naossano
So Old I'm Losing Radiation Signs

Acting as the opposite of this thread.
http://www.nma-fallout.com/showthread.php?200900-Your-least-favorite-FO3-quest
It could be mixed quests, but i would really be interested in quest that you considered great.
On a more personnal note, i was wondering what were the quests in which you didn't ask yourself "Why should i care ?"
For instance, in Mothership Zeta, i am a prisoner that needs to escape, and try to learn a few things about the ship & crew in order to do so. I am not wondering why my character should do it. I am more concerned with quest like the chinese spy in Point Lookout or the Moira Brown as i keep wondering why someone with common sense would accept those quests, that are not only far too dangerous for what they worth, but also have no stake in it, nothing personnal, nothing for the greater good, nothing that enhance a faction or allow a settlement to survive, or involve huge ammount of money.
Beside Mothership Zeta, i have hard times to remind myself of quests that are not only justified, but justify the involvement of my character as well. Not wanting to bash the game this time. I would be happily convinced that there could be quests like that in the game.
http://www.nma-fallout.com/showthread.php?200900-Your-least-favorite-FO3-quest
It could be mixed quests, but i would really be interested in quest that you considered great.
On a more personnal note, i was wondering what were the quests in which you didn't ask yourself "Why should i care ?"
For instance, in Mothership Zeta, i am a prisoner that needs to escape, and try to learn a few things about the ship & crew in order to do so. I am not wondering why my character should do it. I am more concerned with quest like the chinese spy in Point Lookout or the Moira Brown as i keep wondering why someone with common sense would accept those quests, that are not only far too dangerous for what they worth, but also have no stake in it, nothing personnal, nothing for the greater good, nothing that enhance a faction or allow a settlement to survive, or involve huge ammount of money.
Beside Mothership Zeta, i have hard times to remind myself of quests that are not only justified, but justify the involvement of my character as well. Not wanting to bash the game this time. I would be happily convinced that there could be quests like that in the game.