?New Vegas is swell until you hit the wall and realize the game is over. Invisible walls preventing you from exploring a world you just know is incredibly large. A world you cannot touch. A world the NPCs harp on about but never allow you to see. A burgeoning nation-state here, a tribal empire there, but you just can't touch it. You find much more coherent and intriguing lore in New Vegas, but by the end of the day, whether you're staring across the naval yard from Rivet City, or out across the desert landscape from the farthest Boomer lookout tower at Nellis, you know in the back of your mind that there is simply nothing rendered there. No meaning. No sense. At once a blank slate, ripe for creation, and a truly barren wasteland without a shred of potential. How depressing is it to follow rail lines to broken bridges, even though the lore claims that there are trains pulling NCR reinforcements up? How pitiful that you can see highway overpasses that you cannot touch, power lines stretching to nowhere, the occasional road that bends around a hill and stops, or that highway leading out of Mojave Outpost that disappears in plain view behind an arbitrarily locked gate?
Invisible walls preventing you from exploring a world you just know is incredibly large. A world you cannot touch.
You find much more coherent and intriguing lore in New Vegas, but by the end of the day, whether you're staring across the naval yard from Rivet City, or out across the desert landscape from the farthest Boomer lookout tower at Nellis, you know in the back of your mind that there is simply nothing rendered there. No meaning. No sense.
That leaves you with one option: Invest in the location. But you simply cannot. Your character, no matter how omnipotent, stat-bloated, plot-armored and lucky, can't so much as pitch a tent, build a wall, start a family, raise an army, build a country.
New Vegas' invisible walls themselves aren't really the problem, but rather how irritating they can be. On a couple occasions I walked along the top of steep cliffs and identified a perfectly good place to continue my path without dropping down and turning my pleasant hike into a chore, but ran into an invisible wall despite there being no reason for it not to be a few meters further back. Of course, given the contents of Warhawk's post, he probably didn't have this in mind, but hey.Invisible walls preventing you from exploring a world you just know is incredibly large. A world you cannot touch.
All gameworlds are finite; the map has to end somewhere. Show me a game without invisible walls. Are the edges of the map in New Vegas arbitrary? Certainly, but all edges are arbitrary; they exist because the action of the game's story is confined to a specific location. You might as well complain that the original Fallout doesn't let you travel to Oregon or Canada.
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I just feel like New Vegas had more depth to it and made me care about the Mojave Wasteland.
The only thing that makes F3 quests long is the walking and the "bring me x thing from this building across the map for no reason" shit they love to do in TES so much.
I agree with the notion of this post (I also easily prefer NV, but I wouldn't call it a masterpiece by any means), but here's a better representation of the same concept shown in the pic:<snipped pic for sake of brevity>
I just feel like New Vegas had more depth to it and made me care about the Mojave Wasteland.
?I prefer NV to Fallout 3 and many ways: Better Main Quest, choices that actually have consequences, etc.
?I prefer NV to Fallout 3 and many ways: Better Main Quest, choices that actually have consequences, etc.
FO3's main quest is a [practically] plagiarized mishmash of the main quests of Fallout and Fallout 2. Obviously they own Fallout 1 & 2, but still...
The choices comment... I don't understand... what consequences? Bethesd goes to great lengths to ensure that the player doesn't have to live with any consequences from their actions... One can even shoot the BoS paladin in the face at the gates of the Citadel in view of the others, and still come back and join the BoS.
One can shoot an entire box of BB's at the dad's face; making him bloody, and all he says is 'stop screwing around'; he will even give you another box of BB's if asked, to be able to shoot him in the face again.
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