Zelda Skyward Sword

Ben

Look, Ma! Two Heads!
http://legendzelda.net/zelda-skyward-sword/

I am surprised that a topic on this hasn't been posted yet. Just preordered my copy on Friday (with the Hylian Wiimote)

This looks like it will be yet another prequel, because the Skyward Sword becomes the Master Sword (according to the source).

Comes out on 20 NOV, who else is excited?
 
Prequel? Zelda doesn't have any timeline, they are all stand alone games.

And I was excited at first, i to 1 motion controllers and all, but then they showed gameplay. the combat looks incredibly slow, enemies just open their defenses and lay there preparing a slwo attack waiting for you to cut them, so there is nothing we gain from the motion controller thing, no aditional challenge and with Zelda it has been Ocarina of Time with Gimmick after Majora's Mask over and over again. Last Time it was the boring Train sequences, now it's birds.
 
Walpknut said:
Prequel? Zelda doesn't have any timeline, they are all stand alone games.

Not quite, several snippets of a timeline are official-

Link to the Past - Zelda II - Zelda I

Ocarina if Time - Majora's Mask

Wind Waker - Phantom Hourglass

Oracle of Ages/Seasons

It sounds like they are trying to unite these by making the Skyward Sword the beginning of the Master Sword and explain the origins of Link and Zelda.
 
And those are the only "Direct sequels" the others are their own thing. There is no real timeline, and that's is perfectly fine..... except they just eep makign the same game and getting high praise for that.
 
I have been a big fan of the Zelda series. My favorite game in the series would have to Majora's Mask. The atmosphere of that game was really one of a kind.

I would really love to play Skyward Sword, but that's probably the only game I would like to play on the Wii. Also, Twilight Princess really left a bad taste in my mouth. It was probably the poorest Zelda game I have played, you will understand what I am saying if you aren't new to the series.

Maybe I'll give this a shot if I someday manage to find a second hand Wii that is dirt cheap.
 
Serge 13 said:
, Twilight Princess really left a bad taste in my mouth. It was probably the poorest Zelda game, you will understand what I am saying if you aren't new to series.

I agree that it wasn't as good as say, Ocarina of Time but Twilight Princess is NOT the worst-

http://www.youtube.com/watch?v=xLxqfmpjB-U


Also, while I do agree TP was unremarkable, I also judge a Zelda game on a much higher standard than most other games. So while it's not great for a Zelda Game, it was still good.
 
Walpknut said:
And those are the only "Direct sequels" the others are their own thing. There is no real timeline, and that's is perfectly fine..... except they just eep makign the same game and getting high praise for that.

Didn't you hear? That's how you succeed as a gaming company! Case in point: Bethesda, Bungee, IW etc.
 
Ben said:
So while it's not great for a Zelda Game, it was still good.

I totaly agree with this, it's just that the fans of the series had high expectations and the game was hyped to death.
 
wait wait, if you judge Zelda on a higher standard why do you say that TP was a good game? It is incompetent in a lot of things, even for a Zelda game. It just looked pretty.
 
Wind Waker was really enjoyable. It was Probably the last Zelda game that had me hooked to the screen until it was finished. It had this living breathing world and it was fun to sail the sea and explore new Islands. The Story/Characters were also quite memorable.
 
Walpknut said:
wait wait, if you judge Zelda on a higher standard why do you say that TP was a good game? It is incompetent in a lot of things, even for a Zelda game. It just looked pretty.

That doesn't mean much unless you give me a reason.
 
Well I could write an essay on why TP sucks, it could take me a loooong while, but lets go to specific bullet points:

Repetitive and uninspired Dungeon Desing. The Sky Temple, the Twilight Temple, the Water Temple, the Woods temple you have to beat twice.

Completely useless items that are only used in the dungeon, now this is a repeated flaw in all Zelda games, that doesn't mean the 20th or so game shouldn't fix it. Examples: The Slingshot, the Spinning top, the Wrecking Ball.

Bad story, Zelda tends to have simple stories, Elf saves Princess/the Kingdom and defeats evil wizard, but TP has terrible story with discarded subplots everywhere and twists that make no sense at all.

Pandering too much to the Fanbase, or else how do you explain Ganondorf's tacked on appearance and the Wolf form? talking about wolves...

Unused Mechanics, The wolf form is pretty much useless not because it lacks ways to play with it but because the game lacks scenarios to make it useful other than the annoying Light tear collecting segments.

completely unrewarding exploration, and dungeon clearing, and that goes along with the useless items point.
 
Walpknut said:
Pandering too much to the Fanbase, or else how do you explain Ganondorf's tacked on appearance and the Wolf form? talking about wolves...

completely unrewarding exploration, and dungeon clearing, and that goes along with the useless items point.

Respect +
 
Walpknut said:
Repetitive and uninspired Dungeon Desing. The Sky Temple, the Twilight Temple, the Water Temple, the Woods temple you have to beat twice.

Elaborate on why these are repetitive. The woods temple required you save a ton of monkeys to complete the dungeon. The twilight temple had you fight against a hand that chased you trying to get that orb back. The Sky Temple had you get 2 clawshots instead of the longer hookshot (as is tradition). The Ice level had a break from the tradition to trapise through a yeti's mansion where there are no hearts. I'll give you that I hated the 2 statues and the platform puzzle but I don't see how any of that is repetitive.

Completely useless items that are only used in the dungeon, now this is a repeated flaw in all Zelda games, that doesn't mean the 20th or so game shouldn't fix it. Examples: The Slingshot, the Spinning top, the Wrecking Ball.

I'll give you that. Slingshot and the top were dumb, opposed to Wind Waker where you had all those items and kept using them.

Bad story, Zelda tends to have simple stories, Elf saves Princess/the Kingdom and defeats evil wizard, but TP has terrible story with discarded subplots everywhere and twists that make no sense at all.

What is bad about that formula? The subplots seem to work well enough, ending a feud between the Gorons and Kakariko village, recovering the girl's memory, helping the Zoras with a succession issue.

Pandering too much to the Fanbase, or else how do you explain Ganondorf's tacked on appearance and the Wolf form?

Gannondorf made a lot of sense, getting banished (or pawned off rather) into the Twilight Realm and convincing Zant that he was a God allowing the story to take place. Much like Hyrule had Link's image as their legendary hero, Midna states that a wolf was their legendary hero.

Unused Mechanics, The wolf form is pretty much useless not because it lacks ways to play with it but because the game lacks scenarios to make it useful other than the annoying Light tear collecting segments.

About half the puzzles require being a wolf, such as the desert temple where you chase down the ghosts, or the lost woods where you track the Skull Kid. All but one encounter with the shadow beasts required wolfing it up. Getting through the snow mountain, tracking all the scents give plenty of use to the wolf.

completely unrewarding exploration, and dungeon clearing, and that goes along with the useless items point.

maybe

My point is that while it was not as rewarding as Ocarina of Time, it is still fun enough that I could pick it up and replay it any time (and enjoy the majority of it). Can't say that about too many games that have come out in the last 5-10 years.
 
Ben said:
Elaborate on why these are repetitive. The woods temple required you save a ton of monkeys to complete the dungeon. The twilight temple had you fight against a hand that chased you trying to get that orb back. The Sky Temple had you get 2 clawshots instead of the longer hookshot (as is tradition). The Ice level had a break from the tradition to trapise through a yeti's mansion where there are no hearts. I'll give you that I hated the 2 statues and the platform puzzle but I don't see how any of that is repetitive.

Bad story, Zelda tends to have simple stories, Elf saves Princess/the Kingdom and defeats evil wizard, but TP has terrible story with discarded subplots everywhere and twists that make no sense at all.

What is bad about that formula? The subplots seem to work well enough, ending a feud between the Gorons and Kakariko village, recovering the girl's memory, helping the Zoras with a succession issue.
Pandering too much to the Fanbase, or else how do you explain Ganondorf's tacked on appearance and the Wolf form?

Gannondorf made a lot of sense, getting banished (or pawned off rather) into the Twilight Realm and convincing Zant that he was a God allowing the story to take place. Much like Hyrule had Link's image as their legendary hero, Midna states that a wolf was their legendary hero.
Unused Mechanics, The wolf form is pretty much useless not because it lacks ways to play with it but because the game lacks scenarios to make it useful other than the annoying Light tear collecting segments.

About half the puzzles require being a wolf, such as the desert temple where you chase down the ghosts, or the lost woods where you track the Skull Kid. All but one encounter with the shadow beasts required wolfing it up. Getting through the snow mountain, tracking all the scents give plenty of use to the wolf.

completely unrewarding exploration, and dungeon clearing, and that goes along with the useless items point.

maybe

My point is that while it was not as rewarding as Ocarina of Time, it is still fun enough that I could pick it up and replay it any time (and enjoy the majority of it). Can't say that about too many games that have come out in the last 5-10 years.

1. The Sky Temple is just about grabbing onto hookshot grabbable zones, the Dungeon isn't even challenging or requires much puzzle solving, it comes off as a chore, like they needed another Dungeon. And of course the treasure of this Dungeon is a copy of an item you already had, awesome!

The Twilight temple had you move a sphere from a hand that takes the orb back to the beginning, unless you take it to the end first,, and your reward was something that only had use inside the temple itself. And it consists of your sword GLOWING! OOOOoooooooh.

The Yeti's Mansion has you go to one room, then back to the main room then back to another room over and over again to drag the thing down, and THEN you go to the dungeon part, wich isn't even that challenging.

2. Re-read, I said they discarded a lot of subplots, for example the thing with the Scholars, they never do anything at all, except appear in an fmv when you are in the castle, the man plot itself is casted away, Zant suddenly becomes a mook that prances around so that Gannondorf becomes the big bad, Zelda apparently vanishes when she gives her power to Midna and Midna acts as if she died, but then she appears tied to Ganondorf's throne, then Ganondorf kills Midna but Midna is okay because.... hummm.....
The Sky people was the stupidest plot development ever. Along with the "Ganondorf is the real villain because".
The Twilight world was dumb and boring, completely wasted opportunity.
The kids from the village are found like half an hour into the plot, and then you have a fight with a bunch of moblins because..... they like to kidnap children and tie them to their lances.
And of course having to recover Midna's Broken Amulet twice, because Zant decided that the plot needed more dragging so he steals them and seals them in some temples.

3. He is "justified" by a very out of place fmv when you end the Sand Temple, because they needed to shoehorn him into the plot, how did he even get to the Sand Temple in the first place? Didn't he turn into a piggy and you killed him with the hammer and Sword? the Sages didn't even looked like the OoT sages, so they apparently just kept Ganondorf in the fridge and then decided to take him out to fuck another dimension by sending him there? Why did Zant believe that Ganondorf was a God in the first place? Because he shoots yellow spells and he is a ehmmm Red Headed Brown guy? Because he grew an awesome beard? Zant can do a lot more things than Ganondorf. And the Wolf "explanation" is even blander than that.

Also it barely had any sidequest that wasn't about collecting insects or ghosts, Majora's Mask had a lot of sidequests with decent stories attached to them.

4.Half of the Puzzles? I can only think about that stupid hooping thing you do, wich is just locking on and jumping, The Shadow Creatures are defeated by keep B pressed and then releasing it, and following scents is used like 3 times and it only involves following a crooked line, the Ghosts that you can only see with wolf sense only appear once. Maybe that Golden Skultula rehash sidequest could count, but it's just a rehash of the collect Golden Skulltulas sidequest. If that is half the Puzzles then the gme has more problems than I tought. Also the Wolf talkign to animals could have been used for sidequests, it wasn't, it wasn't used for anything.

And also making an appendix to the useless Items issue, the game has also those items that you have to grind RUpees to get, an only one of them is worth anything, The Falcon eye. On the other hand we have those subtypes of bombs that you use twice maybe, and the incredibly Shitty Red Armor, that eats Ruppes by having it equipped and every hit makes you lose more Rupees, I am glad I spent that time getting all those Rupees to make them open the store to then spend more time getting the Rupees to pay for it, to then spend more time getting more Rupees to be able to actually use it at the end.

Rant over...sorry...

But then you are saying the complete opposite, you said you Judged Zelda games on a higher standard yet that messages says that you are more lenient with them. Twilight Princess felt like a chore to me, a Chore I saved 2 months of money to do (I was in highschool) a game that doesn't feel rewarding from ANYTHING you do, has mediocre puzzles and a bad stoy is not a good game. It had nice visuals.
The only good Zelda games post Ocarina of Time have been Majora's Mask and Minish Cap.
 
Walpknut said:
The only good Zelda games post Ocarina of Time have been Majora's Mask and Minish Cap.
Considering that your main complaint with Twilight Princess was that it felt like a chore I find it odd that your would love Majora's Mask so much. Twilight Princess may be uninspired but at least it lacked the tedium of having to be at specific places at specific times in order to trigger events which were often part of a series of events. If you happened to fail one of those events then you would have to start over and do it all again. This was particularly annoying if you failed at something three events in (I'm specifically thinking of a timed puzzle). The resetting of limited use items and cleared dungeons was also obnoxious. I really don't want to have to re-clear a dungeon in order to search it again for something I missed.
 
UncannyGarlic said:
Twilight Princess may be uninspired but at least it lacked the tedium of having to be at specific places at specific times in order to trigger events which were often part of a series of events.

Tedium?!
Sure, it was definitely not a walk in the park but almost every character had a story to tell and those "events" where something that actually made the game interesting and most importantly, something that was completely missing in Twilight Princess. They(nintendo) could have added something like the masks to the game but without the restrictions of time couldn't they?! Yup, they didn't and the result was a hyrule that felt emptier than a suburban swimming pool in the fall.
 
UncannyGarlic said:
Walpknut said:
The only good Zelda games post Ocarina of Time have been Majora's Mask and Minish Cap.
Considering that your main complaint with Twilight Princess was that it felt like a chore I find it odd that your would love Majora's Mask so much. Twilight Princess may be uninspired but at least it lacked the tedium of having to be at specific places at specific times in order to trigger events which were often part of a series of events. If you happened to fail one of those events then you would have to start over and do it all again. This was particularly annoying if you failed at something three events in (I'm specifically thinking of a timed puzzle). The resetting of limited use items and cleared dungeons was also obnoxious. I really don't want to have to re-clear a dungeon in order to search it again for something I missed.

I don't see how actualy having a dynamic world is any tedious, sure the reseting of collectible items was kind of annoying, MM is far from perfect, but I rarely found it tedious.
 
One thing that really annoyed me about Twilight Princess was the lack of any real danger from the enemies. I was pretty far in the game, had +10 hearts, multiple bottles and was in a one of the main dungeons and enemies were still only hitting me for like 1/2 or 1/4 of a heart, they would literally have to hit me like a hundred of times to kill me.

That and it seemed like a fan service rehash of Ocarina. To me they seemed to cowardly backtrack and play it safe because some people didn't like it Wind Waker as much (I liked Wind Waker and its visual style and stronger use of color, I think artist style in more important than trying to look realistic, especially on a weaker system like the Wii or Gamecube, Twilight Princess, just gloomy and drab).
 
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