XCOM Chimera Squad

From it's shitty comic book art style to its stripped features this game looks like shit. After XCOM 2 WOTC the game felt bloated and poorly balanced with this it seems half baked and now it's game over if one soldier bleeds out. The breach mode seems to just be a way to railroad the player into doing cool setups the developer wants you to do instead of developing your own strategy. One thing that may be cool is the new turn order based gameplay which could be cool in my opinion.


https://www.pcgamer.com/xcom-chimera-squad-is-coming-on-april-24/
If a soldier dies it's game over apparently. So with this on top of not being able to customize your own soldiers comes off as them wanting to tell their 'epic' story and cool characters, which probably won't go well since I feel the writing was the worst part of nu-xcom. At first glance Gears tactics will probably be the better game.
Death is also handled differently, given that you're playing with a pool of just 11 characters. "Rather than permanently losing a unit when their health reaches zero, agents will be put into a bleed-out state giving players an opportunity to stabilize them," a Firaxis spokesperson told us. "Any agent can stabilize a teammate, but if a player doesn’t successfully stabilize an agent, they lose the mission and must restart."
 
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Restart the mission huh, so there are no save points?
I'm sure there will be the standard saves but you never know, from the sounds of it each mission is just multiple individual 'encounters' so that might mean it'll just be the one battle then cut scene to the next encounter; otherwise you won't see their tacticool breach phase enough.
 
This fucking ruined my day when I saw it back when it was announced.

Fuck NuXcom.

It's not even like Apoc where you're in one multi-racial city on the verge of conflict and under attack. No, that would be too good for the likes of us, eh? Has to be some weird take.

You know it's bad when you're pying for fucking X-com Apoc but damn that was miles ahead of even 2012 Xcom. Multiple bases, alien attacks, exploring a whole new dimension, taking it out piece by piece. Corporations with fucking character. You could have Hybrids and Roids on your team along with Humans. Could take down entire buildings and blocks on the geoscape.....
 
NuXcom was good because it revived the genre. It's bad because it was not X-Com.
 
From what I have seen and read, this is supposed to be a shorter spin-off budget title rather than a full proper sequel to X-Com 2.

After all, the game is only 10 USD on Steam. Speculation around the game believes that this budget title is more of a testing ground for the proper sequel.
 
The problem with that is...that is how it all starts. Before you know it there will be more Xcom FPS and maybe even a RTS or two. They already did that shitty Bureau thing that everyone hated. Serifan said it was alright though.
 
I think the Bureau's bad rep and reception is keeping the worse aspects of the new series in check for now.

Iirc, the original intent was to use the Bureau as the original reboot but when it got a bad rep before release, they switched up to Enemy Unknown which worked out extremely well for the developers. I am aware that the slippery slope is still there so all I can do is be smart and cynical about it.
 
NuXcom was good because it revived the genre. It's bad because it was not X-Com.

I got nothing to really do so I will now rake game lists to see if any x-com like games can catch my eye. Will report here.
 
I got nothing to really do so I will now rake game lists to see if any x-com like games can catch my eye. Will report here.
Xenonauts is good if you just want original XCOM, however my main problem with it is that it is just XCOM with a few QOL changes and a coat of paint and that's it.
The problem with that is...that is how it all starts. Before you know it there will be more Xcom FPS and maybe even a RTS or two. They already did that shitty Bureau thing that everyone hated. Serifan said it was alright though.
I think the Bureau would have been better received if it wasn't XCOM, but it felt a little to short and the ending was fucking weird though the whole '60s men in black feel was kino. If they fleshed out the game mechanics and story a little more it would have been a solid 7.5 middle market game.
 
Xenonauts is good if you just want original XCOM, however my main problem with it is that it is just XCOM with a few QOL changes and a coat of paint and that's it.

I think the Bureau would have been better received if it wasn't XCOM, but it felt a little to short and the ending was fucking weird though the whole '60s men in black feel was kino. If they fleshed out the game mechanics and story a little more it would have been a solid 7.5 middle market game.

I found one new game, and it might be dead. Which is a fucking shame because it looked like a TFTD successor.

If I didn't mind base building or geoscapes, this would be easier. But adding those two to tactical turn based gameplay is just impossible, seemingly.

Ah well there's hopefully UFOextraterrestrials2, and maybe even Xenonauts 2.
 
I hear Jagged alliance is good, but I can't say how well they hold up today.
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Having seen some more gameplay of XCOM Chimera squad I have a few notes:
  1. The breaching mechanic is interesting but limits the player in ways to enter combat, I'd change it so you can just breach any door not a specified door.
  2. I think the story, characters, and character design is garbage and written by reddit.
  3. I like the more mechanical changes like being able to melee with your gun or equipment, the new turn order feels more like chess and is interesting.
  4. I like the idea of XCOM on a city scale and having to manage districts to keep things stable.
Everything else is pretty meh and XCOM are a bunch of quirky weirdos who should be shot.
 
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