T
TorontoReign
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This might be interesting to those of you looking forward to TToN or if you are wanting to know more about certain aspects of game writing in the industry.
Edit: Now available here: http://www.gdcvault.com/play/1024206/Everything-s-on-Fire-and
Chris Avellone and TToN writers narrative panel talk at GDC: http://schedule.gdconf.com/session/everythings-on-fire-and-no-one-knows-what-to-do
Everything's on Fire and No One Knows What to Do
George Ziets | Lead Designer/Writer, inXile Entertainment
Leanne Taylor-Giles | Scriptwriter, Ubisoft Montreal
Chris Avellone | Narrative Designer, Freelancer
Colin McComb | Narrative Designer/Creative Lead & President, 3lb Games LLC
Gavin Jurgens-Fyhrie | Lead Writer, inXile Entertainment
Everything's on Fire and No One Knows What to Do is about developing a common knowledge base for game writers, narrative designers, and cross-discipline communication. This panel focuses on the day-to-day aspects of game writing and working within a team, namely problem-solving, clear communication, and uncovering constraints after all the dialogue has already been recorded. Five industry experts share their experiences working on everything from AAA to indie and tabletop, discuss their strategies for remaining creative on varying budgets, and define common terms that may just result in you not needing to set everything on fire after all.
Attendees will come away with a deeper understanding of core narrative terminology, as well as insight into the different challenges faced by writers in the industry. They will also learn varied approaches for finding solutions to complex narrative problems, across a wide variety of budgets and genres.
Edit: Now available here: http://www.gdcvault.com/play/1024206/Everything-s-on-Fire-and
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