Why Fallout: Dust Is My Canon New Vegas Ending

PaxVenire

Wasteland Peacemaker
Hello NMA, it's been a while since I've posted something on here and figured I'd rectify that.

I have recently fell into the rabbit hole of playing Fallout: Dust and falling in love with it's world, challenging gameplay, and the carefully crafted take on New Vegas' ending. While bleak and depressing, I have come to believe that Dust is a strong contender for what the West (or at the very least, the Mojave) could look like post-New Vegas.

But first, we have to get the obvious out of the way.

What is Fallout: Dust?
Dust is a total conversion mod for New Vegas, one of the earliest as a matter of fact, predating even New California. Whereas other total conversion mods take players to expansive new maps set in completely different parts of the world with completely new stories and characters to interact with, Dust is set in the Mojave itself, 20 years after New Vegas. This will be sacrilege to some, but Dust doesn't have a web of quests that intertwine into some grand finale, as a matter of fact there is only one quest in Dust, and that is to escape. The reason for this is because Dust isn't an RPG, it's a survival simulator. Dust is what Fallout 76 at launch wanted to be, a massive world filled with NPCs that are all trying to kill you while you are finding your next speck of food or water. While you try to find a way out of the Mojave, the lore you obtain is found via journals, notes, Holotapes, and terminal entries. I know that doesn't sound fun at all to a lot of people, nor is it worth trading the excellent game of New Vegas for a sandbox shooting gallery, but it's not the gameplay I want to talk about today, it's the world, the lore, the concept of how the Mojave got to the state its in.

Here is a really well-made in-depth video about the lore and setting of Dust if you're more of a visual consumer than a reader, though I will warn you it's long:



The world of Dust, it's set in 2301, two decades after the Second Battle of Hoover Dam. Within the timeline of Dust, the Courier uses the NCR to win the battle and crush Caesar's Legion only to betray them in the end for an ambiguous independent Vegas (intentionally vague so that either the House or Yes Man endings could be considered canon). Shamed and cheated out of their prize, the NCR immediately declares war on the Courier, annexing the Strip by force after a hard fought campaign against the Securitrons and labeling him a terrorist. The Courier is forced to flee into the Mojave, being mercilessly pursued by NCR assassins, none of whom return. Free from their worries of Caesar's Legion, the NCR now has more resources to spend and sends scouts to various corners of the Mojave, eventually finding the fabled Sierra Madre casino as well as the Cloud. They bring samples of the Cloud back to the Strip where the Lucky 38 and Vault 22 were converted into laboratories, and in an effort to weaponize the toxin, creates a strain five times more potent than the one at the Sierra Madre. All the while, tensions in the Mojave rise due to the NCR's brutal annexation, especially in Freeside where tensions between the locals and NCR were already at a boiling point even before the battle for the dam. With no Legion forcing them to spread thin, the NCR looked inward to Freeside, killing dissidents and abducting them for their experiments on the Strip. This would ultimately end up in the Mojave locals, now calling themselves the New Vegas Rebels, storming the strip in a mass organized uprising and waging a fierce battle in which the NCR's sample of the Cloud would wind up being leaked, swallowing the Strip and killing everyone unlucky enough to be trapped inside. To make matters worse, two horrors from the Divide would slowly be making their way to the Mojave: the catastrophic dust storms that flay the skin off men, and true to Ulysses' word, the Tunnelers. The NCR would organize a mass evacuation of military personnel from the Mojave, abandoning everything that was fought so hard over, and turning back to California. The dust storms of the Divide eventually do make their way to the Mojave, mixing with the Cloud to form a thick layer of orange haze that blots out most of the Sun. Without the Sun being an issue, the subterranean Tunnelers now roam the expanse of the Mojave, making the once proud region a living Hell. Over the years, factions would devolve into roaming bands of survivors, cannibals, and tribals. The Mojave by the year 2301 is an endless slaughter field, and you, the Survivor, have only one objective: Escape.

That is merely the tip of the iceberg when it comes to the lore of Dust, just a rushed recap of the setting. The world goes into a lot more detail, and I highly recommend checking out some videos on YouTube regarding the world such as the one I posted above.


Why do I consider Dust the canon ending to New Vegas?
As depressing as the fate of the Mojave is in the world of Dust, I can't help but feel like it fits thematically with New Vegas perfectly. Of course we have the theme of not just New Vegas, but the series overall, being that war never changes. The consequences of the Courier shafting the NCR in Dust lore fits this theme perfectly, not to mention the ramifications of this crucial moment that eventually turns the entirety of the Mojave into a warzone. Another theme of New Vegas is greed, well befitting the city for which the game is set. When it comes to the theme of greed, I think an independent New Vegas is more than likely the thematically appropriate ending choice for the game, despite perhaps not being the best or brightest future (as Dust lore clearly shows). There's also the big theme of New Vegas, which is letting go of the past, and beginning again, something I feel none of the endings for New Vegas truly incapsulates. The grand conflict of the game centers around an Old World gem in the desert, a city frozen in time powered by an Old World dam. While each outcome may have its strengths and bright outlooks for the future of the Mojave, they don't necessarily fit the theme of rebirth, nor do the players truly let go of the past by siding with these factions. The NCR is rooted in Old World values of democracy, the Legion is rooted in the ideals and virtues of ancient empires and authoritarianism, House is literally from the Old World and driven by an aristocratic outlook on society and industry, Yes Man depends solely on the choices you make as the player and that can range from keeping the Mojave in a state of self-governing status quo or anarchy. The closest ending to fit the theme of rebirth in my book would be House, with his promises of revitalizing humanity and sending colonies to the stars, but then that leads me to my argument for why Dust's world is more fitting for Fallout.

It's no secret Chris Avellone prefers post-apocalyptic Fallout to post-post apocalypse. He's stated in interviews that if Fallout were to advance too far into the timeline and progress too much society-wise, the series would stray too far from it's post-apocalyptic roots. This is why in Van Buren, the game would ultimately end in the player choosing which society gets a hard reset, why in Lonesome Road you are forced to make a similar decision, and why even if you disable the nukes in Lonesome Road, Chris Avellone added the looming threat of the Tunnelers. It's not just Chris who argues this either, I've seen the post-apocalyptic debate regarding this series many times online. As for me, I tend to fall more into the camp of Chris Avellone. I think New Vegas was a very good look into what post-post apocalypse Fallout would look like, but I tend to prefer the bleakness and horror of post-apocalyptic Fallout. Others do too, there's a reason most Fallout 2 TCMs are set before Fallout 1 or in between Fallout 1 and 2. And before anyone brings up Bethesda's unwillingness to progress their settings as a counter, I will say that my problem with Bethesda isn't that the games are all post-apocalyptic, it's that the games are post-apocalyptic 200+ years after the bombs fell. In two whole centuries after the bombs, humans still raid grocery stores for pre-war food and drink miraculously chilled glasses of soda. Ironically, Fallout 76 has the most progressive and developed societies in the East coast series, despite it being set closer to the war than Fallout 3 and 4. But I digress. So. If I prefer post-apocalyptic Fallout but don't want to endlessly just explore the initial decades of the Great War, what must happen? Well my answer is Dust.


What choices are canon in Dust?
As with every continuation of a series, whether it be fan-made or official, a canon ending to what came before is usually hinted at if not outright confirmed. For Fallout 1, we know the Vault Dweller was 27 year old Albert Cole, he defeated the Master, and helped Shady Sands enough for them to establish the NCR and hail him a hero. For Fallout 2, we know the Chosen One was a 20 year old male, the grandson of the Vault Dweller, and a tribal of Arroyo who saved his village and defeated the Enclave. Fallout 2 confirms Fallout 1's ending, and New Vegas confirms Fallout 2's ending. Fallout fan mods such as Resurrection and Sonora also confirm Fallout 1 and 2's ending, you get the point. Dust does the same. It establishes that the Courier opted out of NCR and Legion, and instead joined either House or Yes Man. It also establishes that Elijah is alive in the Sierra Madre after the DLC is completed, meaning the Courier trapped him in the vault or snuck out without killing him, allowing Elijah to give the former Legion tribals now forced to work for the NCR the toxic cloud samples that would eventually plague them. Due to the dust storms of the Divide moving into the Mojave, it's heavily implied that the Courier nuked both the NCR and Legion at Long 15 and Dry Wells, giving rise to the flaying winds that would move slowly into the mainland. As for the conflict in Zion, the Courier sides with Joshua, waging war on the White Legs and reinvigorating Joshua's warlord spirit, who then goes on to teach the Dead Horses and Sorrows the ways of subjugation and warfare like he did with the Legion in the past.

Pragmatism vs. Nihilism
I've seen a lot of people summarize the world of Dust as the result of every bad, evil, or wrong choice being made in the game. This is untrue, and I would argue that if we follow the canon choices the Courier made according to Dust, the fate of the Mojave is actually more pragmatic than it is just nihilistic. The Courier betrays the NCR at the Second Battle of Hoover Dam, but also helps them crush Caesar's Legion. Now that the NCR doesn't have to deal with an organized Legion under Caesar or Lannius, they are free to divert their sole intention on the Strip. Realistically, this is exactly what would happen. I don't care if House or Yes Man had a million Securitrons, the NCR has gone toe to toe with the Jackals, Vipers, Khans on several occasions, they've warred with the Enclave, warred with the Brotherhood, and warred with Caesar's Legion. To think Securitrons would be enough to stop a vengeful California that's already expended innumerable resources and manpower for their gem in the desert is foolish. The Courier nukes both Long 15 and Dry Wells, which we see in game creates Marked Men, meaning the storms of the Divide are unleashed really close the mainland Mojave. The idea of the storms encroaching makes total sense, and when it mixes with the Cloud of the Madre, it results in a dusty, hazy world similar to what we see of the atmosphere in the Sierra Madre proper. Then of course we have the Tunnelers which Ulysses correctly points out are on their way to the Mojave. Without having to worry about the brightness of the Sun, the creatures are able to roam free. Life becomes Hell, and those left in the Mojave either leave, die, or kill. Its all cause and effect, with the cause being perfectly centered in the themes of greed and war, and the effect being a Mojave that's forced to let go of the past and begin again.
 
no matter what that fucking failure of a series the tv show says in season two, this is true, dust is the canon ending.
 
To think Securitrons would be enough to stop a vengeful California that's already expended innumerable resources and manpower for their gem in the desert is foolish.
1 securitron is able to wipe single platoon of NCR, confirmed by Gen. Oliver himself. 1 squad of Securitron might as well as wiping entire company of NCR soldiers. Due to the law of OODA-loop decision making of AI being superior than humans. So nothing so foolish about the whole thing. Especially if Couier's state here is on the defensive, pedging against chokepoint that is southern Primm and Mojave Outpost.



Caesar's Legion able to surpress NCR Ranger snipers by using single unguided howitzer which they barely have experience with. What would happen if Courier start producing dozens of battery of them, with precision guided munitions?

Look at our current modern warfare, even makeshift drones with barely AI operating it (majority of them being human controlled) are more than able to turn manuver warfare into static trench warfare. Not only that Fallout has confirmed AGI (artificial general intelligence), but something as trivial as designing super accurate aimbot-level MG turret, armed with laser gatling, is more than able to hold entire company on hold. And when those soldiers got pinned, howitzer battery will pummel them.


Not only that our modern war shown that even with flat terrain you can defend your territory enough if you got beyond-human capability to deliver munitions, but the geographical features of Mojave valley is not well suited for quick manuver warfare. Too much chokepoint with plenty of designated killzone.

Again, nothing foolish about this idea. NCR had dealt with raiders, asymmetrical warfare style. Same with weakened Enclave and Brotherhood of Steel. Operationally wise, NCR have lots of area to deploy and flank their foes. But in this case, such advantage does not simply come. Robots are simply far more deadly than normal human can be. And operationally flexible. The level of coordination alone is far more, in the era where radio communication and satellite imagery, even friendly fire is unavoidable. But with robots at this level of network? I will say that Courier 6 has lots of chance with winning this.

And it's actually naive to think that Gen Oliver can rally that much support after yet another failure of Mojave Campaign. OWB Mod write some fantastic scenario about how NCR could possibly undergoing civil war due to disagreement with expansionist policy, the oligarchy of Brahmin Baron and landlords, and the independence of some territories that not have receiving their full states status (such as Northern Nevada like Vault City, Reno, etc)
 
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Due to the law of OODA-loop decision making of AI being superior than humans.
AI will never be superior to humans. OODA loop is just a framework for decision making, it has no sentience. Granted as you said a genius Courier with Napoleonic-like strategy can effectively use the Securitron forces to his/her advantage, but the idea of a super-genius perfect Courier is a projection on your part to what the Courier should be when Dust makes him a more fallible character, and there's nothing wrong with that inherently.

Same with weakened Enclave and Brotherhood of Steel.
A weakened Enclave I'll grant you, since the Chosen One did most of the heavy lifting with Control Station Enclave, but the NCR had to face off with automated defense systems, robots, high tech gizmos, and literal Powered Armor soldiers with both Navarro and their war with the BOS.

Especially if Couier's state here is on the defensive, pedging against chokepoint that is southern Primm and Mojave Outpost.
Too much chokepoint with plenty of designated killzone.
Without the Legion, the NCR could easily come after the Courier on all sides, from Reno to the North, Long 15 to the West, Utah to the East, and Arizona to the South. The Mojave ceases to be a one-sided filter for the NCR when their biggest enemy is shattered.

And it's actually naive to think that Gen Oliver can rally that much support after yet another failure of Mojave Campaign.
It's naive to think the NCR would just turn tail and run from a gem like the Hoover Dam and Vegas forever, after the Legion is shattered and they can absorb their territories more effectively.
 
AI will never be superior to humans. OODA loop is just a framework for decision making,
but the idea of a super-genius perfect Courier is a projection on your part to what the Courier should be when Dust makes him a more fallible character, and there's nothing wrong with that inherently.

Boy you completely ignored my comments on Securitron feat of wiping single platoon of soldiers. You know how serious that thing is? Our freaking modern quadcopter drone, armed with single grenade or mortar round can wipe out single squad of soldiers without the humans noticing that they are being targeted. This is platoon bro. Why you don't adress that first? Like what kind of tactics NCR will use?

And remember, Securitrons are just one type of weaponry that someone like Courier 6 has in his arsenal. But a single Securitron is confirmed to be such a force multiplier that a combined arms tactic will definitely killing off any invading force.

You also ignored my comments about static defense, you think NCRA gonna going through it like walk in the park if Courier built some nasty trench, smart mines, mortar holes, force field, all kind of missiles systems, and MG nest?

Also regarding battlefield communications and AI advantage of it. Majority of casualties of American force in Gulf War and Iraq War are through friendly fire. There is reason why they have entire airmen units, entire special force for Identification Friend or Foe. And the fact that NCR operates more or less through WW2 style radio communication. This obviously cannot be compared to Securitron's wireless communication whose OTA update allow something as simple as recognizing which shades at that distance are friend or foe. This is particulary important during nighttime engangement or when battlefield is obscured. So OODA loop is clearly favor toward networked AI, the kind of wireless broadcast that allow instant transfer of different type of AI personalities. NCRA clearly don't have anything similiar to modern day FCS Network, whom when compared to Securitron network doesn't seem to be that superior.

I accept the ideas of not-so perfect Courier 6, Courier who never bothered to plan for long-term game. Courier 6 who rush through all quest, barely consider the future of the region. Though, I will be careful from saying AI will never be superior to humans. Especially in the context of Fallout world. They got supercomputer that emulate the neural pattern of human brain, which ZAX is.

So no, the idea of physical aimbots who are connected into wireless network able to destruct conventional army is not foolish. Speaking of robots, The semi-canon war of The Calculator Robots vs Midwest Brotherhood of Steel should be your go to reference how this hypothetical war can be won. A surgical attack of very experienced PA warriors, armed with actual freaking nuke warhead, and bear in mind that this is more suicidal attack than a military operation with plan B.

While talking about ongoing war like Ukraine war can be controversial, but there is no denying here that in the early phase of war, Russian communication was crippled enough to make the whole invasion stalled. Not to mention that plenty of high ranking generals were killed. This is how conventional army fares, against relatively same human force, perhaps with better coordination. Human conventional army vs robotic force with actual AIs? No Nahh...only insane mind would think the former can be superior. You need freaking John Connor style of warfare waged even for that.

But this is just one pathway that you make and plenty of us here criticize Chris Avellone for making the only path forward is through re-destruction of society. Fallout is post-post apocalyptic, and the main appeal of Fallout New Vegas is that. For each games, you get to witness the action of your previous games main character, shaping the society and how nation grow. For Fallout 1, 2 and NV we get a good contrast how NCR vs Brotherhood of Steel progress. Even Bethesda games took some notes from this, as we seen in Fallout 3 and Fallout 4 Lyon's Brotherhood transforming into Arthur Maxson Brotherhood.

Without the Legion, the NCR could easily come after the Courier on all sides, from Reno to the North, Long 15 to the West, Utah to the East, and Arizona to the South. The Mojave ceases to be a one-sided filter for the NCR when their biggest enemy is shattered.
Except Long 15, everything that you mention there are much easier to be accessed by Courier first and fortified by his/her force.

Like come now, how much you think Reno was annexed? Do you think moving goods and people from Shady sands through there is easier than through Long 15 and Ashton-Hopeville (Dead Valley region)? Northern Nevada is not fully controlled by NCR, not even full state and there is always risk of harassment and distruption for going through that region.

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And Courier's Mojave state is closer to Utah, Arizona and the East than NCR. So what's your point here? NCR under different presidents are not able to finish the whole supply line problem in span of 7 years, let alone invading from much greater distance. This even assuming that Courier 6's state will not expand further (and boy he will, thanks to the advantage of material through the SM. Vending Machine).

TLDR: human piloted drone > conventional army
Fallout AI > human piloted drone
The Calculator's army => Yesman's Securitron > Fallout AI
 
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I must have slept under a rock. But I'm glad that I know about it now.

Is it similar to those popular mods for Stalker and Skyrim that i have forgotten the names of and never played?
 
I've never played the Skyrim ones so I can't comment on that. Mainly played that game on PS3 back in '12 and '13. The stalker ones I tried some time ago, but they never caught my attention — stuck with the old games until 2 HoC came out this autumn.
 
Boy you completely ignored my comments on Securitron feat of wiping single platoon of soldiers. You know how serious that thing is? Our freaking modern quadcopter drone, armed with single grenade or mortar round can wipe out single squad of soldiers without the humans noticing that they are being targeted. This is platoon bro. Why you don't adress that first? Like what kind of tactics NCR will use?
I didn't ignore it, I just didn't see the point in addressing it, I understand Securitrons are powerful, I'm not arguing against that. What tactics would the NCR use? Coordinated guerilla attacks using rockets, canons, artillery, bombs, and let's not forget EMPs. Even Benny was able to subdue the Securitron that would become Yes Man with an EMP to reprogram it. NCR would absolutely use EMPs to their advantage.
I accept the ideas of not-so perfect Courier 6, Courier who never bothered to plan for long-term game. Courier 6 who rush through all quest, barely consider the future of the region. Though, I will be careful from saying AI will never be superior to humans. Especially in the context of Fallout world. They got supercomputer that emulate the neural pattern of human brain, which ZAX is.
That's a fair point, Fallout's ZAX are pretty powerful AI, however the Securitron AI isn't nearly as powerful.

Except Long 15, everything that you mention there are much easier to be accessed by Courier first and fortified by his/her force.
A fair point, but again, in the canon of Dust, the Courier didn't get the opportunity to blitzkrieg and politic surrounding areas like Utah and Arizona into an alliance. The Courier was solely focused on Mojave nationalism not imperialism or expansionism.

Like come now, how much you think Reno was annexed?
I don't think Reno was annexed, but they absolutely have a huge hand in the NCR through politicians, and Vegas having plenty of opportunity in and of itself would be cause for the crime families to want to work with the NCR to seize and control it rather than a third party independent who will be competing with them for their city of vices.

But this is just one pathway that you make and plenty of us here criticize Chris Avellone for making the only path forward is through re-destruction of society. Fallout is post-post apocalyptic, and the main appeal of Fallout New Vegas is that. For each games, you get to witness the action of your previous games main character, shaping the society and how nation grow. For Fallout 1, 2 and NV we get a good contrast how NCR vs Brotherhood of Steel progress. Even Bethesda games took some notes from this, as we seen in Fallout 3 and Fallout 4 Lyon's Brotherhood transforming into Arthur Maxson Brotherhood.
Fallout is about societies and cultures that emerge from a world ending disaster like the Great War. Yes, it's technically post-post apocalyptic all the way through the trilogy, but there comes a point in recivilization where Fallout will cease to be post-post apocalyptic and will just become a world anew, which would ultimately cease to be Fallout. Bethesda takes this point way too far, making their games post-apocalyptic all the way up to the 2300s without any attempt at civilization rebuilt, but the West Coast shows us exactly how to progress your wasteland. That being said, the reason New Vegas is set in the Mojave and not California is because a Californian Fallout set in the timeline of New Vegas wouldn't be Fallout, the area is too settled.
 
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