Recent content by Burnov

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    Custom melee attack modes?

    Forgive my ignorance, perhaps I'm missing something in plain sight, however I'm not seeing where explicitly race and these attack.ent files converge.
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    Custom melee attack modes?

    I don't see the correlation between races.txt and punch and kick entities. What bridges the gap?
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    Custom melee attack modes?

    Is it possible to change default melee attacks for various entities?
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    [FOT] Weapon/Item Portrait (Sprite) Editing Help

    I'm attempting to create a new sprite that features a new inventory picture. I'm reading JJ86s tutorial and I have the requisite tools. However I'm a little uncertain about his instructions at certain parts. Are you supposed to make a background that is a specific color, not used by...
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    Incorporating new items into the main campaign.

    Whoohoo. Much thanks for all the help.
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    Incorporating new items into the main campaign.

    I've a related question about new weapons and attack modes. I want to add an attack mode, with a different name, yet of course that name doesn't show up in game. How do I remedy this?
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    Incorporating new items into the main campaign.

    Are store and vendor items defined by a text file or does it require the map editor?
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    Is it possible to make stat improving accessories?

    I'm trying to figure out if it's possible to make pseudo-accessories, such as a rifle scope, by creating an item which improves a given stat. How exactly do "effects" and "modifier" stats behave and how are they activated with certain items?
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    Damage types: Do they work?

    Aha! Is there a way to define a particular weapon or ammunition to consistently bypass armor?
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    Making variations of critters/actors to appear in core game

    Much thanks by the way, just what I needed to know.
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    Damage types: Do they work?

    When specifying special damage types, how do they work? Does special damage only apply critical hits? Does poison damage work? Also how does the knockdown multiplier work?
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    Making variations of critters/actors to appear in core game

    For practice I'm fiddling around making variants of critters and actors that I would like to see populated in the game world without specifically hand-placing them. Is there a list from which the game derives which critters to use at random times? I'm speaking more about random encounters...
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    Megamod 2.3 technical issues and suggestions

    I've just started this mod, and I'm already excited to get into it. I would recommend one thing, simply because I enjoyed doing the same thing in fallout 1. That is; larger parties of npcs. I kind of had to cheat to do it in FO1, however. I find it's a lot more fun and battles are...
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    A few questions: Modrunner, infinite NPCs + more

    What, may I ask is the infinite npc mod?
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    A new cheatboy script?

    Lately I've been working in an attempt to import the fallout 2 version of the cheatboy into the game for use with Wasteland merc 2 + cubik's patch. I thought it'd be fun to try my hand at wandering the wastes with a party of adventurers to see how far we could get. Then I find out that...
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