Ben Soto
Professional Salt Shaker
What do you want for SPECIAL in the next Fallout game?
MY IDEA
-Return to the original system for statistics. You assign all your SPECIAL points at the beginning of the game and you have to either use a perk or get an implant to increase them.
-Ditch the point-based skill system and go for a tier-based one. You get a certain number of points and you can spend them to upgrade your skill tier. Each tier would require a certain number of points and not all skills would have the same number of tiers. A skill like Guns might have eight tiers, a skill like Science or Lockpick might have only five. Upgrading your skills might both increase your effectiveness with certain equipment or tasks (Increasing Guns gives you more damage, Medicine makes chems more effective, et cetera) or give you a small perk. If settlement building or crafting are brought back, your ability to craft items and structures will be dependent on your skill tier, not a perk. This system would better reward the player and also avoid the issue of "don't put just one point into Lockpick."
-You get a perk point every couple of levels (3, maybe) that gives you a perk like previous games. Certain perks will have SPECIAL or skill requirements.
-At the beginning of the game, you pick two Traits, ala Fallout: New Vegas.
-If Wild Wasteland is a thing, it's an option like Hardcore/Survival mode, not a Trait.
MY IDEA
-Return to the original system for statistics. You assign all your SPECIAL points at the beginning of the game and you have to either use a perk or get an implant to increase them.
-Ditch the point-based skill system and go for a tier-based one. You get a certain number of points and you can spend them to upgrade your skill tier. Each tier would require a certain number of points and not all skills would have the same number of tiers. A skill like Guns might have eight tiers, a skill like Science or Lockpick might have only five. Upgrading your skills might both increase your effectiveness with certain equipment or tasks (Increasing Guns gives you more damage, Medicine makes chems more effective, et cetera) or give you a small perk. If settlement building or crafting are brought back, your ability to craft items and structures will be dependent on your skill tier, not a perk. This system would better reward the player and also avoid the issue of "don't put just one point into Lockpick."
-You get a perk point every couple of levels (3, maybe) that gives you a perk like previous games. Certain perks will have SPECIAL or skill requirements.
-At the beginning of the game, you pick two Traits, ala Fallout: New Vegas.
-If Wild Wasteland is a thing, it's an option like Hardcore/Survival mode, not a Trait.