What do you see as the worst thing in gaming, either from gameplay or technology?
For me personaly:
In shooters - Autohealing.
As far as shooters goes, I think that it really was one of the worst things they could do. Sit behind a corner, wait for your health to regenerate. Get back in to the action. I mean it's clear why they did it, to speed up the game. But you loose any sense of 'danger' that way.
In RPGs - Dialogwheel.
That one should be a no brainer. I mean it's outright lazy design. I am not saying that it can't ever be done correctly, but seriously it often simply isn't.
In general - Mapmarkers.
Now, this is a bit tricky. I certainly don't mind it in games like GTA for example, as they are simply fucking huge and some open world games do need it. But if we look at sooo many games that have them, they often are just a way to make 'lazy' designs. Why do I need describtions? Or intelligent game design? Just place a map marker and call it a day!
Gaming - Exclusives.
I really hate them. Always did. The PC and the Console are so close these days, there is absolutely zero reason to make a game only for one platform, be it the PC or the Console, technical limitations asside of course. I mean, it seems to me always a bit fishy, when a company like Sonny or Microsoft decides that a certain game should be "only" available on their console.
For me personaly:
In shooters - Autohealing.
As far as shooters goes, I think that it really was one of the worst things they could do. Sit behind a corner, wait for your health to regenerate. Get back in to the action. I mean it's clear why they did it, to speed up the game. But you loose any sense of 'danger' that way.
In RPGs - Dialogwheel.
That one should be a no brainer. I mean it's outright lazy design. I am not saying that it can't ever be done correctly, but seriously it often simply isn't.
In general - Mapmarkers.
Now, this is a bit tricky. I certainly don't mind it in games like GTA for example, as they are simply fucking huge and some open world games do need it. But if we look at sooo many games that have them, they often are just a way to make 'lazy' designs. Why do I need describtions? Or intelligent game design? Just place a map marker and call it a day!
Gaming - Exclusives.
I really hate them. Always did. The PC and the Console are so close these days, there is absolutely zero reason to make a game only for one platform, be it the PC or the Console, technical limitations asside of course. I mean, it seems to me always a bit fishy, when a company like Sonny or Microsoft decides that a certain game should be "only" available on their console.