TheHouseAlwaysWins
Look, Ma! Two Heads!

I have come to the conclusion that there is no such thing as canon. "Canon" is just a spook used by companies to control the creative vision of an IP. You might initially see it as a good thing to have control over the objectively worse parts of your IP, but what happens when a company is only in it for capital (the entire AAA industry as it is) and they do things against a large portion of the fanbase desire's in terms of lore/worldbuilding? Bethesda has shown this with their treatment of a lot of the background ideas in Fallout (pre-war jet) and the fact they, at least in my personal perspective, have not much respect to the IP.
Ideas like canon and the idea of an IP itself are just spooks that distract toward the central ideas of an artpiece. In order to get what "Fallout" or any other video game really is, the community has to look at 2 things.
1: The overall experience - a lot of well meaning gamers look at just the worldbuilding for crtque in regards to Bethesda's treatment of the IP, but it is not enough, you have to look at the overall picture. Parts such as the overall quality of writing in the vidya, the memorability of characters/questlines, the gameplay, the worldbuilding, soundtrack etc and how that fits in the environment are parts to the larger experience.
2: The central theme if applicable - in the case of West Coast Fallout, Fallout 1/2/NV all have central themes. Fallout 3 has some allusions to Christianity, to my knowledge Fallout 4 and 76 don't really have themes in those installments.
So with 2 factors that we've gotten out of deconstructing what a vidya/IP actually is, the community can now observe the "spirit" of an IP. The spirit nowadays is often made opaque by spooks like canon and IP.
There are two different spirits in regards to looking at west coast Fallout and east coast Fallout. The west coast Fallout is a spirit that we're familiar with in terms of RPG gameplay, funny characters, and writing quality that's both silly and serious at the same time through 1/2,NV. In contrast, Bethesda's Fallout has the spirit of a sandbox game and is much more in the design of other Bethesda games such as the Elder Scrolls. A lot of us on here also feel that games like Wasteland 2 are more like Fallout because they are in the "spirit" of west coast Fallout compared to Bethesda's interpertation of the IP which is of a spirit not really similar in theme to the west coast entries of the IP.
In conclusion, there is no such thing as "canon". Canon is a spook used originally to control the vision of an IP, but nowadays, it often tends to distract from the real tenants of an IP. (Experience and theme). Fallout 2, Fallout Brotherhood of Steel, Fallout 76, Fallout New Vegas, and fan content are all as valid to each other. In my opinion. Canon is really just what you are able to personally get out of the IP in my view on it.
// I posted this in general discussion because this idea can be applied to a lot of art
Ideas like canon and the idea of an IP itself are just spooks that distract toward the central ideas of an artpiece. In order to get what "Fallout" or any other video game really is, the community has to look at 2 things.
1: The overall experience - a lot of well meaning gamers look at just the worldbuilding for crtque in regards to Bethesda's treatment of the IP, but it is not enough, you have to look at the overall picture. Parts such as the overall quality of writing in the vidya, the memorability of characters/questlines, the gameplay, the worldbuilding, soundtrack etc and how that fits in the environment are parts to the larger experience.
2: The central theme if applicable - in the case of West Coast Fallout, Fallout 1/2/NV all have central themes. Fallout 3 has some allusions to Christianity, to my knowledge Fallout 4 and 76 don't really have themes in those installments.
So with 2 factors that we've gotten out of deconstructing what a vidya/IP actually is, the community can now observe the "spirit" of an IP. The spirit nowadays is often made opaque by spooks like canon and IP.
There are two different spirits in regards to looking at west coast Fallout and east coast Fallout. The west coast Fallout is a spirit that we're familiar with in terms of RPG gameplay, funny characters, and writing quality that's both silly and serious at the same time through 1/2,NV. In contrast, Bethesda's Fallout has the spirit of a sandbox game and is much more in the design of other Bethesda games such as the Elder Scrolls. A lot of us on here also feel that games like Wasteland 2 are more like Fallout because they are in the "spirit" of west coast Fallout compared to Bethesda's interpertation of the IP which is of a spirit not really similar in theme to the west coast entries of the IP.
In conclusion, there is no such thing as "canon". Canon is a spook used originally to control the vision of an IP, but nowadays, it often tends to distract from the real tenants of an IP. (Experience and theme). Fallout 2, Fallout Brotherhood of Steel, Fallout 76, Fallout New Vegas, and fan content are all as valid to each other. In my opinion. Canon is really just what you are able to personally get out of the IP in my view on it.
// I posted this in general discussion because this idea can be applied to a lot of art
Last edited: