Paradox Interactive has survey asking questions about RPGs and replayability

FearMonkey

Vault Senior Citizen
They ask questions about Baldur's Gate II, Fallout New Vegas, Mass Effect 2 (which isn't an RPG so I'm not sure why they're asking about it), Vampire the Masquerade: Bloodlines and Dishonored (also kinda not really an RPG but more of one than Mass Effect 2 at least). Very telling they don't ask about Fallout 3 or 4. ^_^

Survey link is here: https://forum.paradoxplaza.com/forum/index.php?threads/take-our-rpg-survey.962385/
https://forum.paradoxplaza.com/forum/index.php?threads/take-our-rpg-survey.962385/
Paradox Interactive said:
Greetings everyone!
One thing we really value here at Paradox is customer feedback and that's why we are happy to share our latest survey with you all! This time it focuses on re-playability in role-playing games and we'd be tremendously grateful if you would take the time to fill it out! As always we also have a short FAQ!

Do me a favor though and make sure to add a comment at the end that you want a new Vampire the Masquerade: Bloodlines game. Paradox bought White Wolf recently and some of the questions are directly about Bloodlines so I'm pretty sure they're feeling out how popular it would be or something. :P
 
Implying Pillars of Eternity any good and better as a game. :razz::yuck:
A new V:tM could be cool but a *new* BLOODLINES kind game will be boss.
 
I spot a codexian here... :)
I don't go to codex, surprise...
To be a codexian I must hate DX/VtM:B gameplay and combat, always prefer any TB over no matter how godly executed RT(/wP). Which is a complete not true.:P
 
I participated on it. Too bad they kind of misunderstood what replayability is, so I left a comment there suggesting them to watch MrBtongue video on Choices and Consequences. Also, too bad they didn't brought up the original Fallouts, Arcanum, and Planescape: Torment, though this means they had a pretty solid target audience in mind.

I don't go to codex, surprise...
To be a codexian I must hate DX/VtM:B gameplay and combat, always prefer any TB over no matter how godly executed RT(/wP). Which is a complete not true.:P
What are you talking about?
 
Yeah I basically told them in one of the optional fields about replayability to fucking take notes from Fallout 2 and went into detail about what those kinds of things were. I'm still baffled that after what? One and a half decade? Studios still fail to learn from Fallout 2.
 
What are you talking about?
Typical codexian said:
Movement feels terrible and (in third-person view) looks awful too. It's like I'm driving a hovercraft. Combat is just about as bad as I remembered it; fire up Potence and click madly to see the enemies go down. In fact it's so bad that for a bit I feel like I just can't put up with this. Then I figure out I can just run up to people, hit FFFFFFF and drink them dry, or sneak up on them to stealth-kill them, and decide I'm gonna focus on brawling and stealth so I can do that and avoid the whiffing/popamoling as much as possible.
From your own link.
 
2004 games played 2016? yeah normal reaction
1.It got better in 2016? Where?
2.He's exaggerating the sillyness of the situation. Sometimes even lying. Like, you don't need hit 'FFFFFFFF' like a twitchy because if you do, your PC just push away people player wanted to drink. And VtM:B is balanced enough to provide any of the options to be easy enough IF your character is developed properly. Like in any good RPG. The stealth can be tough tho, especially in close quarters.
 
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