Worst Quest in Fallout

Millim

Venerable Relic of the Wastes
Orderite
[REDACTED]
Much like the favourite quest, what's everyone's worst?
For me, eh, Fallout 3 has some stupid quests.
Like the whole Vampire thing.

Also Fallout 4 had worse quests, like Kid in the Fridge or Cabbot House.
For me through, the worst is the Silver Shroud.
Maybe because I just hated the fact it was "Go here, shoot this person" without choice for a peaceful approach.
For me, at least Kid in the Fridge was only a few minutes and at the very least, there was an option to be good or bad.
And at least the Cabbot House mission also had an option.

But the Silver Shroud just went on forever. In the end I stopped caring, and for me that's worse than anything the previous quests did.
I just got bored of that quest, I wanted to talk my way out of the action, set an example. Instead it was just Shoot this and shoot that. It was borring.
And to make matters worse, it at least had a promising start.
 
Cabot House probably, though Superhero Gambit is pretty high as well. And the entirety of Zeta. Basically, Zeta + Cabot = the biggest fuck you to old Fallout fans and Obsidian ever, great job, Beth.
 
Personally I've always had a soft spot for Blood Ties. I think it's because both me and my fiance find Vance attractive. Plus the blood bag perk is useful.

Least favorite quest? Well, let's pretend Fallout 3 and Fallout 4 don't exist, because that makes it WAY too easy.

I think my least favorite quest out of 1, 2, or NV would probably be this one: http://fallout.wikia.com/wiki/A_Valuable_Lesson

I like the quest idea and I really enjoyed collecting the caps (and still pick them up on playthroughs after out of habit), it felt like a big fun scavenging hunt. The problem is that the reward was very uninteresting for me. All that time and effort just for a shitty laser pistol? I might have liked it more if I actually used energy weapons but I've only had a single character proficient in them. I prefer normal guns and unarmed.

If I ever do another energy weapon character and get the gun again, I might change my opinion. If I recant my opinion on this quest, then my least favorite would probably be this one: http://fallout.wikia.com/wiki/Anywhere_I_Wander Mainly because it involves both the Legion and the NCR going head to head, but you're basically forced to side with the NCR in it. There's no option to tell the Decanus about the NCR soldier and enslave him yourself, you either have to free the NCR troop's friends or kill them. There's no pro-Legion option and it would have been the perfect opportunity to have one.
 
Personally I've always had a soft spot for Blood Ties. I think it's because both me and my fiance find Vance attractive. Plus the blood bag perk is useful.

Least favorite quest? Well, let's pretend Fallout 3 and Fallout 4 don't exist, because that makes it WAY too easy.

I think my least favorite quest out of 1, 2, or NV would probably be this one: http://fallout.wikia.com/wiki/A_Valuable_Lesson

I like the quest idea and I really enjoyed collecting the caps (and still pick them up on playthroughs after out of habit), it felt like a big fun scavenging hunt. The problem is that the reward was very uninteresting for me. All that time and effort just for a shitty laser pistol? I might have liked it more if I actually used energy weapons but I've only had a single character proficient in them. I prefer normal guns and unarmed.

If I ever do another energy weapon character and get the gun again, I might change my opinion. If I recant my opinion on this quest, then my least favorite would probably be this one: http://fallout.wikia.com/wiki/Anywhere_I_Wander Mainly because it involves both the Legion and the NCR going head to head, but you're basically forced to side with the NCR in it. There's no option to tell the Decanus about the NCR soldier and enslave him yourself, you either have to free the NCR troop's friends or kill them. There's no pro-Legion option and it would have been the perfect opportunity to have one.
I think the quest will be more interesting if there do have someone will hunting you for those star caps in your pocket, and there are some optional objectives about hunting people for their star caps.
And once you got enough, depend on if you have lot of blood on your hand by hunting people for star caps or not, you may or won't share the same fate after enter the prize room and pick up the holotape.
 
That Depends upon the game.

In Fallout 3 = The main questline of Fallout 3 or Super hero gambit.
In Fallout NV = I am not a Fan of come fly with me. It is a bit tedious, but it is still better than any quest in Farcryout 4.
In Fallout 4 = Cabot Hause, hands down. It was made just to screw with Obsidian. I can bet that Bethesda will make DLC in New Vegas just to fuck with us.
 
In Fallout NV = I am not a Fan of come fly with me. It is a bit tedious, but it is still better than any quest in Farcryout 4.

Yeah, this quest is a bit tedious.
But I find it so well written that I can kind of forgive it.
Plus, the middle of the quest is rather fun when you can confront the super mutants.
 
Hate to be generic, I tried finding a tedious or boring quest in the old Fallouts, but I'd have to say the entirety of Operation Achorage. It just felt like a downgraded Call of Duty Ghosts campaign mission with "hey go kill the Chinese. Go kill these Chinese. Blow up their chimera tank depot. Now go kill more Chinese. Oh yeah, go kill more Chinese. Did we tell you to kill the Chinese General yet? Now kill the Outcasts they're being douchebags. Here have some mediocre loot."
 
Oh boy! Time to piss some people off!
Fallout 1: The main quest. I absolutely despise this main quest. It's not so bad at first (falling under some terrible cliches, but otherwise not too bad) but as soon as you return to Vault 13 with the chip, it just goes downhill from there.

Fallout 2: Again, the main quest. More specifically, this convoluted wild goose chase of a main quest. It just feels poorly designed and not very well thought out.

Fallout 3: Took a bit of deliberation, but the worst quest in Fallout 3 has to be the quest where you escape from Vault 101. It's a horrible way to cap off what is otherwise an actually well-written tutorial level. Barring that, Trouble on the Homefront and the entirety of Operation Anchorage are close seconds.

Fallout New Vegas: I really don't like saying bad things about this game, but... You know that one quest I think Lorenzo or something from the Brotherhood gives you where you have to run around to a bunch of Vaults and find components for the Hidden Valley bunker? Yeah, that... I hate that quest. I hate it so much. Also in the Brotherhood is a shorter fetch quest that tasks you to find a missing laser pistol. It, indeed, sucks majorly.

Fallout 4: Not played it yet, but I believe Kid in a Fridge is the worst offender here. Cabot House actually doesn't seem too bad (I just headcanon that his little "alien city" under the Mojave is either a Vault or possibly Big Mountain) but KiaF just throws canon out the windows for the lolz. Fuck that quest.
 
Oh boy! Time to piss some people off!
Fallout 1: The main quest.

*TRIGGERED*

Fallout 4: Not played it yet, but I believe Kid in a Fridge is the worst offender here. Cabot House actually doesn't seem too bad (I just headcanon that his little "alien city" under the Mojave is either a Vault or possibly Big Mountain) but KiaF just throws canon out the windows for the lolz. Fuck that quest.

I've never actually played either of the quests(except nuking and unloading an entire Minigun into the fridge and setting 20+ Frag mines around it to prevent anyone from entering or leaving) but I like how you say Big MT could be the alien city Cabot was talking about, as Big MT is in many ways "alien". At least to my definition, as Boston has none of the technology Big MT has so it isn't to far fetched that wastelanders would believe it's alien in some way.
 

Not even going to go to town with you over FO1 or FO2 as I'm afraid I'd blow up.

Cabot House is SO much worse than the "alien city under the Mojave" crap. In fact that's probably the least offensive thing about the whole quest. Clearly you must not have seen it in its entirety. Not only are the entire Cabot line related to aliens, but they're also all from the 1800s. They're all immortal and cannot age thanks to Lorenzo's blood. Lorenzo Cabot, the family head, found an alien city buried under Arabia and put on an ancient alien artifact. This artifact functions as a hat, gives him psychic powers, the ability to levitate, the ability to use telekinesis, and gives his normal flesh the same armor durability as X-01 Power Armor. I'm not fucking kidding. It also lets him communicate with the aliens who made the headwear.

On top of that nonsense, if you side with Lorenzo Cabot you get some of this special blood yourself, as often as you want. Not only does it make you unable to die of old age and keeps you youthful forever, but it also makes you IMMUNE to radiation and gives you +50 DT just by taking it. THAT'S why the quest is fucking nonsense, that shit is literally Jesus Juice that you can get from some crazy old man whose literally magical. Fuck, his floating animation is the same as the Dragon Priests from Skyrim.

EDIT: Forgot to add as well, their fucking house (the one the quest is named after) has been standing there since the 1800s. In Pristine Condition. The war didn't touch it at all. It's not even damaged on the outside despite all the buildings surrounding it being toppled to shit and its outside being made of wood. Yeah, that makes perfect sense.
 
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If I recant my opinion on this quest, then my least favorite would probably be this one: http://fallout.wikia.com/wiki/Anywhere_I_Wander Mainly because it involves both the Legion and the NCR going head to head, but you're basically forced to side with the NCR in it. There's no option to tell the Decanus about the NCR soldier and enslave him yourself, you either have to free the NCR troop's friends or kill them. There's no pro-Legion option and it would have been the perfect opportunity to have one.
Yeah, that's the problem with how little time/budget they had, quests like that ended up being more one-sided than they should've been and almost certainly would've been more fleshed out with Legion options if Obsidian had the time/money.
 
Hate to be generic, I tried finding a tedious or boring quest in the old Fallouts, but I'd have to say the entirety of Operation Achorage. It just felt like a downgraded Call of Duty Ghosts campaign mission with "hey go kill the Chinese. Go kill these Chinese. Blow up their chimera tank depot. Now go kill more Chinese. Oh yeah, go kill more Chinese. Did we tell you to kill the Chinese General yet? Now kill the Outcasts they're being douchebags. Here have some mediocre loot."
As much as I disliked the content of Operation Anchorage, I felt it gave the 19 year old kid I was forced to play some much needed combat training for RP purposes.
 
As much as I disliked the content of Operation Anchorage, I felt it gave the 19 year old kid I was forced to play some much needed combat training for RP purposes.

Meh. I'm naturally good at shooters(not bragging I'm actually painfully good to the point where people think I'm addicted to video games) but the combat was just so... Bleghhhh...
I didn't enjoy the combat. All I wanted was the Shocksword and to leave.
 
Not even going to go to town with you over FO1 or FO2 as I'm afraid I'd blow up.

Cabot House is SO much worse than the "alien city under the Mojave" crap. In fact that's probably the least offensive thing about the whole quest. Clearly you must not have seen it in its entirety. Not only are the entire Cabot line related to aliens, but they're also all from the 1800s. They're all immortal and cannot age thanks to Lorenzo's blood. Lorenzo Cabot, the family head, found an alien city buried under Arabia and put on an ancient alien artifact. This artifact functions as a hat, gives him psychic powers, the ability to levitate, the ability to use telekinesis, and gives his normal flesh the same armor durability as X-01 Power Armor. I'm not fucking kidding. It also lets him communicate with the aliens who made the headwear.

On top of that nonsense, if you side with Lorenzo Cabot you get some of this special blood yourself, as often as you want. Not only does it make you unable to die of old age and keeps you youthful forever, but it also makes you IMMUNE to radiation and gives you +50 DT just by taking it. THAT'S why the quest is fucking nonsense, that shit is literally Jesus Juice that you can get from some crazy old man whose literally magical. Fuck, his floating animation is the same as the Dragon Priests from Skyrim.

EDIT: Forgot to add as well, their fucking house (the one the quest is named after) has been standing there since the 1800s. In Pristine Condition. The war didn't touch it at all. It's not even damaged on the outside despite all the buildings surrounding it being toppled to shit and its outside being made of wood. Yeah, that makes perfect sense.

Wouldn't it be funny if the serum did nothing and the whole family was just nuts?
 
Meh. I'm naturally good at shooters(not bragging I'm actually painfully good to the point where people think I'm addicted to video games) but the combat was just so... Bleghhhh...
I didn't enjoy the combat. All I wanted was the Shocksword and to leave.
I'm not talking about game play mechanics, because yeah I'm pretty decent with shooters also. I mean in game the character with zero practical training is combat ready, Anchorage gave him in game combat skills and made it way more believable for me.
 
I'm not talking about game play mechanics, because yeah I'm pretty decent with shooters also. I mean in game the character with zero practical training is combat ready, Anchorage gave him in game combat skills and made it way more believable for me.

Meh, I tend to think after firing a gun wildly for most of her life, my character can shoot just fine. I really avoid OA as much as I can if I ever play Fallout 3.
 
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