I'll say off the bat that there is no way I'll actually do this, but its an idea I've been throwing around and I'd like to discuss it in the hope, that it will somehow help someone with a mod they are working on, give ideas, or possibly somehow improve something somewhere.
Now that that is out of the way.
An idea for a FO2 mod I had:
It is based on the very early days of the FO universe, just after the bombs and the radiation and the FEV. Perhaps as little as 2 years after. The idea is of a midwestern survival nut that goes underground and runs out of stuff sometime after 2 years. He has a family that is with him underground and once stuff starts running out he has to start bringing supplies in from the outside world.
The idea is that instead of having many small settlements as in FO and FO2, there is maybe 1-2 settlements and the rest is wasteland, infights, new mutations that die out by FO and so on. And what the player does is firstly bring stuff to his family, then slowly start to gather up survivors, or go into hiding again. With the overall goal of trying to keep his family alive, with many specific things such as.
"Child developed pneumonia in the cold cave. Wife wants to bring child outside for fresh air and warmth." And if you just send them outside there is a high but random risk that they will die, and the more supplies you gather for them and the faster you are the higher the probablity the child will survive.
And there will be a very large random event database from which the game will select what happens to the family. The game ends if your family dies (similar to FO2 arroyo). The game ends in a victory if you die of either old age, succesfully found and defend a large settlement, move away from the cave to join another settlement, or so on.
So, in essence, it would be about the very early days after the nuclear war, trying to scrounge up medicine, food, ammo, clothing, wood, nails, tools, trusted friends and so on. Many of the events would be hidden and related to how you deal with people in the world. So that if you tell someone that your family is in hiding they might follow you and attack your family after you leave them, they might help you, but you really cant know which they will do since the trigger for it is hidden from the player.
So, in short, the idea would be trying to gather what is neccesary to maintain both yourself and your family after a nuclear holocaust.
Now that that is out of the way.
An idea for a FO2 mod I had:
It is based on the very early days of the FO universe, just after the bombs and the radiation and the FEV. Perhaps as little as 2 years after. The idea is of a midwestern survival nut that goes underground and runs out of stuff sometime after 2 years. He has a family that is with him underground and once stuff starts running out he has to start bringing supplies in from the outside world.
The idea is that instead of having many small settlements as in FO and FO2, there is maybe 1-2 settlements and the rest is wasteland, infights, new mutations that die out by FO and so on. And what the player does is firstly bring stuff to his family, then slowly start to gather up survivors, or go into hiding again. With the overall goal of trying to keep his family alive, with many specific things such as.
"Child developed pneumonia in the cold cave. Wife wants to bring child outside for fresh air and warmth." And if you just send them outside there is a high but random risk that they will die, and the more supplies you gather for them and the faster you are the higher the probablity the child will survive.
And there will be a very large random event database from which the game will select what happens to the family. The game ends if your family dies (similar to FO2 arroyo). The game ends in a victory if you die of either old age, succesfully found and defend a large settlement, move away from the cave to join another settlement, or so on.
So, in essence, it would be about the very early days after the nuclear war, trying to scrounge up medicine, food, ammo, clothing, wood, nails, tools, trusted friends and so on. Many of the events would be hidden and related to how you deal with people in the world. So that if you tell someone that your family is in hiding they might follow you and attack your family after you leave them, they might help you, but you really cant know which they will do since the trigger for it is hidden from the player.
So, in short, the idea would be trying to gather what is neccesary to maintain both yourself and your family after a nuclear holocaust.