Why Fallout 3 is not as bad as most people on this forum think

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Arin Matthews

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You can have an opinion on which game you like. Most people, from what I’ve read, think they are good games.There are some “hardcore” fans that argue FO3 is cannon breaking and many of the things in 3 don’t make sense. Remember, there hadn’t been a FO game in over 10 yrs till 3. Bethesda had to reintroduce certain elements of the Fallout world that make it a Fallout game.Both FONV and 3 were mostly developed from ideas found in Van Buren, it’s just simple as that. The idea BOS expanding and moving eastward, Harold becoming a fruit tree, the New Plague and so on. FO3 is about giving the people of the CW a better world to live, P Purity is DC’s GECK, its hope for a better future. It is the same as the NCR arriving in New Vegas. During the time the LW is leaving Vault 101, New Vegas is just a haven for raiders. Mr House hasn’t made his presence known. There is no electricity. It’s just not a very “civilized” place. So with that said, here we go with some of the common arguments seen with FO3. You hear “its been two hundred years, shouldn’t be radiation” or “there is no food.” There is evidence the climate has changed, some places worse than others. In Fo2 Cassidy tells you the Midwest is nothing but a "radioactive dust bowel", Myron says its because of the "new climate" certain "veggies" won’t grow(aka drug plants) thus he invents Jet. In Van Buren, the legion can only get in and out of Denver at certain times of the year because of the high radiation levels, and in Tactics it states it hasn't rained in over a decade. In FO3 just emphases all this. There is plenty of food from the many hunters and scavengers and caravans. Even the leader of Arefu says that Brahmin milk was their "life blood". There isn’t much difference in the settlements you find in both games either. They all rely on trade, especially Goodsprings, and scavenging. Manny says Novac wouldn’t exist if it wasn’t for scavenging REPCONN and Nash in Primm talks about “townies out scavenging for supplies.” They all have problems with raiders as well. Back to radiation, you find the same fallout radiation in NV as you do in 3, in the few places that were actually hit with nukes. Nellis up till 50 yrs prior to NV, Blk MT and Mesquote MT Crater are still highly radioactive. But MM Crater is very similar to what you find in FO3. If you walk down hill from the crater to CA Sunset Drive-in, you will find a creek, full of irradiated water and the only source of contamination has to be MM Crater. Irradiated water, just like in 3.

Another argument concerning 3 is the Enclave in DC. Many think they were wiped out in 2. My argument is the Shi Emperor tells you the Enclave are a large organization, so does AHS-9, Dr. Schreber threatens Dr Henry with a transfer to another Enclave facility, in Van Buren Gannon and his dad are Enclave soldiers at a research facility in Colorado and also there is an Enclave squad looking for Fort MacArthur. In 2, Meyers deserts the Enclave but states he never has been to the Rig. Navarro is a new installation, so he wasn't born there, thus had to have been born Enclave somewhere else or recruited. Chris at Navarro tells you he’s receiving fresh recruits from other Enclave bases in the area of operation.” Finally, Fallout Bible,"enclave retreated to various locations around the world." Next, FONV. It has great dialog and voice acting and improved gameplay, but the game isn’t isometric anymore. When you’re playing a first person open world game for 2-3-400 hours, you have to make it more interesting. No more hulled out RVs, dry lake beds, shacks, and lean to sheds, especially in otherwise empty desert trying to beat back the boredom while partaking in many, simple Rep boosting quest. But FONV has many first comparing it to the other FO games. It is the first not to have a player history, no random encounters, and the first to have people turn to ghouls, seemingly overnight, at Camp Searchlight, and the first to have an end game multi-factional choice – somehow reflecting badly on 3(but not 1 and 2? odd) and the first to have a worthless Karma system. Many think the Karma system is worthless due to the Reputation system but that’s not it because FONV uses the same system as in 2. What makes it worthless is you having the multi-factional choice (NCR, Legion or House). When you choose NCR, your basically choosing your"karma" as good , Legion is bad and Mr House is neutral. Thats why each one of these factions have the same last 4 quest. Thats why the Karma system is worthless in NV,its buried in the main factions! According to the morality of the prior games, FONV isn’t as “morally grey” as people think. Seriously, how can you see the NCR anything but good? They protect the roads and people in the MW. You hear this over and over. Sure there are signs of bureaucracy and oligarchy, but that comes with every democracy. In 1 when you reach Shady Sands and you see the tall stone pillar that “tells stories of peace and hope.” In 2, Dogmeat-one of the PCs most loyal companions- will attack you if your reputation with the NCR is low. So no, the NCR aren’t morally grey. Neither are the Legion, never in a Fallout game has a faction that enslaves people or kills children been thought of nothing other than evil. Sorry, these are the facts. Lastly, many say FO3 is just a remake of 1 and 2. I say it’s a continuation of 2 following the events found in Van Burens prologue. FONV has similarities to FO2, many of the same quests, but its story mainly comes directly from Van Buren except for Vegas itself and Mr House. This, Chris Avellone took directly from the video game Wastleland. In WL, Vegas is magically not hit with any nukes, many think its because the “house” always wins. Mr house was actually created from the character Faran Brygo from WL. Hell, he even looks just like him. And a lot of the same weapons like the proton axe are from WL. LOL. and the Robo-Scorpions at Big Mt are called Scorpitrons in WL.
 
So much bullshit.

As for Enclave, it is clearly stated in-game that ALL enclave people from ALL world from ALL outposts (with Navarro exception) went to Oil Rig for inoculating.

{273}{prs54}{You could try, I suppose, but soon the staff of the Enclave* and Navarro will be inoculated.}

*Enclave as Control Station ENCLAVE

In 2242 only Enclave bases with people are... Navarro and Oil Rig.

After blowing up Enclave... only small stuff from Navarro survived.

I wouldn't even argue with other points of your posts, becauce there were enough debates about them, always ending in showing Fo3 stupidy.
 
Too long. just point out the most importatn thing.
I guess you are kind of worshipper of fo3. don't you?
look. it's faster to criticise which has lots of good point
but has little ciritical flaw but it's critical so can say it's bad game with that critical flaw.

there might be tiny things of good point in fo3.
but don't care since it's critical flaw makes me sick and boring.
1. Useless main quest.
The mainquest is the most important thing of RPG.
it should give player to motivation and lead player to enjoy most part of the game. but what about fo3? if you following the mainquest, about 80~60% of game is ignored. plus without broken steal( :lol:}, the game ends! even you didn't do most of part. so it has stupid main quest.

2.Didn't to well with skill.
The most important part of Fallout is skill.
not just using them only for combat or automaticlly used but use them with your judgement to solve the situation.
how about fo3? it's automatically used. same for NV but at least, at NV you should choose what skill to solve the situation. it's better then nothing.

3. VATS VATS VATS BATS BADS
While using VATS, you are invincible!
nobody can kill you. oh oh oh well.
it uses AP to you can't use it not much but how about rippers.. I don't remember the name but you know that.
you can use VATS freely and it makes you always invincible!!
what a great game it is :lol:

4. Disconnected.
The world is simply disconnected each other.
It feels like it's not a complete game but just collection of mini games. there are quests A, B, C, D.
if you did A doesn't make any diffference at B, C, D.
if it was't connected with story and reaction, then it should be connected with system. of course there's a karma.
but does karma works well? no.

I'd like to point out more flaws but I think these four is the most important flaw that makes many small good points useless.
plus there's some bad point that FO1,2 and NV has doesn't mean fo3 isn't good as Fo1,2,NV.
 
woo1108 said:
Too long. just point out the most importatn thing.
I guess you are kind of worshipper of fo3 don't you?

Its not written in perfect english sure, but Is it that hard for you to read?

Also are you one of those people who judges a person on a game they like?
 
No I'm just lazy enough to read all of some are important and some are useless.
it's good for you to skip small thing and point out the most important thing.
I'm sorry to criticise your opinion since you spent lots of time and affort to write this.
but what's wrong is wrong.
 
woo1108 said:
Too long. just point out the most importatn thing.
I guess you are kind of worshipper of fo3. don't you?
look. it's faster to criticise which has lots of good point
but has little ciritical flaw but it's critical so can say it's bad game with that critical flaw.

there might be tiny things of good point in fo3.
but don't care since it's critical flaw makes me sick and boring.
1. Useless main quest.
The mainquest is the most important thing of RPG.
it should give player to motivation and lead player to enjoy most part of the game. but what about fo3? if you following the mainquest, about 80~60% of game is ignored. plus without broken steal( :lol:}, the game ends! even you didn't do most of part. so it has stupid main quest.

2.Didn't to well with skill.
The most important part of Fallout is skill.
not just using them only for combat or automaticlly used but use them with your judgement to solve the situation.
how about fo3? it's automatically used. same for NV but at least, at NV you should choose what skill to solve the situation. it's better then nothing.

3. VATS VATS VATS BATS BADS
While using VATS, you are invincible!
nobody can kill you. oh oh oh well.
it uses AP to you can't use it not much but how about rippers.. I don't remember the name but you know that.
you can use VATS freely and it makes you always invincible!!
what a great game it is :lol:

4. Disconnected.
The world is simply disconnected each other.
It feels like it's not a complete game but just collection of mini games. there are quests A, B, C, D.
if you did A doesn't make any diffference at B, C, D.
if it was't connected with story and reaction, then it should be connected with system. of course there's a karma.
but does karma works well? no.

I'd like to point out more flaws but I think these four is the most important flaw that makes many small good points useless.
plus there's some bad point that FO1,2 and NV has doesn't mean fo3 isn't good as Fo1,2,NV.

1. I loved Fallout 3's main quest, but your right, it doesn't lead you to enough places and i also understand it lacks in choices.

2. Yeah there are few opportunity to use your skills in 3.

3. You can only keep using it if you have Grim Reapers sprint.

4. I understand most of the quests are disconnected, but i find them to be the most interesting in the Fallout series.

Also, i wasn't saying you should like the game, i was just saying its not as bad as most people on this forum think.
 
Also, i wasn't saying you should like the game, i was just saying its not as bad as most people on this forum think.
It's average game nowadays, but as FALLOUT it's as bad, as most people on this forum thinks.
 
“hardcore” fans
Hardcore? huh?
do you know what hardcore mean?
as far as I know hardcore means the game requires
great skill to solve. but there's nothing makes Fo1,2 hard.
it's easy game. only thing you need is thinking.
is thinking too hard to you?
 
woo1108 said:
“hardcore” fans
Hardcore? huh?
do you know what hardcore mean?
as far as I know hardcore means the game requires
great skill to solve. but there's nothing makes Fo1,2 hard.
it's easy game. only thing you need is thinking.
is thinking too hard to you?

Are you trying to indirectly insult me?
 
No. every time fo3 fanboy come here and said "hardcore blah blah blah" it sounds like "hey I'm major and you are minor. so I'm superior." I guess whether you intended that or not, saying hardcore means we are minor.
 
Re: Why Fallout 3 is not as bad as most people on this forum

Arin Matthews said:
There are some “hardcore” fans that argue FO3 is cannon breaking and many of the things in 3 don’t make sense.
I like and consider both good games. However, I do think a lot of Fallout 3 makes no sense, and prefer NV all the way. I do prefer 1 and 2 over any other, not sure which the better (general game, I prefer 2, but I think the Enclave is not as good a villain as The Master, since I'm able to sympathize the latter). I never got too far in Tactics. I do consider 3 breaks a lot of canon.

Remember, there hadn’t been a FO game in over 10 yrs till 3. Bethesda had to reintroduce certain elements of the Fallout world that make it a Fallout game.Both FONV and 3 were mostly developed from ideas found in Van Buren, it’s just simple as that. The idea BOS expanding and moving eastward, Harold becoming a fruit tree, the New Plague and so on.
I don't recall where the BoS expanding comes from, aside from Tactics. About Harold, the idea is in one of the endings in Fallout 2, and is one of the few things I really loved about 3.

FO3 is about giving the people of the CW a better world to live, P Purity is DC’s GECK, its hope for a better future. It is the same as the NCR arriving in New Vegas. During the time the LW is leaving Vault 101, New Vegas is just a haven for raiders. Mr House hasn’t made his presence known. There is no electricity. It’s just not a very “civilized” place.
Actually, I haven't noticed any signs of it being "a heaven for raiders". There were tribes, yes, but it's not the same as the total lack of civilization FO3 depicts. Tribes are actually social organizations, and they had discovered basic agriculture, for a start.

So with that said, here we go with some of the common arguments seen with FO3. You hear “its been two hundred years, shouldn’t be radiation” or “there is no food.” There is evidence the climate has changed, some places worse than others. In Fo2 Cassidy tells you the Midwest is nothing but a "radioactive dust bowel"
Very well. How do they survive?

Myron says its because of the "new climate" certain "veggies" won’t grow(aka drug plants) thus he invents Jet.
This one doesn't say a thing. The fact a particular species is not adapted anymore is not only obvious, but leads nowhere. This one might not exist anymore, but even with climate change some new plants which serve as a source of food might (and probably would) appear. Specially considering in the Fallout world, species tend to mutate instead of becoming extinct.

They all have problems with raiders as well.
With the exception of The Fiends, who I ignore the origins, most raiding gangs originated in Vault 15, as well as Shady Sands (the founders of the NCR), so it has nothing to do with a total lack of civilization and raiders raiding from an inexistent source. They always raided a flourishing community, which does make sense at some extent. Both the Jackals and the Vipers are originated in such a vault, and were cut content from Fallout 1. So, again, there doesn't seem to be such a big amount of raiding on New Vegas before the game, since they came with the NCR.

There are also several things you said that might be easily explained by the fact Fallout 3 partially defines the canon New Vegas has to follow (specially since a lot of people hasn't played the older games, so they would feel New Vegas broke immersion if they'd changed anything, while the ones who might thank this already felt the immersion broken by FO3 changes). This includes, but is not limited to, over-night ghoulification.

the first to have an end game multi-factional choice – somehow reflecting badly on 3
I don't think such a thing reflects bad on 3. It does mark a thing where New Vegas is better than all of the others, but is not an inherent flaw. At most, it's a lack of creativity in previous games.

In 2, Dogmeat-one of the PCs most loyal companions- will attack you if your reputation with the NCR is low.
That has nothing to do with the NCR "being good", but with the fact the dog has roots there. He lived in Junktown, IIRC, which is part of the NCR. He also belonged to the one who saved Tandi's life, so it's perfectly understandable he will attack you if the people from where he lived most of his life despises you.

Mr house was actually created from the character Faran Brygo from WL.
Noticed the anagram and laughed a bit. Never got far in WL, so I didn't know of such a character.
 
I found 3 harder than Vegas, longer treks through hostile territory with shitty companion. Craig is the boss, me with a laser rifle and him with his sniper rifle were unstoppable, as opposed to clover who dies pretty quickly, you go through companions pretty quickly in that game.
 
Yes, he is close to Faran Brygo but he is far different from him.
and Benny might be created from Freddy fat.
but they are not same role. and plot itself is far different from Wasteland so it's not copying. it's just kind of hommage.
The Wasteland survival guide is also a hommage of Wasteland's menual.
and Desert ranger of NV and Tycho in Fo1 also a hommage of Wasteland.
there are lots of hommage of Wasteland in whole Fallout series.
especially for NV, NV itself is huge hommage of Wasteland since the place is same.
but does it problem?

I found 3 harder than Vegas
?????????????
I haven't encountered any difference at fo3.
and companion of NV is strong enough to fight with enemy.
 
woo1108 said:
No. every time fo3 fanboy come here and said "hardcore blah blah blah" it sounds like "hey I'm major and you are minor. so I'm superior." I guess whether you intended that or not, saying hardcore means we are minor.


I am not trying to say you are minor, to me a lot of people on this forum come off like "I am cool because I am one of the few who realize Fallout 3's flaws"
 
I criticise fo3 because it ruied both Fallout and TES and it makes me sick to play it. and it's sooo boring. cool? what about you?
standing by fo3 despite of flaw is cool?
 
I feel like threads like this will never end. Whats it been? 6 years?

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He must seriously think we haven't heard this exact same shit like a thousand times already. I mean he was so worked up about it he couldn't fit the title of the thread.
 
woo1108 said:
I criticise fo3 because it ruied both Fallout and TES and it makes me sick to play it. and it's sooo boring. cool? what about you?
standing by fo3 despite of flaw is cool?

Yeah, i'm cool because i like a game.
 
mobucks said:
I feel like threads like this will never end. Whats it been? 6 years?

This thread is the thread to end all threads like this.
 
Eh, Arin, Arin... This guy haven't even wrote down these "arguments" himself, just asked another fanboy (MrWert1978) to do it for him. I refuted most of his arguments in about 5 minutes and this was his only answer:
http://www.youtube.com/watch?v=OK4fJhbRL1g
Eh, when will I finally understand that I should "never argue with stupid people, they will drag you down to their level and then beat you with experience."
I thought that this website is indeed too harsh on Fallout 3 fanboys, but now I understand who they really are. "No mercy for stupidity" seems like good policy to me now. You will meet only insults or ignoring your posts at bestfrom them anyway.

There is plenty of food from the many hunters and scavengers and caravans. Even the leader of Arefu says that Brahmin milk was their "life blood". There isn’t much difference in the settlements you find in both games either. They all rely on trade, especially Goodsprings, and scavenging. Manny says Novac wouldn’t exist if it wasn’t for scavenging REPCONN and Nash in Primm talks about “townies out scavenging for supplies.”
Are they scavenging 200 yo food? Certainly not, that's job for Lone Wanderer :) Paraphrasing Avatar: Last Airbender - is even their meat eating meat? Is such ecosystem possible? IIRC, there wasn't enough veggies in DC to sustain enough of herbivores, so wouldn't carnivores die out of starvation? And therefore humans? Besides, had they said what EXACT kind of "supplies" they scavenged? It's rather wide term, doesn't have to mean only "food".
http://www.youtube.com/watch?v=wvwlt4FqmS0&desktop_ur­i=/watch?v=wvwlt4FqmS0
Jump to 10:15 if you don't care about the rest.
It is the first not to have a player history, no random encounters, and the first to have people turn to ghouls, seemingly overnight, at Camp Searchlight
And what backstory had LW? Brought up in vault, had father and some friends (which were as shallow as rest of this game). Wow, thrilling. And someone haven't played Lonesome Road apparently...
I'd rather have no random encounters than trip over raider or supermutant every 10 feets in this supposed "wasteland".
How did Moira turned? Or guy from Dunwich? Hell, his voice changed in like 5 seconds (tape). Besides, F3 is first in series to have ghouls RUNNING! (Well, I don't remember if it's in Tactics)
first to have a worthless Karma system
Karma in NV is pointless, unless you wanted Cass as a companion. But how it looks in FO3? You donate Church of Atom - good karma, but if you do what they dream of - somehow that makes you evil, not messiah. After that you go to Rivet and donate 2000 caps. You are saint now. Than you kill the guy who received donation and have your caps back. But you are still a saint. Thanks, I'll stick to reputation system.
When you choose NCR, your basically choosing your"karma" as good , Legion is bad and Mr House is neutral
I believe Legion was made so evil because there were some fans that regretted you couldn't join bad guys in F3. Now they can. Otherwise, it's concept from Van Buren, game that you love to refer to so much. NCR has many issues actually - plain incompetence, corruption, taxes (in NCR ending it's said that some of people of Goodsprings had to migrate because they couldn't pay them), imperialism... Also - Tandi is long dead, and Kimbal isn't someone to be respected. Legion is far better in securing its people and territory (especially trade routes). It seems to be no worse than nazis - yet there were (and are, unfortunatelly) many people liking them, so making Ceasar satan himself is stupid. Those aren't even only options, you have House and indie.
Seeing these four choices only as good/bad/neutral is shallow and childish.
Remember, there hadn’t been a FO game in over 10 yrs till 3. Bethesda had to reintroduce certain elements of the Fallout world that make it a Fallout game.Both FONV and 3 were mostly developed from ideas found in Van Buren, it’s just simple as that.
There's difference between similarity, continuation and just plain rehash. Besides, Beth devs were claiming to take inspirations from serious F1, not (a bit) lulzy F2, in which many locations and quests were only because of being "cool shit".
Another argument concerning 3 is the Enclave in DC. Many think they were wiped out in 2. My argument is the Shi Emperor tells you the Enclave are a large organization, so does AHS-9
Mentioned character haven't even said such things.
Damn, I didn't even remember about inoculating. Seems to be another nail to the coffin of "Enclave in DC" concept.
Besides, it's not even about how many members of Enclave arrived to the DC after destruction of the Oil Rig - FO3 takes place not 3 but 30 years after FO2. That would mean that Enclave has seemingly endless supply of "pure" women or that these women have breeding capabilities of ant queens:) After two big defeats their young, not 50 yo soldiers, were still swarming Mobile Base Crawler
 
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