Zippy's Thread

zippy1

First time out of the vault
rcorporon said:
Beth wouldn't allow a proper sequel to FO (ie: isometric and turn based) as it could backfire in their faces after the amount of trash they have talked.
Well, that and a turn-based isometric Fallout would sell very few copies today. But keep thinking there's some vast Bethesda conspiracy to hate on your darling games and insult you and your tastes personally.
 
zippy1 said:
Well, that and a turn-based isometric Fallout would sell very few copies today.
Since we know that the Civilization series doesn't exist in your universe, I guess the big question is: "What color is the sky on your planet?"
 
Ad Astra said:
zippy1 said:
Well, that and a turn-based isometric Fallout would sell very few copies today.
Since we know that the Civilization series doesn't exist in your universe, I guess the big question is: "What color is the sky on your planet?"

Since we know that turn-based, isometric RPGs differ from turn-based, isometric 4X games, you might want to hold your sarcasm in reserve lest you come off as a jerk.
 
zippy1 said:
Well, that and a turn-based isometric Fallout would sell very few copies today. But keep thinking there's some vast Bethesda conspiracy to hate on your darling games and insult you and your tastes personally.
Prove it. I've seen zero proof for this claim for the shitload it's floated out there and until there is proof that it will sell "very few copies today," it is pure speculation. I can point to many turn-based isometric games that do sell well, lets start with some easy big names like Civ4 and Pokemon, not CRPGs like Fallout but then again, there haven't been any sufficiently large budget games of such type since the 90s.
 
I believe "good turn-based and isometric CRPGs won't/don't sell" is a baseless arguement against the equally baseless arguement that "CRPGs have to be turn-based and isometric to be good".
 
If they could implement an isometric perspective option which is turn based and you can go between that or realtime it would be a no brainer. Pleasing both types of players. I mean you can simulate that perspective already in F3 view by going in freecam mode. Doesn't seem like it'd be that hard to accomplish but I'm no expert on programming.

Also I'll mention this right now mainly because it's on my mind currently: GOOD MUSIC! Please this is SO KEY. beth completely let me down with their 'happy/adventure' ORCHESTRAL music! That works for oblivion & morrowind*dee dee dee romping through wonderland* but not a motherf...ing apocalypse! Ok....orchestras do not belong in a post apocalyptic game! This is a shattered world make it sound appropriately. Please do not f...up in that area. Please. If I hear orchestral music ever again in a post apoc game I'm going to snap.
 
Gooscar said:
I believe "good turn-based and isometric CRPGs won't/don't sell" is a baseless arguement against the equally baseless arguement that "CRPGs have to be turn-based and isometric to be good".
Cool, I guess it's a good thing that no one has said "CRPGs have to be turn-based and isometric to be good." Considering the number of non-TB CRPGs that folks round these parts like, I think it's fair to say that most people don't believe that. That said, TB was part of what allowed Fallout to do what it did and work as well as it did so naturally it's something that would be expected in a Fallout sequel. Tactics shows that there is potential to adapt it to RT (while also having TB options) but that doing so has a significant impact on the gameplay (which is a no brainer really). I don't think that anyone cares if there is a RT option, in fact I think that most people would be happy to have a well designed RT mode as such, even if they did never use it.

Regardless, the point was simply that discarding a design direction for unsubstantiated claims that it won't sell (or any variant of that with the same meaning such as popularity) is bogus.
 
frosty_theaussie said:
Since we know that turn-based, isometric RPGs differ from turn-based, isometric 4X games, you might want to hold your sarcasm in reserve lest you come off as a jerk.
Bullshit. The game mechanics are similar enough. All the millions of gamers who play any games with turn-based systems would not avoid an RPG because it has a turn-based (combat) system.
 
Do you guys ever think that maybe with all the hateful and personal shit you sling at Todd Howard and Pete Hines, maybe the guys at both Obsidian and Bethesda are now, even more than before, purposely avoiding giving you what you want? As they move further away from what the old Fallout used to be and more towards their own revisioning of the franchise, they'll have more freedom to not even mention the first two games at all. Wouldn't that just make you... angry? :P
 
Holocausto said:
Many cos nowadays don't make games exclusively FOR the PC anymore. Are they going to make 2 (or 3 separate independent versions for the PC & 2 different consoles?) not likely. So PC gamers get limited. If I still wanted to play console games I'd get a console but I don't. *eh* futile...
Console games are easier to make (they make the game for two systems, unlike the PC, where they have to deal with hundreds, maybe thousands, of possible configurations and hardware combinations), they sell better, and they're pirated far less. Even better, giving console players a game that's deeper than they are used to results in hugely rewarding sales and nearly universal praise. The alternative? Merely decent sales at best, rampant piracy at worst, and a bitter hatred from the people who can't let things go.
 
zippy1 said:
Holocausto said:
Many cos nowadays don't make games exclusively FOR the PC anymore. Are they going to make 2 (or 3 separate independent versions for the PC & 2 different consoles?) not likely. So PC gamers get limited. If I still wanted to play console games I'd get a console but I don't. *eh* futile...
Console games are easier to make (they make the game for two systems, unlike the PC, where they have to deal with hundreds, maybe thousands, of possible configurations and hardware combinations), they sell better, and they're pirated far less. Even better, giving console players a game that's deeper than they are used to results in hugely rewarding sales and nearly universal praise. The alternative? Merely decent sales at best, rampant piracy at worst, and a bitter hatred from the people who can't let things go.

Again, Fallout 3 was pirated for the xbox first.
Xbox gamers can go to their favorite torrent site and download the dvd image of the game same as any pc gamer.
 
zippy1 said:
Do you guys ever think that maybe with all the hateful and personal shit you sling at Todd Howard and Pete Hines, maybe the guys at both Obsidian and Bethesda are now, even more than before, purposely avoiding giving you what you want? As they move further away from what the old Fallout used to be and more towards their own revisioning of the franchise, they'll have more freedom to not even mention the first two games at all. Wouldn't that just make you... angry? :P

Nope I don't think that. That'd mean Hines and Howard have the maturity of a 12 year old. They may make stupid design decisions and in Hines' case, come across as incredibly snake-like, but they're not -that- immature.

Of course, I doubt they care what NMA thinks about their games that much, they have their bleating chorus of TES fans and people that don't know any better.
 
Name one game Obsidian has done that is remotely as successful as Fallout 3.

This story shows that Obsidian had to lay off people. Laying off 20 people at a studio their size shows they were in trouble. It's understandable - Sega wasn't really doing much good for Obsidian, developing like three Aliens games at the same time. That's just unhealthy.

Bethesda may not want the game to be just like Fallout 3, but some of you guys seem almost convinced that Obsidian will make NWN2: New Vegas rather than a game that plays similarly to Fallout 3. I'd buy it if NWN2 had half the sales of Fallout 3 or if there was some kind of credible theory that New Vegas would only be coming to the PC. Which there's not.

Making Fallout 3 in a new setting with new ideas and an entirely new story sounds like perfect sense to me. When you make something good, you make more of that thing. You don't go back to stabbing in the dark trying to figure out how to sell ten-year-old game design to an audience that's diverse enough to have players that were five years old when Fallout 1 was released.

Obsidian won't use Onyx because it is untested on consoles. Unless you guys are somehow thinking this will be a PC-only release. Remember - Obsidian has already developed a console game, and it was pretty damn good considering the ridiculous constraints Lucasarts put on them as far as limiting the scope of the story and the release timeframe.

I'm not mad that you guys don't like Fallout 3. I am just predicting the future and having seen you guys over years hope and wish against all hope that maybe this next Fallout 3 will be like the first game and then get all huffy and puffy when it doesn't is rather amusing. I'm just helping you guys to figure out your opinions early!
 
As far as Steam goes: Fallout 3 was still widely distributed and pirated on the PC with minimal effort. Bethesda took the admirable stance of only including a basic CD check and no DRM, but that *still* meant that Bethesda made it easier for pirates to play than legit customers.

The number of console pirates out there pales in comparison to the number of PC pirates.
 
TwinkieGorilla said:
how about a different game?

Name one game Bethesda has done that is remotely good.

Six: Arena, Daggerfall, Terminator: Future Shock, Morrowind, Oblivion, Fallout 3. Starting with Morrowind they got the reviews and sales to back up my opinions. But that's just my opinion, one I'm sure you'll dispute.

Name an Obsidian game that was a large success both at retail and in critics' eyes.

Not that I'm trying to trash Obsidian - they're great, but part of their lack of success is because they've not been allowed to shine with a great license and the freedom and time to do their thing right. There's a ton of freedom for them to do that inside the Bethesda first-person action/RPG archetype, and Bethesda has shown it's hugely successful. I think Obsidian will make their finest game yet inside that framework. But people here won't be happy anyway, and will heap all their frustrations on Bethesda rather than on the changing winds in RPG gameplay. Even Final Fantasy isn't just turn-based anymore, you know!
 
Viliny said:
Again, Fallout 3 was pirated for the xbox first.
Xbox gamers can go to their favorite torrent site and download the dvd image of the game same as any pc gamer.
And unlike with the PC version, they can't just load it up and play. Pirating 360 games requires a lot of work.
 
first off, wicked-epic lulz at your list. second:

zippy1 said:
Name an Obsidian game that was a large success both at retail and in critics' eyes.

ok, time for another game. let's name a couple games that the people AT Obsidian made:

Fallout, Fallout 2 and Planescape.
 
Crni Vuk said:
But I still hope they will also tweak the gameplay. Story and writting are one part Fallout 3 is lacking. But the gameplay made it also possible to become a jack-of-all-trades. Which doesnt help in the enjoyment of a RPG much either if you ask me. For a brainless shooter yes, but a RPG should be rewarding, meaning that it should be at least sometimes really hard. Not always, but parts of it. If you know what I mean. What does it help to conquere this big fraeking armor, super plasma gun, or story twist if it doesnt feel like your character earned it? Trough a hard battle, or with its skill (like that he was able to use intelligence to discover a big lie etc.).
I'm pretty sure these people don't take kindly to realistic looks at what Obsidian will and won't change for an audience like NMA's. Get out of here with your logic and reason. :)

Obsidian will do their best to tweak the formula and make New Vegas their own but they're not going to significantly change it. They'd be stupid to break away from the overall strategy Bethesda is employing, as it gets them great reviews, tons of sales, and almost universal praise on PC and consoles both.
 
zippy1 said:
Name one game Obsidian has done that is remotely as successful as Fallout 3.
Define successful. Here's my product philosophy: As long as a game studio (or any business) makes enough money to pay it's employees & operating costs what's the difference? Is this a race to see who can out sell? It's all relative. A giant co probably needs to sell alot more to sustain their gigantic employee base, a smaller co not as much. What is this fascination with numerical amounts and who has the most? I don't get it.


zippy1 said:
When you make something good, you make more of that thing. You don't go back to stabbing in the dark trying to figure out how to sell ten-year-old game design to an audience that's diverse enough to have players that were five years old when Fallout 1 was released.
I didn't know good ideas had a shelf life and amounted to stabbing in the dark. I guess anything "new" must automatically mean "superior" as well....I mean it's new therefore it has to be "better" right? Really don't get it.
 
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