What do you think of Kellogg?

So i've been wondering for a while, what does everyone at NMA here think of Kellogg?

Do you guys think he's good, bad, underused, or a rare thing to see from Bethesda? If so, why?
 
I think he could've been a better character but overall he's probably one of the more developed ones in the game (although that ain't saying much). I don't think they should have made him from the West Coast though, nor him being over 100 years old. The whole memory thing should be removed too in my opinion.

Oh and I like his voice.

Something I think would have been cool (may just be me) is Kellogg's gender changes depending on what gender your character is. It could also be expanded and have 2 different variants of the same character, so instead of a simple gender swap you have enough differences to tell them apart but still enough that's the same to be the same person.
 
Rough texture, plain taste, like glass shards in your throat if you don't chew enough, looks somewhat appealing, but there's better out there or a breakfast sandwich.
 
Kellogg Cornflakes is such a forgettable character, besides his name that everyone here has made a joke about, that it is hard for me to be mad at with the exception of him being from the West Coast. He could have been just a random thug from the Commonwealth and his character would not have changed in the slightest.
 
Honestly if the character didn't have the name Kellogg he would've been forgotten about without the silly name, he's another pointless one dimensional raider that blends in with all the other dull lackluster characters in the game.
 
Kellogg Cornflakes is such a forgettable character, besides his name that everyone here has made a joke about, that it is hard for me to be mad at with the exception of him being from the West Coast. He could have been just a random thug from the Commonwealth and his character would not have changed in the slightest.

I actually think the fact he's from the West Coast is part of his characterization. Kellog is a character who is supposed to be badass enough to cross the entirety of the United States.

Personally, I think the game's emotional climax is defeating Kellog.

Which is sad because it's midway through the game.
 
I actually think the fact he's from the West Coast is part of his characterization. Kellog is a character who is supposed to be badass enough to cross the entirety of the United States.

Personally, I think the game's emotional climax is defeating Kellog.

Which is sad because it's midway through the game.
If that was Bethesda attempt at writing a "badass" character I can't help but laugh. Also, what emotional climax? "Oh how could you kill my wife(who the audience only knew for 2 minutes and doesn't give a shit about) and kidnap my piece of crouch fruit that forces the audience to care in the most ham fisted way as possible and forces me to have a dramatic motivation."
 
If that was Bethesda attempt at writing a "badass" character I can't help but laugh.

It's a nice bit of subtlety. Instead of stating he's a badass, they show it without making it ridiculous.

Also, what emotional climax? "Oh how could you kill my wife(who the audience only knew for 2 minutes and doesn't give a shit about) and kidnap my piece of crouch fruit that forces the audience to care in the most ham fisted way as possible and forces me to have a dramatic motivation."

If you choose to engage with the game, it's an extremely emotional moment and one that worked well for me. I do think it was a mistake having the Memory Den development of Kellog's character happen post-mortem. If they were setting up "Kellog possesses Nick valentine" that would have been cool but that plot just disappears from the game as soon as it's introduced.
 
It's a nice bit of subtlety. Instead of stating he's a badass, they show it without making it ridiculous.



If you choose to engage with the game, it's an extremely emotional moment and one that worked well for me. I do think it was a mistake having the Memory Den development of Kellog's character happen post-mortem. If they were setting up "Kellog possesses Nick valentine" that would have been cool but that plot just disappears from the game as soon as it's introduced.
This game was subtle?!? What are you talking about? Kellogg character was ridiculous. Like @MercenarySnake said, if it wasn't for his ridiculous name he would have been forgettable and also like @Crni Vuk stated, Kellogg could be a plank of wood and his character would not have changed in the slightest. Also this game and that moment is in no way emotional. It and the whole child kidnapping plot was as stupid and ham fisted as the Star Brat from Mass Effect 3. It was badly written. I was more engaged by Randall Clark from Honest Hearts then I ever was from Kellogg or any character from Fallout 4 and its DLC's.
 
This game was subtle?!? What are you talking about? Kellogg character was ridiculous.

What's ridiculous about him? I found his character poignant and a nice foil to the Sole Survivor. It's a nice "But for the grace of God, go I" fate for the Survivor. Having lost his family, he chooses to become nothing more than a numb engine of destruction, serving only himself and working for caps because he has nothing else to live for.

Which is your fate if you don't find something to live for.
 
It's a nice bit of subtlety. Instead of stating he's a badass, they show it without making it ridiculous.
Subtlety? Bethesda? Now that's a laugh. As far as showing he's a badass what did he do? We're told he's badass, in game he's a welp whose only slightly difficult due to surrounding himself with synths like a pussy. All his "badassery" comes from word of mouth and a long retarded sequence, speaking of which:
If you choose to engage with the game, it's an extremely emotional moment and one that worked well for me. I do think it was a mistake having the Memory Den development of Kellog's character happen post-mortem. If they were setting up "Kellog possesses Nick valentine" that would have been cool but that plot just disappears from the game as soon as it's introduced.
"If you chose to engage with the game". No, that's bullshit. We didn't not "choose" to engage with the game, the game failed to be engaging. And that Memory Den shit isn't development. It's just an exposition dump where you get a long cliche "SEE I HAVE A DARK AND GRITTY PAST LOOK HOW DEEP OF A CHARACTER I AM". And again, how easy are your emotions to manipulate that you find that moment an emotional climax? Kellogg killed your wife you knew for 10 minutes? Stole your son you "knew" for literally 0 time? Just gut wrenching. I've made decisions on what items to drop from my inventory when encumbered that inflicted a more emotional reaction than that shlock.
 
What's ridiculous about him? I found his character poignant and a nice foil to the Sole Survivor. It's a nice "But for the grace of God, go I" fate for the Survivor. Having lost his family, he chooses to become nothing more than a numb engine of destruction, serving only himself and working for caps because he has nothing else to live for.

Which is your fate if you don't find something to live for.
I think you are over reaching and trying to use head cannon to explain bad writing yet again.
 
Subtlety? Bethesda? Now that's a laugh. As far as showing he's a badass what did he do? We're told he's badass, in game he's a welp whose only slightly difficult due to surrounding himself with synths like a pussy. All his "badassery" comes from word of mouth and a long retarded sequence, speaking of which:

Uh, no, they never saw he's a badass. They show he is by making him from the West Coast and having crossed it.

"If you chose to engage with the game". No, that's bullshit. We didn't not "choose" to engage with the game, the game failed to be engaging. And that Memory Den shit isn't development. It's just an exposition dump where you get a long cliche "SEE I HAVE A DARK AND GRITTY PAST LOOK HOW DEEP OF A CHARACTER I AM".

I felt it nicely worked with his character.

And again, how easy are your emotions to manipulate that you find that moment an emotional climax? Kellogg killed your wife you knew for 10 minutes? Stole your son you "knew" for literally 0 time? Just gut wrenching. I've made decisions on what items to drop from my inventory when encumbered that inflicted a more emotional reaction than that shlock.

I was really invested in the story because I played the role of the grieving husband for all the hours it took to reach Kellog.

I think you are over reaching and trying to use head cannon to explain bad writing yet again.

It's not reaching given that's literally the whole point of the Memory Den event. You are shown how Kellog became the man he was and then the Doctor asks what you think after it happens. The whole point of Kellog is as a literary (or pixellated) foil for your character.

What do you think the point of the Memory Den event was?
 
Uh, no, they never saw he's a badass. They show he is by making him from the West Coast and having crossed it.
No, they tell us he's a badass by him treking accross from the west coast. Not a badass feat btw in the Bethesda universe. Harlod, a guy with a tree growing out of his head did it too so sorry but you got to do better than that.
I felt it nicely worked with his character.
What character? Angsty merc with a troubled past No. 3210221843?
I was really invested in the story because I played the role of the grieving husband for all the hours it took to reach Kellog.
Not like you had any other choice since the game forces that role upon you. Honestly, did you really have any emotional attachment at all to your "family" in Fallout 4? You wouldn't justify a book or movie with shitty writing that makes all the characters unlikable and thus makes you unable to get invested in the story. Why is it ok for games?
What do you think the point of the Memory Den event was?
A heavy handed attempt at making a bland 2D cardboard cut out of a character something more than that (and failing).
 
What's ridiculous about him? I found his character poignant and a nice foil to the Sole Survivor. It's a nice "But for the grace of God, go I" fate for the Survivor. Having lost his family, he chooses to become nothing more than a numb engine of destruction, serving only himself and working for caps because he has nothing else to live for.

Which is your fate if you don't find something to live for.
Writing in the "losing family" portion into Kellogg's "character" is a lazy attempt at making you feel bad for this poorly written character and just to give him an easy reason to go "ebol bad goy". I don't see any reason to care about him as to me he's like a freelancing raider doing evil things because bad guy loses his family.
 
Back
Top