T
TorontoReign
Guest
To say people around here are excited about Wasteland 2 is a understatement! Fallout would not exist without Wasteland, but the two are different in many ways. What do you want to see in Wasteland 2?
I have a few to start off with:
Isometric view
Detailed item/npc/location information.
Weapon mods.
Turned based combat or maybe real time pause like in Tactics?
Extensive dialog trees. Stupid dialog for stupid characters.
Iron Man mode of some sort.
Ability to split party up. Allow for large parties of at least 6 characters.
Mod support.
More mature themes than in recent RPG's - racism, sex trafficking, drugs, gambling, etc..
Weapon and Armor repair.
Some sort of character base/HQ- Like in the original. No dollhouse BS. Just a place to drop your gear
Quest instructions via NPCs, books, maps, etc. No quest compass, or at least make it optional.
Multiple solutions to quests. Allow some quests to be handled diplomatically without any combat.
Maybe give a slight nod to Fallout?
No level scaling unless done right.
Ability to add notes to maps/journal.
Manage your characters needs: Hunger, Thirst, Fatigue, and Warmth.
The more monsters the better!
Character/enemy portraits.
Include a recap of Wasteland 1 for new players.
Killable children would be nice.
More text than you can shake a stick at.
Is it to much to ask for multiple endings and alternate outcomes? With the short time span for development I'm not sure....
That is all for now. I am curious to see what people can come up with. I haven't played a good old school RPG in awhile, so I am putting all of my faith into this project. This game could bring RPG's out of the gutter. It may be our last best hope for a classic RPG. I get excited just thinking about it!
I have a few to start off with:
Isometric view
Detailed item/npc/location information.
Weapon mods.
Turned based combat or maybe real time pause like in Tactics?
Extensive dialog trees. Stupid dialog for stupid characters.
Iron Man mode of some sort.
Ability to split party up. Allow for large parties of at least 6 characters.
Mod support.
More mature themes than in recent RPG's - racism, sex trafficking, drugs, gambling, etc..
Weapon and Armor repair.
Some sort of character base/HQ- Like in the original. No dollhouse BS. Just a place to drop your gear
Quest instructions via NPCs, books, maps, etc. No quest compass, or at least make it optional.
Multiple solutions to quests. Allow some quests to be handled diplomatically without any combat.
Maybe give a slight nod to Fallout?
No level scaling unless done right.
Ability to add notes to maps/journal.
Manage your characters needs: Hunger, Thirst, Fatigue, and Warmth.
The more monsters the better!
Character/enemy portraits.
Include a recap of Wasteland 1 for new players.
Killable children would be nice.
More text than you can shake a stick at.
Is it to much to ask for multiple endings and alternate outcomes? With the short time span for development I'm not sure....
That is all for now. I am curious to see what people can come up with. I haven't played a good old school RPG in awhile, so I am putting all of my faith into this project. This game could bring RPG's out of the gutter. It may be our last best hope for a classic RPG. I get excited just thinking about it!