Throwing stuff in Wasteland 2

AskWazzup

Sonny, I Watched the Vault Bein' Built!
Ok, so i'm playing this game (for the first time) on hard and the biggest question right now is, if i should fire (no pun intended) my sniper and hire an explosives throwing guy. Now i have nothing personal against him, he's a good dude, never talks, always listens to my orders, but the problem is that a fucking raider can throw a dynamite stick from the same distance i'm sniping him from? What gives? On several occasions i have had my snipers destroyed by a dynamite throwing guy who seems to be in the olympic disk throwing team from the looks of it. He gets the benefit of staying under cover himself, while being able to kill others under any cover and from a snipers range.

Should i just make half of my party into explosives throwing specialists?
 
Are you playing the original game or the director's cut?

The best way to play Wasteland 2 is to run a team of different specialists and combine their unique abilities. So you'll always be prepared for every possible situation. I played with the following composition and it went quite well (although on normal):
  • Sniper/thief: Sniper rifle as main weapon and shotgun as defence. Then outdoorsman, lock picking and safecracking. High coordination and awareness.
  • Smart guy/healer: Submachine Guns. Smart ass, surgeon, field medic and computer science. High intelligence and charisma.
  • Tank/mechanic: Blunt weapons (brawling). Brute force, toaster repair, weapon smithing. High awareness, strength and speed.
  • Scout: Assault rifles (handguns). Demo, perception, alarm. High coordination and awareness.
I adjusted the skills during gameplay.

Another benefit of having different weapon specialists is the whole ammo management: You're better off with four people using four different types of ammo.
 
Directors cut. My party is pretty diverse, it's just that the thrown explosives are insanely effective against me, so i'm thinking if i'm missing out on an overpowered grenaded throwing psycho char.
 
The devs changed some gameplay mechanics in the director's cut, so my setup possibly won't help you much. But I don't remember the explosive guys being such a pain in the ass. I don't know if it's related to the changes or just an aspect of playing on hard. I played on normal.

But, yeah, a grenade throwing psycho's always a good addition. :D
 
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The devs changed some gameplay mechanics in the director's cut, so my setup possibly won't help you much. But I don't remember the explosive guys being such a pain in the ass. I don't know if it's related to the changes or just an aspect of playing on hard. I played on normal.

But, yeah, a grenade throwing psycho's always a good addition. :D

I'm telling you, i was keeping them at a snipers distance (at least for the weapons i had) and these dynamite throwing guys were blowing up me, with my whole cover. And since he's (the dynamite throwing guy) behind cover himself there is no easy way to quickly kill him. Yet he has now problem with that, since even indirect hits suck bad.

What were the changes between the directors cut and the normal version? I have both of them (it came with both of them when i bought the game in steam), but i never installed the vanila version.
 
What were the changes between the directors cut and the normal version? I have both of them (it came with both of them when i bought the game in steam), but i never installed the vanila version.
I haven't played the DC yet, so I can't tell from my own experience, but this video should cover it:

 
Thanks, i almost forgot that the directors cut had body part targeting. Haven't used it at all, since at this point (around level 12), it seems like a too risky deal. Maybe if there will be any one particulary tough enemy in the future.
 
Throwing grenades is fun, but it has the same downside as shotguns, often the enemies are not as clustered together as you would like them to be. Perhaps for a few lower level encounters (because dynamite and pipe bombs do such small damage). I think the range is based on the Strength attribute, so your explosives guy could also specialize in Blunt Weapons (which has some pretty good weapons throughout the game).

With more difficult encounters you may need to take out a large group of enemies with high hit points (HPs) quickly. This only happens occasionally. If the encounter is truly difficult, you may as well use a rocket launcher for higher damage - this does not require Heavy Weapons skills.

In regards to countering grenade-throwing enemies, make sure that you have at least one character with a high Sniper Rifle or Assault Rifle skill and a high Combat Initiative (CI). As long as you have a decent weapon that has been modded (using Weaponsmithing) to increase the range, you should be able to get the first shot off to start the encounter most of the time. Aim for the enemy Lobber first. If your character has a high CI they should be able to take a second shot very soon after combat has started. If the Lobbers come from further back or a concealed spot and grenade you, keep in mind that you can always use left over Action Points (APs) to Ambush the next enemy that moves within your weapon's range.
 
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