inXile has put out a major update for the early beta, with a long list of major and minor fixes and tweaks. All Steam builds will automatically update though they've warned the build will likely break all existing saves and may well introduce new issues as they update the engine. High-profile fixes:
High Profile Fixes
Updated to Unity 4.3 which may introduce new issues not previously seen. Please report on the Early Beta Community Site.
Implemented hardware cursor
Major combat and weapon balancing (1st balancing pass).
Eliminated a variety of crashes related to saving & loading in combat.
Eliminated a variety of infinite loading occurrences during scene transitions. (Specifically Ag Center and Highpool loading crashes)
Eliminated a variety of crashes related to Highpool & Ag Center.
The game will no longer be autosaved and a duplicate party will no longer be generated when going to the main menu from gameplay.
The name of a snapshot portrait should now be set when it is created.
Custom portrait filenames should now be retained when saving/loading.
Optimization: Pre-allocate animstates for decreased load time.
Removed XP exploit for perception.
Improved individual dropsets.
Improved overall loot distribution and balance.
Eliminated circumstance of loot drop returning no items.
Clicking on a player portrait to switch to a different speaker in conversations should now work correctly.
High Profile Fixes
Updated to Unity 4.3 which may introduce new issues not previously seen. Please report on the Early Beta Community Site.
Implemented hardware cursor
Major combat and weapon balancing (1st balancing pass).
Eliminated a variety of crashes related to saving & loading in combat.
Eliminated a variety of infinite loading occurrences during scene transitions. (Specifically Ag Center and Highpool loading crashes)
Eliminated a variety of crashes related to Highpool & Ag Center.
The game will no longer be autosaved and a duplicate party will no longer be generated when going to the main menu from gameplay.
The name of a snapshot portrait should now be set when it is created.
Custom portrait filenames should now be retained when saving/loading.
Optimization: Pre-allocate animstates for decreased load time.
Removed XP exploit for perception.
Improved individual dropsets.
Improved overall loot distribution and balance.
Eliminated circumstance of loot drop returning no items.
Clicking on a player portrait to switch to a different speaker in conversations should now work correctly.