trollworkout
It Wandered In From the Wastes

MODS - CB Deluxe Custom Beginning & more
I'll make this my main Fallout 3,New Vegas modding thread. I'll update it as I release more stuff now on Nexus. I don't want to use Nexus anymore.
CB Deluxe - Custom Beginning Deluxe for Fallout 3
What is CB?
CB started as a clone of Fallout Wanderers Edition Alternative Start mod. I was tired of having to always install FWE to get alt start. At that time I wanted more of a Vanilla experience plus Alt Start. Is ironic that this mod became a type of lightweight FWE that changes a lot of things from the game. This mod , however, is more lightweight and transparent and, at this point, has more features than FWE in a smaller package.
Where it stands is quite playable although not all features are complete as I originally meant them to. What is lacking mostly is changes to dialogue and quests to make you really feel like you are not Vault Dweller looking for Dad. Some dialogue may be odd but other than that all other features are complete and I am only adding new things and fixing bugs.
Features
- Ability to play roles other than default vault dweller. Each with their own unique quirks
- Hunger, thirst and tiredness built in and displayed in the pipboy (optional).
- Ammo can have weight and weights are displayed in game interface and pipboy (optional).
- Fruit plants (crunchy and chewy) found all over DC that can be picked for fruits every so often.
- Laboratory has a CRAFT like system allowing you to build chems from basic resources.
- Workbench uses CRAFT (included).
- Built in ironsights (vanilla only)
- Geckos, Floaters , Wanamingos , and FEV subjects have also been added to the game
- Incredible amount of customization.
- A better and more efficient responsive kill reaction (RKR) system, Sprint mod, weather patterns, camera swapping (using X key) and much much more.
See readme files (included) for more details.
new CB Deluxe 1.8
-Adds more weapons to the game files but not yet all enabled in the game (one such weapon flamer pistol is enabled however)-Reverted to default pipboy since new pipboy system was too buggy (new pipboy still in mod files but not enabled)
-Reverted to a more vanilla experience of menu but much more streamlined (dialogue menu bigger and same font size as vanilla, more items fit in the menus etc) and with all the added CB features
-Most added "functional" weapons should now work and should be added into the game (there are still weapons found in the game files not yet enabled but they will be in a later version)
-reverted to default grass and water
-corrected a few weapons stats and names to better fit their description (junk knife becomes junk blade much closer to chinese sword for example)
-edited out and simplified some of the scripts requiring much less coding and more user babysitting (for example before night vision could be turned on once and would automatically toggle itself on or off depending if user is
in 3d or 1st person but not it simply turns itself off requiring the user to go 1st person and turn it on. reason
is required coding was too complex and required too much power and would bug out anyways. now is much more stable)
-fixed deathclaw gauntlet not being buildable
-deathclaws and mutants have a much more classic look (gray green mutants and more gray orange dusty deathclaws)
-lots of little tweaks and fixes
-broken audio voice files have been fixed
-frag grenade and mine reverted to old value
-greener grass and cleaner water removed
Download links for 1.8:
Google Drive
You are FREE to
- rehost this mod anywhere (this mod is safe and all it's components are either free to use OR permissions has been granted)
- adapt this mod for anything that is FO3 related as long as you legally own FO3 and as long as is nothing commercial
- use any free components out of this mod some of which have been modified by me (check the credits file inside the archive)
- extend the functionality of this mod any way you wish
- repackage this mod with your own mod extensions to circumvent the locked assets. i got permission to use certain things but i cannot give the permission to you. what i can, however, is simply let you repackage and rehost my mod and simply use the assets to build upon turn it into whatever you want
I'll make this my main Fallout 3,New Vegas modding thread. I'll update it as I release more stuff now on Nexus. I don't want to use Nexus anymore.
CB Deluxe - Custom Beginning Deluxe for Fallout 3
What is CB?
CB started as a clone of Fallout Wanderers Edition Alternative Start mod. I was tired of having to always install FWE to get alt start. At that time I wanted more of a Vanilla experience plus Alt Start. Is ironic that this mod became a type of lightweight FWE that changes a lot of things from the game. This mod , however, is more lightweight and transparent and, at this point, has more features than FWE in a smaller package.
Where it stands is quite playable although not all features are complete as I originally meant them to. What is lacking mostly is changes to dialogue and quests to make you really feel like you are not Vault Dweller looking for Dad. Some dialogue may be odd but other than that all other features are complete and I am only adding new things and fixing bugs.
Features
- Ability to play roles other than default vault dweller. Each with their own unique quirks
- Hunger, thirst and tiredness built in and displayed in the pipboy (optional).
- Ammo can have weight and weights are displayed in game interface and pipboy (optional).
- Fruit plants (crunchy and chewy) found all over DC that can be picked for fruits every so often.
- Laboratory has a CRAFT like system allowing you to build chems from basic resources.
- Workbench uses CRAFT (included).
- Built in ironsights (vanilla only)
- Geckos, Floaters , Wanamingos , and FEV subjects have also been added to the game
- Incredible amount of customization.
- A better and more efficient responsive kill reaction (RKR) system, Sprint mod, weather patterns, camera swapping (using X key) and much much more.
See readme files (included) for more details.
new CB Deluxe 1.8
-Adds more weapons to the game files but not yet all enabled in the game (one such weapon flamer pistol is enabled however)-Reverted to default pipboy since new pipboy system was too buggy (new pipboy still in mod files but not enabled)
-Reverted to a more vanilla experience of menu but much more streamlined (dialogue menu bigger and same font size as vanilla, more items fit in the menus etc) and with all the added CB features
-Most added "functional" weapons should now work and should be added into the game (there are still weapons found in the game files not yet enabled but they will be in a later version)
-reverted to default grass and water
-corrected a few weapons stats and names to better fit their description (junk knife becomes junk blade much closer to chinese sword for example)
-edited out and simplified some of the scripts requiring much less coding and more user babysitting (for example before night vision could be turned on once and would automatically toggle itself on or off depending if user is
in 3d or 1st person but not it simply turns itself off requiring the user to go 1st person and turn it on. reason
is required coding was too complex and required too much power and would bug out anyways. now is much more stable)
-fixed deathclaw gauntlet not being buildable
-deathclaws and mutants have a much more classic look (gray green mutants and more gray orange dusty deathclaws)
-lots of little tweaks and fixes
-broken audio voice files have been fixed
-frag grenade and mine reverted to old value
-greener grass and cleaner water removed
Download links for 1.8:
Google Drive
You are FREE to
- rehost this mod anywhere (this mod is safe and all it's components are either free to use OR permissions has been granted)
- adapt this mod for anything that is FO3 related as long as you legally own FO3 and as long as is nothing commercial
- use any free components out of this mod some of which have been modified by me (check the credits file inside the archive)
- extend the functionality of this mod any way you wish
- repackage this mod with your own mod extensions to circumvent the locked assets. i got permission to use certain things but i cannot give the permission to you. what i can, however, is simply let you repackage and rehost my mod and simply use the assets to build upon turn it into whatever you want
Last edited: