Fallout 2 mod What's wrong with this script?

impHullaBaloo

First time out of the vault
So, I'm trying to make a drink that can be used multiple times until depleted. For that, I thought about creating a misc item and using the ammo as the drink content so it loses its "ammo" when consumed. But I already started badly, I can't even make the script count how much of it has left ^^"
I assign the following script to the misc item itself:

#define SCRIPT_REALNAME "impdrink"
#include "define.h"
#include "command.h"

procedure use_p_proc;

variable ammoLeft := 0;
variable thisItemPid := 0;

procedure use_p_proc begin
thisItemPid=obj_carrying_pid_obj(dude_obj, 653);
if not thisItemPid then return;
float_msg(dude_obj,"work until here",8);
ammoLeft = get_weapon_ammo_count(thisItemPid);
float_msg(dude_obj,"crashed :(",8);
set_weapon_ammo_count(thisItemPid, ammoLeft - 1);
intface_redraw;​
end​

As I put in the messages, the script crashed as soon as I try to use the function "get_weapon_ammo_count()". I spend all day trying to figure out what is wrong, maybe I can't use this function in a script assigned to a misc item? Anyway, I'm out of ideas, so any help is welcome ^^".
 
I end up solving this, actually, there was no problem, the script worked fine on the game itself. The bug was caused when I used it with Bis Mapper. I guess that program it's outdated
¯\_( ◉ 3 ◉ )_/¯
 
Sfall script commands don't work in the mapper.
 
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