XBox360 Achievements interviews J.E. Sawyer

13pm

Water Chip? Been There, Done That
The site with a long name XBox360achievements.org has an interview with J.E. Sawyer on New Vegas. Some interesting bits there:<blockquote>Are there any nods to Fallout 3 in New Vegas, crossovers maybe where fans will go “holy crap, I remember that from Fallout 3!?”

There are a few small references here and there, but New Vegas is its own story.

The weapon customisation system is new as well we assume, can you tell us a little about that and what sort of advantages players will be able to take from this? Can we expect to be making a number of wacky contraptions?

We've tried to avoid wacky contraptions for the most part. In the Fallout universe, the western portion of the United States is a lot more industrialized and generally "with it" than the east. As a result, most of the mods are of the traditional variety.

We have a large number of traditional firearms in the game and there are a lot of mods for those weapons: extended magazines for pistols, larger ammunition drums for submachine guns, custom high-speed actions for lever action rifles, silencers, suppressors, and so on. We also have mods for energy weapons and explosives, like focus optics for the laser rifle (increases damage), and the "Little Boy" kit for the Fat Man, which drastically reduces its weight.</blockquote>Nice to see our old good friend Fatman back. Oh, wait...
<blockquote>You’ve also spiced up the melee system with the alternate attacks, an example of which is the “Fore!” move for the golf club. Can we expect to see some artistic license taken with these? If you had to pick one, what would be your favourite?

The special melee attacks are all meant to be a bit exaggerated and fantastic in nature to set them apart from the standard moves. My favorite move is probably Mauler, used by sledges and super sledges. It's a really tremendous swing and does a lot of damage.

What else have you added to New Vegas gameplay wise that will add to the experience, other than the reputation system and the weapon customisation?

A ton of stuff, honestly. We've changed the SPECIAL system so the ability scores have more impact on your character. As an example, weapons now have Strength requirements. If you don't meet the weapon's requirements, your aim will suffer (for firearms) or it will attack more slowly (if a melee or unarmed weapon). Strength also affects how far you can throw weapons like grenades. On the more "cerebral" side of things, Charisma affects a statistic called Nerve that is applied to companions as a combat bonus.

We created a new crafting interface for the game that is quite extensive. Initially it was only going to apply to the Survival skill, but we expanded it to use a variety of skills at different locations. Crafting ranges from cooking raw meat into steak at a campfire to hand loading custom ammunition from spent shell casings at a reloading bench. I think people will really enjoy it.

We understand that a few of the guys at the studio also worked on Van Buren – the could have been Fallout 3 game – what came of that in the end? Have you taken anything across from that development in to this one?

Like most cancelled projects, the assets and documents went on a drive somewhere and collected dust in the "could have been" vault. We have carried some of the ideas from Van Buren into New Vegas. Primarily, the use of Caesar's Legion as a looming threat in the region, though it is much more present in New Vegas than it was in Van Buren. Most of the other similarities lie in bringing back regional power players from previous games: the New California Republic, Gun Runners, Crimson Caravan, Followers of the Apocalypse, and so on.</blockquote>Link: Interview with J.E. Sawyer at XBox360Achievements

Thanks to incognito.
 
How to make people shout WEEEE!

1. Dumb down some specific feature.

2. Wait.

3. Re-add some stuff to it again, which was there already years ago, but everyone or many seemed to forgot about it.

4. ???

5. Profit


Also the Fat Man is shit. I hoped they would throw this crap out. But beside this, the answers gives some more information on some stuff, which is cool.
 
13pm said:

Damn thing better require 10 strength to use. That, and with the fact it's being thrown under explosives - I hope kids go around trying to use it like a normal FPS game and end up blowing themselves up 100% of the time.
 
warsaw said:
13pm said:
Damn thing better require 10 strength to use. That, and with the fact it's being thrown under explosives - I hope kids go around trying to use it like a normal FPS game and end up blowing themselves up 100% of the time.
I would be almost ok with the Fat-man if they did that to it exactly.
 
Let's not talk about the Fatman. We spent almost every month before Fallout 3 was released to bitch about it, so I think the dead horse we've been beating has been reduced to a very thin paste.

I'm really excited about the new crafting mechanics. It sounds pretty cool to be able to make custom ammo with spent casings and cook stuff on a fire.
 
I hope they wont have almost ONLY real life weapons (or real like looking guns, you know what I mean).

Its Fallout afterall and I would like to see a few new concepts of weapons how they might think could have been in the future.
 
Lexx said:
How to make people shout WEEEE!

1. Dumb down some specific feature.

2. Wait.

3. Re-add some stuff to it again, which was there already years ago, but everyone or many seemed to forgot about it.

4. ???

5. Profit.
This is a weee bit unfair. I'm sure if Obsidian were in charge of Fallout 3 they would never have removed those things in the first place, so it's not like they took something out, then put it back in again just for shits and giggles. They're adding a feature they think is important to proper game balance.

In this regard, you sort of have to treat Fallout 3 as if it has nothing to do with the previous 2 (which certainly won't be hard for most people since that's already their opinion). They're not readding stuff that was taken out of the third game in the franchise, they're adding stuff that was excluded from the first game in the franchise.

I personally am optomistic about the changes. Honestly, I am in love with JE Sawyer. I would have his manbabies if possible. I realize a lot of his decisions are controversial (and I certainly don't agree with ALL of them), but I think it has to be universally accepted that Fallout is better with him guiding it than Todd OR Chuck.
 
I think this is great news. Fallout 3 would have been MUCH more enjoyable for me if there was more to do than run around for NPCs you didn't care about while chasing dad. And exploring 50 subway stations killing ghouls while looking for components for only 8 or so player-made weapons didn't cut it.
 
IMissLark said:
This is a weee bit unfair. I'm sure if Obsidian were in charge of Fallout 3 they would never have removed those things in the first place, so it's not like they took something out, then put it back in again just for shits and giggles. They're adding a feature they think is important to proper game balance.

In this regard, you sort of have to treat Fallout 3 as if it has nothing to do with the previous 2 (which certainly won't be hard for most people since that's already their opinion). They're not readding stuff that was taken out of the third game in the franchise, they're adding stuff that was excluded from the first game in the franchise.

I know. But I bet even the mainstream media will go all WEEE now, because Fallout is now even more RPG than before!
 
By the way, that website has a temp mockup of the New Vegas cover, since I guess they aren't aware the real one is out.

cover.jpg


...does that not look so much better? It's far more subtle and clean than the obligatory "HERE'S A BIG DUDE AND HE LOOKS REALLY ANGRY" videogame cover they decided to make official.

Ed:

I know. But I bet even the mainstream media will go all WEEE now, because Fallout is now even more RPG than before!

Well yeah but fuck them. Their opinion doesn't really matter.

I figured from your original post that Obsidian was going to toot their own horn.
 
I hope that obsi is not goin to overdo cause the game stability is the most important thing, if the crafting system is implemented at the last moment just to add more...
lets hope for good
 
13pm said:
We created a new crafting interface for the game that is quite extensive. Initially it was only going to apply to the Survival skill, but we expanded it to use a variety of skills at different locations.

I didn't know Survival was a skill again... Is it the replacer for Big Guns?
 
and the "Little Boy" kit for the Fat Man

I mainly don't really give a fuck about any of the changes in Fallout anymore, but omfg this is just fucked up.... I'm only settling for the Fatman if Obisidian will manage to come up with a reasonable description for that thing.
 
As a person who plays and enjoys many console games I tend to try and avoid using the insulting term 'consoletard' but SHEESH the Interviewer comes off as one. I know its for an xbox based site but STILL.

Are there any nods to Fallout 3 in New Vegas, crossovers maybe where fans will go “holy crap, I remember that from Fallout 3!?”
HOLY CRAP! I was hoping to forget that from fallout 3!

Can we expect to be making a number of wacky contraptions?
Yes, because the teddy bear firing gun added SO much atmosphere to the barren and desolate wasteland full of humanities dregs knifing each other in the back for a drink of water.

Can we expect to see some artistic license taken with these?
Yes, because thats what really matters. Not 'will melee characters be viable' not 'will melee combat play better?' not 'Does VATS still suck donkey nuts?' its 'how many different ways cans I see a guy get violently killed in slow-mo?'.

What else have you added to New Vegas gameplay wise that will add to the experience, other than the reputation system and the weapon customisation?
And improved writing, and an attempt at balancing stats to actually matter, and changing the ugly Super Mutant graphics, ect ect.
 
Bimmy said:
if the crafting system is implemented at the last moment just to add more...
lets hope for good
I was thinking this too, but maybe it was already being worked on and they just didn't want to mention it before in case they had to remove a lot of it due to time constraints or whatever.
 
great ...a few more things to get excited for.(especially after playing ap!) also folks,if u hate the fatman don't used it! :roll:
 
I think the fat man to be the portable version of the davy crockett and to be on par with the sidearm-minigun thingy


"http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)"
 
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