Wasteland 3 now being crowdfunded at Fig

Kilus

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Wasteland 3 is currently being funded on Fig, a Kickstarter like site that combines crowdfunding and investment. It is nearing its $2.75 million goal with $580 thousand in backer funds and $1.94 million in investor funds.

The game is set in the frozen Colorado wastes, has a full dialogue system as opposed to the keyword system in Wasteland 2, synchronous or asynchronous multiplayer, vehicles and a new Ranger Base which your character will establish.

Wasteland 3 will have a simultaneous release on Windows, Mac, Linux, PlayStation 4 and Xbox One. The projected released date is quarter 4 2019.

https://www.fig.co/campaigns/wasteland-3#about

 
Cost>benefit. Wasteland 2: Director's Cut also didn't release on 360 and Ps3.
 
... Why no 360 and Ps3 release?
It is being released in Q4 2019.

To put this in perspective:
PS4 & XBone release: Q4 2013
PS3 release: Q4 2006
X360 release: Q4 2005

Today (2016) there are still a fair amount of multi-generational titles released. By 2019 there will be much less. I did a bit of research and only about 9 of today's Top 30 XBone games also had a release on the XB360.
TOP 30 - XBone (note: x indicates if available on the XB360)
---------
1. Gears Of War 4
2. Mafia III
x3. Madden NFL 17
4. Forza Horizon 3
x5. FIFA 17

x6. NBA 2K17
x7. Grand Theft Auto V
8. Far Cry Primal
9. DOOM
x10. Call of Duty: Black Ops III

11. Overwatch
x12. Destiny
13. NHL 17
14. Just Sing
15. Assassin's Creed Syndicate

16. Halo 5: Guardians
17. Forza Motorsport 6
x18. Minecraft
19. Star Wars™ Battlefront
20. Forza Horizon 3

21. Rocket League
22. BioShock: The Collection
23. Fallout 4
24. Mortal Kombat XL
25. ReCore

26. Call of Duty: Infinite Warfare
27. Battlefield 1
28. Plants vs Zombies: Garden Warfare 2
x29. LEGO Jurassic World
x30. Guitar Hero Live

9 out of 30 bestselling XBone titles. Data very unscientifically taken from bestbuy.com website.

The PS2 was a very successful console (released in Q4 2000), but there were only about 30 titles that were released for it since 2010.
 
I still game on a Playstation 2 :D(the only console i like). But anyway, Wasteland 3 is the best news I got this year for gaming. Too bad its going to take 2 years to develop. Hopefully it will improve uppon the things Wasteland 2 lacked. And maybe we'll get better mod support too.
 
It's too sad that they remove keyword dialog from the game..

Kinda but the dialog was the main thing lacking in the game. I understand it was meant to be like the old game, but there was a severe lack of options.
 
So far my favorite dialogue system in any RPG was plamescape's. Its just so neat, organized, and convenient from a layout prospective. From a mechanics prospective I like Fallout's the best because it was heavily affected by skills and not every option was present at all times.
 
So far my favorite dialogue system in any RPG was plamescape's. Its just so neat, organized, and convenient from a layout prospective. From a mechanics prospective I like Fallout's the best because it was heavily affected by skills and not every option was present at all times.

Same here. I have trouble trying to play Planescape once the combat heavy parts kick in though. I just hate the combat. I wish there was a skip combat button or easy mode for that shit so I could just enjoy the rest. That is the only reason I have yet to beat Arcanum or Planescape.
 
Same here. I have trouble trying to play Planescape once the combat heavy parts kick in though. I just hate the combat. I wish there was a skip combat button or easy mode for that shit so I could just enjoy the rest. That is the only reason I have yet to beat Arcanum or Planescape.
Er.... Yeah the combat is ass but it actually doesn't bother me. The game gives me to much shit to think about for it to bother me. I'll forgive a bad game if its story is great and planeslscspe is shaping up to replace morrowind as my quintessential example.

And lol I used prospective in place of perspective. Twice.
 
It's too sad that they remove keyword dialog from the game..
I disagree, the keywords made the dialogue extremely bland on the players part and most of it was just about "how much exposition do you want from this text-vending machine". At least it wasn't as bad as Morrowind's which had duplicate topics for every NPC but I'd rather have proper dialogue than [CAR]>[MAD]>[{COMBAT}].

Only problem with proper dialogue is that you have multiple player characters. Only way I can think of solving that would be to allow the player to choose personality types when creating them and then writing each dialogue so that different options would pop up depending on what PC is doing all the talking. But with voice acting for the dialogue I find that less feasible.

[edit]

Actually, isn't Divinity OS 2 doing the whole personality types influencing what dialogue shows up? And Fargo 'is' taking notes from the DOS games... Maybe it could work just fine.
 
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I disagree, the keywords made the dialogue extremely bland on the players part and most of it was just about "how much exposition do you want from this text-vending machine". At least it wasn't as bad as Morrowind's which had duplicate topics for every NPC but I'd rather have proper dialogue than [CAR]>[MAD]>[{COMBAT}].

Only problem with proper dialogue is that you have multiple player characters. Only way I can think of solving that would be to allow the player to choose personality types when creating them and then writing each dialogue so that different options would pop up depending on what PC is doing all the talking. But with voice acting for the dialogue I find that less feasible.

[edit]

Actually, isn't Divinity OS 2 doing the whole personality types influencing what dialogue shows up? And Fargo 'is' taking notes from the DOS games... Maybe it could work just fine.
Did you tried to play WL2 with keyword?
it works fantastic.

beside, choosing dialog option is very narrow system compare to keyword.
Kinda but the dialog was the main thing lacking in the game. I understand it was meant to be like the old game, but there was a severe lack of options.
I don't think so.
dialog works fine compare to other so called good RPGs(D:OS, Underail...)
but I have to admit that at some part(like happy valley), it doesn't work well.
 
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