A million gaming sites preview Fallout 3, and they are impressed!<blockquote>Kotaku: After a series of simple tasks like playing with your toys and opening your playpen, you can explore the room a bit.
Destructoid: Eventually, your father returns to discover your breakage from kiddie refinement, but of course there are no negative consequences, since you can innocently burble back at him with "ga-ga's" and "da-da's", with the help of the trusty A button.
1Up: Seriously, though, the cunning way that Bethesda takes the thinking behind traditional tutorials and character creation interfaces and naturally integrates these game conventions into the game's narrative is impressive.
IGN: Nothing that we saw made us change our minds about Fallout: This is going to be a heck of a role-playing game, and the combination of Fallout's ironic sense of humor and cool setting with Bethesda's experience and expertise looks like a match made in heaven.
Gamespot: Though we've only had a few chances to see the game, Fallout 3 looks very impressive, seems to be shaping up to be what the Bethesda team has set out to make--a role-playing game with the exploration and real-time combat of Oblivion but the role-playing elements of the classic Fallout from 1997.
TeamXBox: There’s also a lot of humor in such environmental elements as the signs around Vault 101, bulletin boards and the like, and we were already impressed by little touches, such as how the loading screen offers a selection of statistics and your level progress taken directly from your gameplay. It’s really no surprise that the publisher behind Oblivion would pack every corner of the game with detail, so you can be assured there’ll be a lot to absorb in Fallout 3 as well.
GameSpy: The Fallout series is iconic, storied, and means a lot to a lot of people. The team at Bethesda, thus far, has seemed cautious about the liberties it takes with the series' basic elements [...] We know Bethesda is probably on the right track.
Games Radar: After the mercenary was killed, we reflected on how much we want the Fallout series to continue to be awesome. Maybe some of the younger players have no idea what Fallout is all about.</blockquote>What will those game makers think of next? A little bit on stuff that goes down in the game:<blockquote>Kotaku: As any of you who are familiar with Fallout will know, your enemies are mostly radiated mutants or "ghouls" as they are called in the game.
Gamespot: Feral ghouls are extremely swift and vicious and come leaping at you with tremendous speed.
GameSpy: Fallout 3's iteration of the beast is tied into one of the game's boldest ideas: its flirtation with definitive consequence. See, if Dogmeat dies in battle, he's gone forever.
IGN: If you don't want Dogmeat around, you can tell him to go to Vault 101 where he'll stay until you need him [...]
1Up: Note, however, that this is not the same Dogmeat, since this game takes place over 100 years after the first two games.
Gamespot: You can also praise or scold him--this won't affect his morale or loyalty, but it will reflect whether your character is naughty or nice [...]</blockquote>Because scolding a dog is evil, and the permanency of death is a bold new concept in games. And of course, the combat system is impressive.<blockquote>Joystiq: As Hines moved around dark corners, he showed off the system that lets gamers choose to play as a real-time or turn-based shooter.
Destructoid: Once your moves are queued up and activated, the camera pulls back in a variety of action-packed angles to fully illustrate the various ranges of bodily explosions that soon follow. Each individual weapon you use has a myriad of camera angles and post-limb-flying shots [...]
Games Radar: If you shoot off a leg your opponent will move slowly (and hurt a lot) or if you shoot them in the head it causes blurred vision.
1Up: And thank god for V.A.T.S., because without it, well, the game really is just a shooter. Which is another thing -- or maybe the biggest thing -- that is pissing off the angrier of the nerdcore fans.</blockquote>Toss in various additional mentions of the evil fans and varying stages of confusion about the number of endings for completitude. In other words, your average gaggle of Fallout 3 previews.
Link: Joystiq impressions: Fallout 3
Link: Kotaku: Growing up with Fallout 3
Link: IGN: Fallout 3 Progress Report
Link: Destructoid: Pew! Pew! Preview! Fallout 3
Link: 1Up Fallout 3 Preview
Link: Gamespot: Fallout 3 Updated Impressions
Link: TeamXBox Fallout 3 Preview
Link: GameSpy Fallout 3 Preview
Link: Games Radar: Our second look at Fallout 3
Thanks to VDweller who provided the link to the Codex
Destructoid: Eventually, your father returns to discover your breakage from kiddie refinement, but of course there are no negative consequences, since you can innocently burble back at him with "ga-ga's" and "da-da's", with the help of the trusty A button.
1Up: Seriously, though, the cunning way that Bethesda takes the thinking behind traditional tutorials and character creation interfaces and naturally integrates these game conventions into the game's narrative is impressive.
IGN: Nothing that we saw made us change our minds about Fallout: This is going to be a heck of a role-playing game, and the combination of Fallout's ironic sense of humor and cool setting with Bethesda's experience and expertise looks like a match made in heaven.
Gamespot: Though we've only had a few chances to see the game, Fallout 3 looks very impressive, seems to be shaping up to be what the Bethesda team has set out to make--a role-playing game with the exploration and real-time combat of Oblivion but the role-playing elements of the classic Fallout from 1997.
TeamXBox: There’s also a lot of humor in such environmental elements as the signs around Vault 101, bulletin boards and the like, and we were already impressed by little touches, such as how the loading screen offers a selection of statistics and your level progress taken directly from your gameplay. It’s really no surprise that the publisher behind Oblivion would pack every corner of the game with detail, so you can be assured there’ll be a lot to absorb in Fallout 3 as well.
GameSpy: The Fallout series is iconic, storied, and means a lot to a lot of people. The team at Bethesda, thus far, has seemed cautious about the liberties it takes with the series' basic elements [...] We know Bethesda is probably on the right track.
Games Radar: After the mercenary was killed, we reflected on how much we want the Fallout series to continue to be awesome. Maybe some of the younger players have no idea what Fallout is all about.</blockquote>What will those game makers think of next? A little bit on stuff that goes down in the game:<blockquote>Kotaku: As any of you who are familiar with Fallout will know, your enemies are mostly radiated mutants or "ghouls" as they are called in the game.
Gamespot: Feral ghouls are extremely swift and vicious and come leaping at you with tremendous speed.
GameSpy: Fallout 3's iteration of the beast is tied into one of the game's boldest ideas: its flirtation with definitive consequence. See, if Dogmeat dies in battle, he's gone forever.
IGN: If you don't want Dogmeat around, you can tell him to go to Vault 101 where he'll stay until you need him [...]
1Up: Note, however, that this is not the same Dogmeat, since this game takes place over 100 years after the first two games.
Gamespot: You can also praise or scold him--this won't affect his morale or loyalty, but it will reflect whether your character is naughty or nice [...]</blockquote>Because scolding a dog is evil, and the permanency of death is a bold new concept in games. And of course, the combat system is impressive.<blockquote>Joystiq: As Hines moved around dark corners, he showed off the system that lets gamers choose to play as a real-time or turn-based shooter.
Destructoid: Once your moves are queued up and activated, the camera pulls back in a variety of action-packed angles to fully illustrate the various ranges of bodily explosions that soon follow. Each individual weapon you use has a myriad of camera angles and post-limb-flying shots [...]
Games Radar: If you shoot off a leg your opponent will move slowly (and hurt a lot) or if you shoot them in the head it causes blurred vision.
1Up: And thank god for V.A.T.S., because without it, well, the game really is just a shooter. Which is another thing -- or maybe the biggest thing -- that is pissing off the angrier of the nerdcore fans.</blockquote>Toss in various additional mentions of the evil fans and varying stages of confusion about the number of endings for completitude. In other words, your average gaggle of Fallout 3 previews.
Link: Joystiq impressions: Fallout 3
Link: Kotaku: Growing up with Fallout 3
Link: IGN: Fallout 3 Progress Report
Link: Destructoid: Pew! Pew! Preview! Fallout 3
Link: 1Up Fallout 3 Preview
Link: Gamespot: Fallout 3 Updated Impressions
Link: TeamXBox Fallout 3 Preview
Link: GameSpy Fallout 3 Preview
Link: Games Radar: Our second look at Fallout 3
Thanks to VDweller who provided the link to the Codex