CT Phipps
Carbon Dated and Proud

As the resident dissenting opinion, I'm going to state that I don't dislike Fallout 4. I think it's a good game and gave it an 8 when it came out. I stand by that ranking despite some of the things I've played in the game being extremely frustrating. I still think of Fallout 3 as one of the greatest games of all time and think Fallout 4 was a massive step down from Skyrim (which remains my all time favorite video game). I, as you may have guessed, am a big huge fan of big open world sandbox games.
I also love single player shooters. I'm one of those jerkasses who is disappointed with the way the Halo and Call of Duty games have been utterly murdered because of the desire for co-op and shiity storytelling when I actually liked them for their stories as well as world building before.
Fallout 4 has a setting I like
Fallout 4 has a character I like
Fallout 4 has a cast I love
Fallout 4....is deeply unsatisfying. It is the game which I think, for me, isn't a game I dislike for anything it did but instead have the problem of it being an incredible case of the blue balls. It has an immense amount of awesome build up that....never satisfies.
A similar game with this problem was Vampire: The Masquerade: Bloolines which is another of my all time favorite video games but can be summarized as, "I love playing this game for 2/3rds of its run time but it is complete ass when you hit the final third." I just don't consider that final third relevant. Unfortunately, Fallout 4's incompleteness is spread more evenly so it's always there.
What do I mean by incompleteness?
Essentially, the big problem of the game is that it's as wide as an ocean and as thin as a puddle. It has all the ingredients for a massively awesome video game but it can't pull them together into a coherent whole. The flaws are papered over rather than allowed to exist like in Unity, though. Technically, the story is complete but it's obviously just barely so.
I think this is best summarized by the fact I'm fascinated by the corrupted Brotherhood of Steel. Arthur Maxson having perverted the BOS from its original purpose but allowing minor reforms in some way and becoming a conqueror of the Wastelands is a fascinating concept with massive amounts of storytelling potential for those of us who loved the Lyons family, the more heroic BOS, and our legacy as the Lone Wanderer. However, the legacy is completely ignored and he/she is not even mentioned.
It's wasted potential for a very personal enemy.
Similarly, we never really get a chance to get to immerse ourselves in the issues of the Synths. Why should we care? Who is going to die and what happens. The most interesting use of them is with Paladin Danse but it doesn't affect his opinion of Synth genocide or the threat posed by their race. The characters don't really have a stake in the struggle. It'd be nice to get numbers as well. How is the Railroad so big? How many Synths are there? Dozens? Hundreds?
It's not that these issues are bad, it's that we don't get ENOUGH of them.
Shaun, why does the Institute do what they do?
We can never ask.
Which is the real waste.
I also love single player shooters. I'm one of those jerkasses who is disappointed with the way the Halo and Call of Duty games have been utterly murdered because of the desire for co-op and shiity storytelling when I actually liked them for their stories as well as world building before.
Fallout 4 has a setting I like
Fallout 4 has a character I like
Fallout 4 has a cast I love
Fallout 4....is deeply unsatisfying. It is the game which I think, for me, isn't a game I dislike for anything it did but instead have the problem of it being an incredible case of the blue balls. It has an immense amount of awesome build up that....never satisfies.
A similar game with this problem was Vampire: The Masquerade: Bloolines which is another of my all time favorite video games but can be summarized as, "I love playing this game for 2/3rds of its run time but it is complete ass when you hit the final third." I just don't consider that final third relevant. Unfortunately, Fallout 4's incompleteness is spread more evenly so it's always there.
What do I mean by incompleteness?
Essentially, the big problem of the game is that it's as wide as an ocean and as thin as a puddle. It has all the ingredients for a massively awesome video game but it can't pull them together into a coherent whole. The flaws are papered over rather than allowed to exist like in Unity, though. Technically, the story is complete but it's obviously just barely so.
I think this is best summarized by the fact I'm fascinated by the corrupted Brotherhood of Steel. Arthur Maxson having perverted the BOS from its original purpose but allowing minor reforms in some way and becoming a conqueror of the Wastelands is a fascinating concept with massive amounts of storytelling potential for those of us who loved the Lyons family, the more heroic BOS, and our legacy as the Lone Wanderer. However, the legacy is completely ignored and he/she is not even mentioned.
It's wasted potential for a very personal enemy.
Similarly, we never really get a chance to get to immerse ourselves in the issues of the Synths. Why should we care? Who is going to die and what happens. The most interesting use of them is with Paladin Danse but it doesn't affect his opinion of Synth genocide or the threat posed by their race. The characters don't really have a stake in the struggle. It'd be nice to get numbers as well. How is the Railroad so big? How many Synths are there? Dozens? Hundreds?
It's not that these issues are bad, it's that we don't get ENOUGH of them.
Shaun, why does the Institute do what they do?
We can never ask.
Which is the real waste.