PipBoyofSteel15
First time out of the vault

Put together a video discussing the main villains in the Fallout series. I would love to get you guys into the discussion!
Thank you so much for watching, manNice video!
Thank you for making it.
Love your description of Fallout 4 as a "drought."
You did a great job of summarizing the villains. I will say that Frank Horrigan is less interesting than Dick Richardson and Kellog than Father.
Love your statement about how much you hate Colonel Autumn.
He also killed your wife because, well, it was part of his orders. He was told to murder everyone in the Vault but you and the baby.
Minor correction. Kellogg was not ordered to kill your wife. He was supposed to leave both Nate and Nora alive as backups. Nora's death was accidental.He also killed your wife because, well, it was part of his orders. He was told to murder everyone in the Vault but you and the baby.
Minor correction. Kellogg was not ordered to kill your wife. He was supposed to leave both Nate and Nora alive as backups. Nora's death was accidental.
Because The Institute has no desire to recreate the old world(who would want to recreate that failure in the first place?). They want to create their own idealized utopia of science.For that matter there's no point to killing everyone in the Vault but you either, why not preserve some relics of the past, especially when the Institute's whole goal is to recreate the world as it used to be, just underground? Wouldn't it be fantastic to get some insight from adults who actually lived during the time period? Scientists at the Institute even ask you about your time in the past so why the fuck wouldn't they want a WHOLE VAULT full of pre-war people? It makes no sense at all.
Well pure DNA is something they could want. I mean they could always keep the other pre-War folk around so that they could get more DNA from different pre-War individuals for synths. Killing them all like that seems pointless.The idea they want anything from a bunch of random Pre War citizens is silly.
Well pure DNA is something they could want. I mean they could always keep the other pre-War folk around so that they could get more DNA from different pre-War individuals for synths. Killing them all like that seems pointless.
The reason why they kept Nate/Nora alive was because they had DNA related to their primary subject, Shaun, and thus, were DNA matched to Shaun(obviously they are his parents)Well pure DNA is something they could want. I mean they could always keep the other pre-War folk around so that they could get more DNA from different pre-War individuals for synths. Killing them all like that seems pointless.
Imagine how way more awesome it would be if we could skip the dead spouse and instead have the spouse be our first companion/love interest.And even then it may as well just have been intentional. Having it be accidental is fucking stupid. The woman/man literally just got done being frozen solid after 140 years (since Shaun is 60 we can assume that cutscene happened 140 years after the bombs dropped) and is only holding on to her baby. All Kellogg had to do was punch her in the head to knock her out then put her back into cryofreeze, but no, we had to have the "oh ma gerd ma wife's deyud" subplot because we need some more pointless drama within the first 5 minutes of the game. There's literally no point.
Imagine how way more awesome it would be if we could skip the dead spouse and instead have the spouse be our first companion/love interest.
Having the spouse alive and traveling with you, commenting on things like the pre-war life, Shaun, the conditions of the world now, your life before all of it. It would give way more depth and provide a platform to allow the player to care for the spouse and the lost son, even make it emotional if the player decides to break up with the spouse and date other companion for example... But who am I kidding here, Bethesda would never do something like that (as we can see) and even if they did it would be just to have another whiny companion following you and getting to like you more everytime you mention you are looking for your son or something like that.
I guess that makes sense in a comically nonsensical villain sense.Removed from any other explanation, the Institute seems to get off on lording over outsiders.
It's Vault City.
Eliminating a bunch of cryogenically frozen types just hastens the surface's extinction.
That I can agree with you on.They chose the laziest storytelling device ever.
Why did the Institute need DNA from Shaun specifically? Why use DNA specifically from Shaun? Why a baby of all things? Cold logic, my arse. It's contrived reasoning to allow the game to use one of storytelling's most common cliches; killing off spouses to provide motivation to the protagonist.The reason why they kept Nate/Nora alive was because they had DNA related to their primary subject, Shaun, and thus, were DNA matched to Shaun(obviously they are his parents)
No one else in the vault had DNA related to Shaun's. So if Shaun died, and they tried to use someone other then Nate/Nora, they would have had to start over, and no one else in the vault had a family group as large as yours, and no one else in the vault had kids in the vault, meaning every subject would require a start over if they died.
The whole point behind choosing Shaun was not just because of his pure DNA, but because he had two parents they could pull related DNA from if needed, while no one else in the vault had any direct blood relatives.
Wait a minute... Deceased spouse... Plenty of drugs... VATS being a slow-motion mechanic...You know...the more I think about it, the more it seems like Bethesda failed at making the protagonist a postnuclear Max Payne.
They didn't need it from Shaun specifically. They picked Shaun because he was a child, and because taking him gave them two backups(Nate and Nora) to get more DNA from in case Shaun died.Why did the Institute need DNA from Shaun specifically? Why use DNA specifically from Shaun? Why a baby of all things? Cold logic, my arse. It's contrived reasoning to allow the game to use one of storytelling's most common cliches; killing off spouses to provide motivation to the protagonist.
You know...the more I think about it, the more it seems like Bethesda failed at making the protagonist a postnuclear Max Payne.
It's like Fallout 4 is not a role-playing game!There's no option to angst. Think about it. You have a man who has lost literally everyone and everything yet there's no option to play Rick from the Walking Dead.
Just sarcastic and funny, annoyed, or diplomatic.
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It's like Fallout 4 is not a role-playing game!![]()
Shame that the Shadow mission only allows you to kill your opponents and not apprehend them like a superhero. I think with a better dialogue system and proper design, that quest could have been better.you're the Shadow or killing Kellog