plothole in fallout 1: how did the master move from the military base to the cathedral?

TheHouseAlwaysWins

Look, Ma! Two Heads!
I mean he mutated extensively in the FEV at the base but he's present at the cathedral hundreds of miles away even though his mutations are so extensive that you can see his spine and skin stretch throughout the lower level of the cathedral. How did he transport himself in that condition?
 
We've all noticed this. It can be assumed he got there the same way you did: walking. Or he was wheeled there by supermutants and used his psychic abilities to cast an illusion while traveling through the boneyard.
 
He could have attached itself to some animal/human/whatever's back before he had absorbed so much bio-mater from other people (and become that big), and then using his psyker abilities to control the animal/etc and make it take him anywhere he wanted to. He might be able to crawl like slugs and snails, he might be able to slither like snakes, worms, caterpillars, etc. He could even have attached himself to a robot and controlled that one too.
The Master is a intelligent and resourceful blob, and we don't know what he is actually capable of physically and with his psyker abilities. We only know he can control Super Mutants, he can absorb bio-mater (including humans) and he can fuse with a powerful computer. But the thing is that there isn't anything in the game that tells us that the Master didn't have any way of moving.
 
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We can assume that he didn't start spreading like that until after he got to the Cathedral. Before that, he either walked, same as usual, or got transported there either by wagon or some sort of steam truck.
 
I feel like there are a lot of plotholes in the Fallout series in general. For example, when they mention that Albert Cole would've been something similar to a lawyer, I feel confused as I thought it was supposed to be a Vault-Tec archive or something like that. Besides, wouldn't it make sense that a lawyer would be a profession that wouldn't even be known anymore? Also, when you look at Vault 13, there's nothing like a courtroom in it. Sure, there's a few rooms where I COULD see a court hearing being held (Overseer's Office, Cafeteria, etc.), but other than that, no courtroom.

Either way, most of the Vault Security Patrols (for the Vaults that HAD them) all tend to be extremely hostile towards lawbreakers, so there wouldn't be any point in having a lawyer around in the first place.

I mean, just look at how Vault 101 flipped when James left the Vault. If they were to kill the Lone Wanderer, there would be no point in having a lawyer.

Sorry that this is a bit irrelevant to the thread, but this is a plothole that has sat with me for over a year now, and I really thought it was a good opportunity to let it free.
 
I feel like there are a lot of plotholes in the Fallout series in general. For example, when they mention that Albert Cole would've been something similar to a lawyer, I feel confused as I thought it was supposed to be a Vault-Tec archive or something like that. Besides, wouldn't it make sense that a lawyer would be a profession that wouldn't even be known anymore? Also, when you look at Vault 13, there's nothing like a courtroom in it. Sure, there's a few rooms where I COULD see a court hearing being held (Overseer's Office, Cafeteria, etc.), but other than that, no courtroom.

Either way, most of the Vault Security Patrols (for the Vaults that HAD them) all tend to be extremely hostile towards lawbreakers, so there wouldn't be any point in having a lawyer around in the first place.

I mean, just look at how Vault 101 flipped when James left the Vault. If they were to kill the Lone Wanderer, there would be no point in having a lawyer.

Sorry that this is a bit irrelevant to the thread, but this is a plothole that has sat with me for over a year now, and I really thought it was a good opportunity to let it free.

Well I think might lawyers might be an think for any true society. I mena for society to develope it must have a sense of law and order. Most there is no law and order that because there is no society. Ceaser even sort of has a law system by either curcifing them or letting them fight it out. NCR has a prision at camp McCarren. So yeah has society advances the need for lawyers will too. Albeit not actual lawyers
 
Well I think might lawyers might be an think for any true society. I mena for society to develope it must have a sense of law and order. Most there is no law and order that because there is no society. Ceaser even sort of has a law system by either curcifing them or letting them fight it out. NCR has a prision at camp McCarren. So yeah has society advances the need for lawyers will too. Albeit not actual lawyers
I guess this makes sense, but in the case of the NCR and Caesar's Legion, more specifically, in the unmarked quest "Silus Treatment", the NCR treats any real prisoners like trash. Silus is treated more like a Prisoner of War (which, is obvious) rather than a real prisoner. It wouldn't surprise me if Silus was escorted back to Cottonwood Cove after giving out information. Therefore, no real justice is given.

Not only that, but I assume that in order to be given access to a lawyer (granted IF they existed), you'd have to be an NCR Citizen (just like everything else, "I'm sorry, sir. You can't sit here. You're not an NCR Citizen", "I'm sorry, sir. You can't breathe our air. You're not an NCR Citizen", "I'm sorry, sir. Your body cannot contain any functioning human organs on our soil. You're not an NCR Citizen") to get a lawyer in the first place. So in the end, the whole point of HAVING a lawyer defeats the purpose of them existing.

A lawyer is meant to stick up for those who can't. Not those who are an NCR Citizen.
 
I guess this makes sense, but in the case of the NCR and Caesar's Legion, more specifically, in the unmarked quest "Silus Treatment", the NCR treats any real prisoners like trash. Silus is treated more like a Prisoner of War (which, is obvious) rather than a real prisoner. It wouldn't surprise me if Silus was escorted back to Cottonwood Cove after giving out information. Therefore, no real justice is given.

Not only that, but I assume that in order to be given access to a lawyer (granted IF they existed), you'd have to be an NCR Citizen (just like everything else, "I'm sorry, sir. You can't sit here. You're not an NCR Citizen", "I'm sorry, sir. You can't breathe our air. You're not an NCR Citizen", "I'm sorry, sir. Your body cannot contain any functioning human organs on our soil. You're not an NCR Citizen") to get a lawyer in the first place. So in the end, the whole point of HAVING a lawyer defeats the purpose of them existing.

A lawyer is meant to stick up for those who can't. Not those who are an NCR Citizen.

What about the quest where you can arrest contreas (Not sure on spelling) but the guy how sells gun at camp McCarren. You can aresst him and he gets sent to prison in McCarren. Yeah and there's a prison. He's a prison of war with alot of info about the war so I am sure that different
 
I feel like there are a lot of plotholes in the Fallout series in general. For example, when they mention that Albert Cole would've been something similar to a lawyer, I feel confused as I thought it was supposed to be a Vault-Tec archive or something like that. Besides, wouldn't it make sense that a lawyer would be a profession that wouldn't even be known anymore? Also, when you look at Vault 13, there's nothing like a courtroom in it. Sure, there's a few rooms where I COULD see a court hearing being held (Overseer's Office, Cafeteria, etc.), but other than that, no courtroom.

Either way, most of the Vault Security Patrols (for the Vaults that HAD them) all tend to be extremely hostile towards lawbreakers, so there wouldn't be any point in having a lawyer around in the first place.

I mean, just look at how Vault 101 flipped when James left the Vault. If they were to kill the Lone Wanderer, there would be no point in having a lawyer.

Sorry that this is a bit irrelevant to the thread, but this is a plothole that has sat with me for over a year now, and I really thought it was a good opportunity to let it free.
What I always thought that Albert Cole's description means is that he is a vault conflict breaker ("His professed occupation is closest to what was once known as a "lawyer." "), is closest to a lawyer, not a lawyer.

I imagine that he settles disputes that are not serious enough to warrant Vault Security. For example, a kid breaks someone's favorite mug, the owner of the mug demands that the kid works for him for 10 years as a compensation, the kid's parents say that is too much for a simple cup, enter Albert to settle everything just by talking and convincing people's by the use of words. Not to mention that Fallout 1 happens only 84 years after the collapse of civilization, people are only one generation ahead from the apocalypse, he might have had lawyer parents that taught him their skills and passed him their knowledge hoping that he could became a lawyer in the future (after civilization is restored).
Also the vaults have their own set of laws and mandatory rules, and in no way we see or hear in Fallout and Fallout 2 about people getting arrested or executed in vaults, so it stands to reason that they follow the rule/law of "everyone is innocent until proven guilty" which is a staple of the USA legal system.

Also the Vault Security being extremely violent is a Bethesda's Fallout creation (the overseer wants to interrogate a teenager, so the Vault Security just beat him to the death even when he doesn't fight back), Fallout 1 had a more logical and realistic human behavior for it's world and NPC's.

IIRC in Fallout there is even some people who want to leave the vault, but everyone is peaceful about it and the security isn't beating up, arresting or killing anyone. But in Fallout 3, some people want to leave and others want to open the vault and all hell breaks loose, it is a civil war with people getting killed, barricades, guns, etc.
 
I feel like there are a lot of plotholes in the Fallout series in general. For example, when they mention that Albert Cole would've been something similar to a lawyer, I feel confused as I thought it was supposed to be a Vault-Tec archive or something like that. Besides, wouldn't it make sense that a lawyer would be a profession that wouldn't even be known anymore? Also, when you look at Vault 13, there's nothing like a courtroom in it. Sure, there's a few rooms where I COULD see a court hearing being held (Overseer's Office, Cafeteria, etc.), but other than that, no courtroom.

Why wouldn't it be known anymore? Vaults are more likely to remember the lawyer profession than anywhere in the wasteland. Vault 11 had at least one attorney on record. As for the courtroom not appearing, that's either due to game limitations or, like you said, other places being used as a court room.

Either way, most of the Vault Security Patrols (for the Vaults that HAD them) all tend to be extremely hostile towards lawbreakers, so there wouldn't be any point in having a lawyer around in the first place.

I mean, just look at how Vault 101 flipped when James left the Vault. If they were to kill the Lone Wanderer, there would be no point in having a lawyer.

Like Risewild said, that's a Bethesda creation and even then we only see it applied to Vault 101, a Vault that is intentionally set up as a dictatorship. Vault 11 and 34 had security that didn't automatically shoot on site.
 
The only example I can think where Vault Security was horrible and terribad was with Vault 101, which is supposed to be overly dystopic and totalitarian.
 
The great minds of Ix made him a cart on which he rode...oh wait, wrong story.

Huumm....the Master does indeed have many similarities with the God-Emperor. I had never thought about it.

Anyway, taking advantage of the opportunity, what exactly attacked the caravans of the Hub before the Master existed? Some kind of proto-centaur?
 
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