What have we learned from Fallout 4

The Dutch Ghost

Grouchy old man of NMA
Moderator
Hello all,

Post here all your observations about the game, pieces of lore you noticed, and other subjects about Fallout 4 that you really think deserves some closer scrutiny from a writer, a designer, or a Fallout fan perspective.

1. (from one of the game's loading screens). Since the war bottlecaps such those from Nuka cola bottles are the standard currency throughout the United States. (I think they mean former United States right? Seeing as basically the states and the country official status ended during the nuclear exchange)
Never mind that bottle caps only had value in the Core Region in Fallout 1 and Fallout New Vegas because they were backed up by the water traders from the Hub. (currency needs to be backed up by something of intrinsic value such as for example water or salt, or considered valuable like gold or silver, and be recognized by the majority of having such value)
 
The art direction has definitely veered off; it will take some getting used to. It's one of the reasons I face palm when people say it looks just like Fallout 3 or New Vegas. The animation/modeling have been SLIGHTLY improved (your character no longer skates across the wasteland), but that is still an area Bethesda really needs to invest some time in.
 
2. Hippies still exist after the apocalypse, and like their real life counterparts many lack any sense of reason, resorting to such actions as 'liberating' robots (stealing them) such as Mr Handy's and then setting them loose so they can be free (read; wander around aimlessly).
(Even some of the more saner hippies realize that setting armed robots loose might come with possible risks.)
 
The Vault 87 Super Mutants are green now because reasons. While the idea of the Vault 87 Mutants was always a shallow "Me Too! Me Too!" part of FO3 that I really didn't like, but why not just stick with the original look? Makes me wonder that even after 10 years, these guys are STILL all over the place.
 
The Vault 87 Super Mutants are green now because reasons. While the idea of the Vault 87 Mutants was always a shallow "Me Too! Me Too!" part of FO3 that I really didn't like, but why not just stick with the original look? Makes me wonder that even after 10 years, these guys are STILL all over the place.

Do we know that's where these ones come from yet?
 
Idon't even get why Bethesda redesigned so drastically so many elements from the game, from the kind of pointless redesign of the Nuka Cola Bottle (which could just be a special edition, I guess) to the structural redesign of the MR handy that ends up lookign the same from afar, to the complete redesign overkill theSentry Bot had. Now the Mutants are thinner, green and have more humane faces... I am kind of surprised they have left the T-51 PA design intact despite redesigning the Enclave PA so much (altho the Power Armor customization screen seems to imply they went back on that redesign after New Vegas reintroduced the original one), the Vault suit went from a tight latex jumpsuit to a looser denim jumpsuit and then back to the Latex design but with a bunch of odds and ends that don't seem to have much function.

If only they had put that time into writting, AI programming and animation...
 
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Currently no. However the "me kill human" voice and gore bags point to the 87 Mutants. I'd rather them not be YET ANOTHER new batch of Super Mutants honestly. It's pretty cool you can wear their armor though.
 
Well Super Mutants are now the rats of the game, I guess EVERY Fallout game from now will have them and most probably in large numbers as well. Makes you wonder though, the Master in F1 took years to build his army and a military base full of that FEV stuff. We can now assume that every major area in the US has ... some vault or what ever full with it? It kinda makes you wonder though. The Enclave in F2 has spend quite some time to get their hands on it. The player in F1 was pretty keen on destroying it, for good. So that no one else could really create Super Mutants. But now it's as common like everything else? :?
 
It's funny how the first three Fallout games are very keen on offing Super Mutants for good. In F1 you defeat the Master and the means to produce new mutants. In F2 you go to Mariposa and kill all the mutants there. In Fallout Tactics a big group of BoS is sent across the mountains in order to tail and eradicate what was left of the master army. Add the fact that SMs are infertile and after such treatment they should be all but gone, but nope, they are all over the place on the East Coast because REASONS! Bethesda seems to be defiant against everything that fallout stands for...
 
It's funny how the first three Fallout games are very keen on offing Super Mutants for good. In F1 you defeat the Master and the means to produce new mutants. In F2 you go to Mariposa and kill all the mutants there. In Fallout Tactics a big group of BoS is sent across the mountains in order to tail and eradicate what was left of the master army. Add the fact that SMs are infertile and after such treatment they should be all but gone, but nope, they are all over the place on the East Coast because REASONS! Bethesda seems to be defiant against everything that fallout stands for...

And think they aren't and stand for everything Fallout stands for.
 
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