I used as example iipit.int script.
Open FSE, decompile the script.
Now you've got something like this:
No, this isn't compileable script. Only errors, errors and again errors.
Delete this:
Also delete procedure checkPartyMembersNearDoor.
Ok now it is much better
Go to Edit --> Find and replace.
Click "replace all".
Do the same...
Now it is compileable script. There are still some errors (#define,#include and so on), but it will never be better.
This tutorial can be helpful for editing fo1 scripts.
Open FSE, decompile the script.
Now you've got something like this:
Code:
variable ProtoOfItemGiven := 0;
variable ValueOfRollCheck := 1;
variable Scenery_Creation := 0;
variable Scenery_Creation_Hex := 0;
variable Scenery_Creation_Count := 0;
variable Temp_Scenery_Creation_Hex := 0;
variable Scenery_Creation_Ptr := 0;
variable How_Many_Party_Members_Are_Injured := 0;
variable How_Many_Party_Members_Armed := 0;
variable PartyHealingItem := 0;
procedure checkPartyMembersNearDoor;
variable global_temp := 0;
variable dest_tile := 0;
variable step_tile := 0;
variable in_dialog := 0;
variable forced_node := 0;
variable restock_amt := 0;
variable restock_obj := 0;
variable restock_trash := 0;
variable removed_qty := 0;
procedure start;
procedure spatial_p_proc;
procedure look_at_p_proc;
procedure description_p_proc;
procedure DumpPoorBastard;
procedure checkPartyMembersNearDoor
begin
if (op_party_member_obj(16777278) != 0) then
begin
if (op_tile_distance_objs(op_self_obj(), op_party_member_obj(16777278)) <= 5) then
return(1);
end
if (op_party_member_obj(16777376) != 0) then
begin
if (op_tile_distance_objs(op_self_obj(), op_party_member_obj(16777376)) <= 5) then
return(1);
end
if (op_party_member_obj(16777377) != 0) then
begin
if (op_tile_distance_objs(op_self_obj(), op_party_member_obj(16777377)) <= 5) then
return(1);
end
if (op_party_member_obj(16777305) != 0) then
begin
if (op_tile_distance_objs(op_self_obj(), op_party_member_obj(16777305)) <= 5) then
return(1);
// .......
Delete this:
Code:
variable ProtoOfItemGiven := 0;
variable ValueOfRollCheck := 1;
variable Scenery_Creation := 0;
variable Scenery_Creation_Hex := 0;
variable Scenery_Creation_Count := 0;
variable Temp_Scenery_Creation_Hex := 0;
variable Scenery_Creation_Ptr := 0;
variable How_Many_Party_Members_Are_Injured := 0;
variable How_Many_Party_Members_Armed := 0;
variable PartyHealingItem := 0;
procedure checkPartyMembersNearDoor;
variable global_temp := 0;
variable dest_tile := 0;
variable step_tile := 0;
variable in_dialog := 0;
variable forced_node := 0;
variable restock_amt := 0;
variable restock_obj := 0;
variable restock_trash := 0;
variable removed_qty := 0;
Also delete procedure checkPartyMembersNearDoor.
Code:
procedure checkPartyMembersNearDoor
begin
// ............ looooong procedure
end
Ok now it is much better

Go to Edit --> Find and replace.
Code:
Find: _op
Replace (this leave empty)
Do the same...
Code:
Find: ()
Replace (this leave empty)
Now it is compileable script. There are still some errors (#define,#include and so on), but it will never be better.
This tutorial can be helpful for editing fo1 scripts.