Iprovidelittlepianos
Vault Senior Citizen

Recently there’s been some discussion about Vault Experiments around here and it’s got me thinking. The most hardcore of us seem to think that the experiments were a mistake and should never have made it into the games, while it seems most of us tend to think the experiments were a halfway decent concept with questionable execution (and that’s not even getting into the Bethesda experiments…) I tend to fall in the latter group but, like everyone else, I probably have my own unique opinions as to what constitutes a “good” vault experiment.
To my knowledge there aren’t any recent posts discussing which experiments are worth it and which experiments should’ve been left in the fallout bible where they belong, so I thought I’d make this thread for anyone who wishes to share their opinions on the matter.
So without further ado, here’s my own abbreviated list:
Vault 15: as a general rule, I don’t like the fact that Fallout 1 vaults got retconned into this whole experiment. I prefer to take Fallout 1’s word that their failures were a result of shoddy workmanship as opposed to mustache-twirling mad scientists. That being said, I’ve never had a problem with Vault 15’s “multicultural” experiment. It’s a nice way to explain how the cultures of the Vault 15 exodus developed into Hindu and Mongol and Donner party spin-off groups. Also, the actual experiment seems like something that could actually provide some useful data.
Vault 12: I fucking hate the Necropolis experiment. “Let’s see what happens when people are exposed to lethal amounts of radiation!” Let me save you scientists some trouble: THEY’LL FUCKING DIE! Seriously, it’s not like the pre-war world didn’t have plenty of evidence pointing to the fact that radiation will kill you. Hiroshima and Nagasaki should’ve been proof enough. The fact that they all turned into ghouls was something that no one could’ve seen coming. In my opinion this Vault ranks up with the worst of the Bethesda experiments.
Vault 13: it’s been said that this Vault’s experimented was studying the effects of “long term isolation” or something like that. It’s not the worst idea, but I always felt that it cheapens the motivations of the Overseer in the first game. They retconned him into desperately clinging to some Vault-Tec orders issued long before he was born, instead of simply being a man acting on his own volition and desperately trying to cling to his position of power. A position that would be rendered useless once the Vault opens. He even admits this himself in Fallout 1 with his “I’m management” line.
And that’s all I’ve got time for right now. I’ve only just begun to scratch the surface but I’ll allow others to chime in on this thread if they feel like it
To my knowledge there aren’t any recent posts discussing which experiments are worth it and which experiments should’ve been left in the fallout bible where they belong, so I thought I’d make this thread for anyone who wishes to share their opinions on the matter.
So without further ado, here’s my own abbreviated list:
Vault 15: as a general rule, I don’t like the fact that Fallout 1 vaults got retconned into this whole experiment. I prefer to take Fallout 1’s word that their failures were a result of shoddy workmanship as opposed to mustache-twirling mad scientists. That being said, I’ve never had a problem with Vault 15’s “multicultural” experiment. It’s a nice way to explain how the cultures of the Vault 15 exodus developed into Hindu and Mongol and Donner party spin-off groups. Also, the actual experiment seems like something that could actually provide some useful data.
Vault 12: I fucking hate the Necropolis experiment. “Let’s see what happens when people are exposed to lethal amounts of radiation!” Let me save you scientists some trouble: THEY’LL FUCKING DIE! Seriously, it’s not like the pre-war world didn’t have plenty of evidence pointing to the fact that radiation will kill you. Hiroshima and Nagasaki should’ve been proof enough. The fact that they all turned into ghouls was something that no one could’ve seen coming. In my opinion this Vault ranks up with the worst of the Bethesda experiments.
Vault 13: it’s been said that this Vault’s experimented was studying the effects of “long term isolation” or something like that. It’s not the worst idea, but I always felt that it cheapens the motivations of the Overseer in the first game. They retconned him into desperately clinging to some Vault-Tec orders issued long before he was born, instead of simply being a man acting on his own volition and desperately trying to cling to his position of power. A position that would be rendered useless once the Vault opens. He even admits this himself in Fallout 1 with his “I’m management” line.
And that’s all I’ve got time for right now. I’ve only just begun to scratch the surface but I’ll allow others to chime in on this thread if they feel like it