The Last of Us E3 Gameplay Footage

WorstUsernameEver

But best title ever!
It's been pretty quiet on the news front lately, but our fellow post-apocalyptia fans might (or might not) be interested in seeing the first gameplay footage from The Last of Us, showcased at E3:

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So this is what passes as "gameplay" these days? :roll: It's a long movie sequence with walking around inbetween and some cover shooting.

Also, how old is that little girl supposed to be? She sounds like she is thirty years old and doesn't behave the slightest like a child.
 
I don't buy it, you don't develop a voice of a thirty years old housewife when you live through such events. Hell, the kid in the road was more believable than this, and at times he could be very annoying (in the movie, atleast, was fine in the book)
 
Gameplay-light, looks like, as expected.

Camera looks nauseating too, though perhaps that's just the guy controlling it.

So...why'd they kill all those people? Also this game is either brilliantly reacitive or overly scripted. I know which one I'd guess.
 
Scripted to bits for sure, but then, was it ever going to be anything else? It's not like it's a sequel to a beloved RPG franchise or something.

To be honest, if there is one game that makes me want to buy a PS3, it'd be this one.
 
That guy at the end:

"Don't!"

Well, i wouldn't. Felt kinda bad for him, even if he just tried to kill me.
 
Alvarez said:
That guy at the end:

"Don't!"

Well, i wouldn't. Felt kinda bad for him, even if he just tried to kill me.
Yeah, personally I thought that was a little ruthless. The guy is begging for mercy and he just shoots him in the face.

The setting seems cool, it looks nice and all, but the main characters going around murdering people just doesn't seem that realistic, unless there is some missing backstory to the people they're killing in the video.

To me it just looks like they're random scavengers, dangerous ones, sure, you fight them in self-defense, but especially with the guy at the end, there isn't much reason to be there with them and killing them. In an open city there is pretty much always a way to avoid them. Would you actually risk taking your daughter into one of these fights against several armed people?
 
Well, it looks like stealth is an option for these sorts of encounters, but violence will always draw in more pre-orders than "Look how I managed to bypass these scavvies without any conflict whatsoever!"

Also, the backstory is that the world has been ravaged by a fungus that turns the people it manages to infect into these mindless killing machines.

Society doesn't collapse per se, but large chunks of the world basically go into quarantine to keep the infection from spreading. The scavengers are the people who couldn't get into the safe zones so they pretty much take whatever the hell they can get their hands on and won't hesitate to kill to get it.

The protagonist is a guy who has made a business out of smuggling stuff from safe zone to safe zone.

I forget the rest, been a while since I read that preview about it.
 
yeah in such a situation killing is more likely then "talking". Particularly if you made such experiences in the past.

Thing is. As other said. Much easier to "avoid" them then to "fight" them. Particularly when you have a child with you.

On the other side, they probably want to show how fighting in this game looks like. I hope it will not be the only option. Sneaking past them should part of it as well. Maybe talking sometimes too - that would be a nice touch sometimes but I doubt it ...
 
Yeah, that girl definitely sounds like her balls have dropped.
Is it really that hard to get some decent voice actors? I've heard better performances from pen and paper RPGers.
I mean, that's something that can make or break a game. Every time I hear bad voice acting, I have flashbacks to Kings Quest 5.


Game play doesn't look so bad. I don't mind that camera movement.
This coming from a guy who does not play a lot of video games.
I might just be wowed by the pretty graphics. I don't think I've played anything with a really rich, well done environment beyond the limits of NV. But if it's not sandbox then I tend not to be impressed.

I'm really wondering how much control the player had over those scenes or if it's going to be akin to the interactive cut scenes in RE4.
 
All the valid criticism aside, that demo looked pretty freaking intense. Im dying to know just how much of it required player input.
 
It peaks my interest since it takes place (at first at least) in Pittsburgh, PA where I'm from. It's kind of funny how our city always has the "rust-belt" reputation yet it has long adapted to the end of the steel industry being one of the least affected cities by the global recession and leading in the medical and defense fields.

Anywho, how long after the apocalypse did this happen? And how did the city flood and become destroyed all of the sudden if there wasn't some kind of war?
 
Why he decided to shoot the guys instead of stealth them? Also if the intent is show the combat system, why one or two shots kill the enemies but our hero seems invencible?
On the other hand, the body and movement animations are pretty good and the enviroment are engaging for a post-apocalypse city.

But a lot of games today make me think exactly this: why am I doing this? This is dumb!

Hell, CoD MW1/2/3 don't pretend to be something other than a mindless shooting action movie.
You don't see trailers or discussions of how cerebral or strategic the gameplay is, nor how philosophical our hero(s) thoughs are.
Infinity Ward tell you exactly what to expect from the game, at least I can respect that.

plaidchuck said:
Anywho, how long after the apocalypse did this happen? And how did the city flood and become destroyed all of the sudden if there wasn't some kind of war?

Actually it doesn't take too long a city to decay without proper maintaining.
I remember seeing at NetGEO a documentary showing that without human presence, in five years at most nature would overcome entire cities - like NY, Tokyo or Moscow - and in twenty or thirty years you barelly have sings they existed.

If you really think about it, the egyptian and aztec pyramids are better constructed than most skyscrappers.
To endure the pass of time, that is it.
 
Because this is a modern game demo, if it's anything like Naughty Dog's Uncharted series, there'll be a difficulty that will make the player fragile like tissue paper.
 
I was just watching a live demo/interview with the lead designer of The Last of Us on the PlayStation Blog's Live Stream. The guy from Naughty Dog said that none of that section was scripted. All the melee stuff is layered contextual animations where the AI is determining which is the best animation to show based on where in the room the fight is occurring and what direction attacks are coming from as well as what weapons are being used.

Also, he said, this was the "guns-blazing" method of getting through that area. You could get to the next story-progression point through stealth. I hope this means there's a no-kill path through the game. He didn't say if there was or not.

It's also up to you how to use your resources. For example, in the demo they combined alcohol and a strip of cloth to make a molotov cocktail. But you could also combine those two things to make bandages. So that's awesome.

There seems to be a lot more choice than the demo showed. I'm super excited for this game. :)

EDIT: Ooooh, I just heard the game has a New Game+ feature too. It was apparently revealed a while back. Can't wait. :D
 
Looks pretty badass. If I can assume anything, It seems to be a pretty good blend of player input/scripted sequences. The setting seems to be hitting the nail squarely.
One thing I noticed missing was some sort of health recovery screen. I mean, he got shot 3 times. It would be cool if he needed to break from combat ASAP to at least stop some bleeding or something. Keeping an eye on this.

plaidchuck said:
Meh looks good but if it's just go from point a to point b and watch a cutscene it'd get old quick.

I saw nothing of that. The game seems to try to incorporate all the "flavor" that cutscenes provide seamlessly into the gameplay. Lots of scripted banter as you progress through the environment.
 
mobucks said:
One thing I noticed missing was some sort of health recovery screen. I mean, he got shot 3 times. It would be cool if he needed to break from combat ASAP to at least stop some bleeding or something. Keeping an eye on this.

Health recovery? It looks like he has a non-regenerating healthbar. I know, shocking, right!
 
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