Walpknut said:
Playing after the end of the game is such an overrated thing. Like, what's even the point? I beat the quests, get my ending that shows I fucked up something, so I just go and negate it by completing the quests I didn't do. That's different to just reloading before the last mission because......?
Because the game actually SUPPORTED continuous play? Maybe JUST playing after the final cutscenes and credits is hardly much more different than reloading prior to the no-turning-back point. But FOLLOWING that point the player was gifted with all sorts of things that could potentially make further play cathartically rewarding. Maxed stats and skills and level for the lulz, why not? See what difference it makes to be JUST the 3-5 higher levels after completing the game, why not? Free exp (and nothing else) to see how your Chosen One could end up, practically speaking, had you played until reaching 99, why not? They each offered different, enjoyable alternatives to JUST playing some more, but the option itself is still remarkable.
Even if it was just another 15 minutes of giggles before putting it down for good and just starting a new character, I personally loved being able to FINALLY take out Navarro after beating the game. It was such an insurmountable challenge up until that point, that waltzing in and Beast Moding that nightmare was a delight! Okay, we now know that canonically that didn't happen, but so what? That's irrelevant: it's fun.