and they would have to rewrite it from scratch for Fallout 4 (at that stage in development). One of the newer quest designers insisted on not cutting it but making it more of what it is now (a Deathclaw trapped in a church).
What. The. Fuck. Can't even believe that, wow.So apparently Fallout 4 could be set anywhere, it wasn't Boston originally. At one point they were event thinking San Fransisco, at 1:09:52 it's mentioned that they asked Obsidian to remove one line in New Vegas about San Fransisco being totally nuked. They wanted the bay area to be an option for future games.
That's means Bethesda could do anything with the lore and even change things in New Vegas to be consistent.
e: That's something for the front page!
Pretty interesting stuff. NoClip delivering as always. You don't really have to care about them as the focus is in the games.
Any thoughts?