Having played all fallouts so many times, i stopped trying to keep count, i realized that i should play a melee goon for the heck of it. Naturally in FoT this idea cannot be employed for the sheer impossibility of actually beating a Behemoth silly with fists, as well as the super mutants with various burst weapons presenting a problem. ( i never played fot in anything else than CTB) But fallout 2 may prove a different matter. Although i know i will largely be annoyed by having to run towards the opponents who keep sliding gazilion hexes away after a blow, i suppose being a barbarian will have its merits in some way.
So now cant decide between super sledge or mega power fist styles. The latter is enforced by the convenience of one hander trait becoming quite useful and the bonus HtH Evade perk being a nice bonus. Melee weapons are superior at start, but no self respecting player thinks short-term. Also you look nice with a super sledge - i imagine staring at your character without him holding something imposingly intimidating gets quite boring.
Anyway i just wanna hear your opinions on the matter and which of the 2 skills you prefer for a melee-er.
As a sidequestion, i never understood what the heavy handed trait's negative side does. The description doesnt say it modifies the chance to crit so im guessing it penalizes your rolls on the critical hit table, which makes it absolutely worthless.
So now cant decide between super sledge or mega power fist styles. The latter is enforced by the convenience of one hander trait becoming quite useful and the bonus HtH Evade perk being a nice bonus. Melee weapons are superior at start, but no self respecting player thinks short-term. Also you look nice with a super sledge - i imagine staring at your character without him holding something imposingly intimidating gets quite boring.
Anyway i just wanna hear your opinions on the matter and which of the 2 skills you prefer for a melee-er.
As a sidequestion, i never understood what the heavy handed trait's negative side does. The description doesnt say it modifies the chance to crit so im guessing it penalizes your rolls on the critical hit table, which makes it absolutely worthless.