Why Do People Hate The Idea Of Aliens in Fallout So Much?

X12

It Wandered In From the Wastes
I mean, of course, the story line of MZ was pretty damn bad and to me it only exists so i can get some sweet weapons, but some people hate it simply because it makes Aliens canon, that Aliens are unrealistic. Really. In a world of 50s SCIENCE, a world of ghouls, super mutants, talking brains, talking deathclaws, and many others, the fact that we are not alone in the vast, VAST universe, is unrealistic. Also i really think the whole "aliens launched the nukes" was just a red herring. America and China f*cked things up. Period.
 
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A big part of it is setting dilution. Fallout for the first game, and for at least a third of the second, were very careful about where and how they embellished what was really a very classic cold-war wasteland concept at heart. You can only stretch a device so far before it becomes an ill fit, and the retro/SCIENCE! bits were and are very much just a theming device. They were never really meant as a catch-all umbrella to allow for the inclusion of whatever 50's pulp-sci had to offer; the elements they carefully chose to emphasize dovetailed rather well with the wasteland themes of a world fallen from grace and the cycle of madness and conquest mankind can't seem to unharness itself from (war never changes, after all.)

At its heart, Fallout was intended to deliver a classic post-apoc experience with just a bit of a tilt to the camera. Aliens simply do nothing in service of that but dilute and confuse it. Their tongue-in-cheek inclusion in the first game was a nod to the wackier bits of the pulp sci-fi the setting drew from, but to include an element that outlandish any more heavily overburdens the framework they were seeking to work within.
 
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That makes some sense, though i disagree. The inclusion of aliens doesnt really ruin the canon for me. BTW, i must point out that the message that implies the aliens tried to launch the bombs (tried, not did) has no audio, so it might have been cut content that wasnt removed. Anyway, the inclusion of aliens doesnt really change much. Life will continue on in the Wasteland, as it always had. Heck, even IF aliens launched the bombs most in the Wasteland wont care, they just want to survive or have a nice living.
 
In Fallout there was an alien ship with dead alien bodies ~and a velvet painting of Elvis.

The alien craft had a label 'Property of Area 51'. This could have been a hoax for the press from before the war; this could have been a movie prop from an on-location film shoot. This could have been real.

There were never live aliens in Fallout until FO3, and that was an egregious mistake IMO. Dead... then who knows. Live equals confirmed. They should never have confirmed it.

This mistake is on the same level IMO as confirming Godzilla or time-lords. None of the Fallout special encounters were confirm-ably true to their appearances.... any of them could have been hallucination or misperceived real events; or real events... they were never confirmed or witnessed by anyone other than the PC and is buddies (if any), and they don't talk about it.
It shouldn't have ever been confirmed as proven real.
 
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Well, its confirmed now. I still dont get why people hate the idea of aliens. And once again, that message that implies aliens tried to launch the nukes had no audio file and was subtitles only, probably meaning it was going to be cut but part of it still remained. We dont even know if the guy didnt die first before revealing the codes.
 
It really depends on which parts of the series you enjoyed the most, I guess. The original and New Vegas had that more somber, serious tone, and a more contiguous wasteland that sought to evoke a specific feel and a cohesive whole. Fallout 2 and 3 were gonzo outings and proud, patchwork theme-park quilts that took things in bizarre directions or transplanted bits directly from the pop-culture well rather than filtering them through that bleak, understated, gallows-humored detente-era lens. "What else can we throw in that might be fun for the players? TALKING deathclaws! Yakuza! Mobsters! Duelling superheroes! Wait-- what about aliens?"

I truly don't mean to come off as derisive, and I know a lot of people did enjoy those things. I did myself, to an extent. I'm just one of those who prefers his wasteland to take itself a bit more seriously, to attempt to cast a lens on the human condition and prioritize story over spectacle, lore over day-to-day looting and adventuring. The humor and the gonzo bits should be gilding on the framework, not an actual functional part of the apparatus, imo, no matter how small.

Aliens don't necessarily hurt anything just by existing, but what do they contribute? If you're not tying them into the narrative or the world (which you seem to agree is a bad move) they're really just there to say "hey, look at this thing we can throw in," and that's a very slippery slope. It's taking style over substance, ignoring form and function in favor of flash. You could use the "50s pulp" argument to justify a lot of things. Why not a flying car, or Enclave jetpack commandos? A second wave of the Chinese invasion staged from a secret base they built on the moon before the war went hot? Fallout 5: Invasion of the Lizard-Riding Mole-Men? There's a balance that needs to be kept.

Again, this is all just my take, and I apologize if I come off as strident. I'm just attempting to use a bit of over-emphasis to better answer your question. At the base of it you're right, and if living aliens became established canon (Bethsoft's stance on DLC canonicity is as-yet unclear) but the devs were smart enough to keep them from being anything but a marginal presence in the games, my ilk would probably grumble and hate it and then simply pretend it never happened. Once something's in the world, though, there's really no escaping that it's a part of it. Or, for that matter, the looming threat that it will start creeping in by slow degrees, become more and more normalized and expected until someone forgets where to draw the line of good taste. People who have been with the franchise since the beginning have seen it happen again and again, so I hope you'll concede it does make sense that some of us are so wary.
 
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I understand completely. Still, we most likely arent gonna see a Fallout where aliens are invading. Life will go on in the Wastes. I wish we had a Fallout that had the deep storytelling of the first two with an advanced version of Fallout 3/ New Vega's gameplay thats easy to learn but hard to master. Making a game hard to learn makes no sense.

ADDED: I kinda wish MZ told us more about the aliens. Let us learn more about them, perhaps discover they are not so different from us. Maybe long ago their own world was destroyed, only unlike the Enclave, they were able to get out into space. Perhaps they had a similar Vault expirement. Maybe these aliens are criminals in their society. Who knows.
 
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I don't know, it just seems weird... I don't want aliens in my post nuclear apocalypse universe. It's like if wanted to watch a World War 2 movie I wouldn't want it to be full of ninjas.
 
Not necessary hating aliens, but i rather have them stay as side things unconfirmed canon.

I have more issues with the way they included the chinese. First time they appear in a Fallout game and they mess them up completly.
 
I just realized something else: War never changes. Even if humanity by some miracle joined together in peace, there will always be something looking to do us harm. To quote Transformers: "Something evil is watching over you". I wish MZ was less zany adventure and more horror. The aliens should have been completely silent, perhaps communicating with each other with a form of telepathy, so you will never hear them coming. And instead of what i assume is the Alien Captiain addressing you via Hologram when you get to the Observation Deck, they should have simply lasered a part of Earth, as if to silently say "We're done with your crap". To me, the Aliens werent bad in concept, but in execution.
 
Nah... I still think it jumped the shark way too much. Aliens will never be canon to me, personally. No matter how many times they show up. I'll play the DLCs. I'll go through the alien storyline. But when I'm bumming around the wastes I'll only have considered it a diversion. If they want to do silly things in the sandbox that is a post apocalyptic wasteland, I'll get on board with that but I draw the line at extraterrestrials. Especially when they take it so far as to have you own a spaceship. I much prefer my Tenpenny suite to that nonsense. I don't want aliens in my post apocalyptic universe anymore than I want dinosaurs, sea pirates or ninjas. I don't mind any of them on their own though. Like rosemary as a spice is a good spice but I don't put that shit in my apple pie.
 
The only way an alien DLC would be acceptable is through an OWB-like storyline filled with wacky humour culminating in waking up in the wastes thinking all that was a bad trip with only a bunch of weird guns you stole saying otherwise. It didn't really matter how it was done. Alien Easter Eggs are one of the more common in video games, showing you some strange clue as for the aliens existance, but it was hidden, hard to find and definitely not part of the main story. What's next, are they going to make a DLC for FO4 about King's Arthur's Knights or the Guardian of Forever?
 
It reminds me of Silent Hills.

Aliens appear in many episodes, but this is a wacky non conventionnal ending unlocked for laught. Sure, you can meet them, but it would never occur to anyone that they might be canon.
 
When I started making up plans for an Area 51 mod/expansion for Fallout New Vegas one of the ideas I had was that the player would come across a hangar in which an alien spaceship was stored as well as alien bodies, weapons, tools, and so on.
But the player would discover that all of these were fake and had been made on contract of the US intelligence agencies as part of a secret project called project 'debunk'.
Basically the US was already preparing to create a next foe for the American public to focus on to justify the expanses on the military industry and development once the Chinese would be defeated (they were really optimistic about that).
This was also done to redirect attention away from more pressing real issues such as the failing economy, energy and food shortages, etc.

The player would discover the 'alien beacon' in a laboratory in the hangar with a computer nearby which records explained that the device was actually some kind of hypnotic transmitter that would transmit a sort of holographic scenario to anyone nearby that would include their own experiences and memories (explaining why according to the FO protagonist an alien invasion was planned after the great war and including that into it's background).
The US intelligence agencies wanted to drop these across North America and annexed Canada, with the 'survivors' telling the general public about the threat of an alien intelligence, making public opinion swing so that they would continue to support the extreme expenses and suspension of parts of the constitution.

The bodies and equipment would be the physical evidence the government would show that there really is a threat and that they are fighting it.
 
I don't know, it just seems weird... I don't want aliens in my post nuclear apocalypse universe. It's like if wanted to watch a World War 2 movie I wouldn't want it to be full of ninjas.


It's like if wanted to watch a World War 2 movie I wouldn't want it to be full of ninjas.

Blasphemy! Ninjas make everything better.

What if there are ninjas in every WW2 movie but you can't see them..!? :puppy-dog:
 
I guess as long as I can't see them I don't have a problem with it. Like they only appear in the credits? That's fine, I can deal with that.
 
HA! I knew there was something off about the suicide scenes in Downfall! They were never suicides - ninjas were killing them.
 
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