Using the editor included with the game patch I note that every change I make in the editor results in a repeat of the same entity file put in the Virtual Store portion of the user's AppData, instead of actually altering the original game file in the Program Files. So it seems the game first checks the AppData dupe and ignores the original program file.
So it brings to mind a few questions. First off, why? Second is do these dupe files speed things up or slow the game down? Third, could you simply pull it out of the AppData section and replace the entity file in the program files with it? I'm on Win7 if that seems relevant to anything. Seems like this extra work would make it harder for modders to export their work. Not that I'm planning to mod for anyone but myself. I'm just being a bit OCD at having my game parts strung out all over my drive and perhaps slowing things down. The game was never known to be a paragon of stability and this other stuff just seems like unnecessary duplication and risk. It's not like I need my original game code protected as I still have my boxed game discs from 2001, and it takes all of 10 minutes to scrub the game out and go for a fresh install.
So it brings to mind a few questions. First off, why? Second is do these dupe files speed things up or slow the game down? Third, could you simply pull it out of the AppData section and replace the entity file in the program files with it? I'm on Win7 if that seems relevant to anything. Seems like this extra work would make it harder for modders to export their work. Not that I'm planning to mod for anyone but myself. I'm just being a bit OCD at having my game parts strung out all over my drive and perhaps slowing things down. The game was never known to be a paragon of stability and this other stuff just seems like unnecessary duplication and risk. It's not like I need my original game code protected as I still have my boxed game discs from 2001, and it takes all of 10 minutes to scrub the game out and go for a fresh install.