Incorporating new items into the main campaign.

Burnov

First time out of the vault
Are store and vendor items defined by a text file or does it require the map editor?
 
Both.

The Quarter Master's stock is defined in the campaign.text file, near the bottom and changes will need to be imported into the bos.cam same as the random encounters. The traders in certain maps and special encounters just have items added to their inventory via the entity editor and level editor.

Though you could make all traders QMs and add and take away from their stock by using triggers. This would be one way to make normal traders restock.
 
I've a related question about new weapons and attack modes.

I want to add an attack mode, with a different name, yet of course that name doesn't show up in game.

How do I remedy this?
 
I have a question that's kinda about new items and since I don't want to start a new thread, I'll ask it here...

I seem to be doing something wrong or maybe my sprite files are corrupt, I just don't know. The problem is when I make a new Pass key entity, I choose the sprite 'pass key yellow' (or red, or blue for that matter) and no matter how I tinker around with colors of the entity, it always come out black and barely visible ingame in the inventory window. So then I tried the pass key card sprites from the FO1 & 2 spritepacks, and they appear the correct color, but also are very very dark. What color do they appear for you guys? Are my sprite files corrupted or damaged? Any help would be greatly appreciated, as they Black Pass Cards are practically invisible and really ugly.

Also, I seem to remember reading somewhere that you can change the background color of the window that displays Tiles in the Editor, can anybody elaborate as it would make it a lot easier to map with some of the darker tiles.
 
Which colours are you trying to change? It should be the base colour you alter not hair, skin and team. And have you tried adjusting the two sliders under the colour bar?

To change the colours of the editor look in gui_0.bos and extract def_style.cfg to mypath\gui. Then edit the line
color_windowFill = {Color(0,0,0)};

to something like,

color_windowFill = {Color(30,30,30)};

To make the background lighter.
 
You can move the "fps:" button if you're in map making area and there will be a colored button. Press that and you can change the grid color.
 
Which colours are you trying to change? It should be the base colour you alter not hair, skin and team. And have you tried adjusting the two sliders under the colour bar?

yeah I tried base and fiddled with the slider bars, but ingame in the inventory display the entity is always black. are the pass keys the appropriate colors for you Req? I'm thinking that the sprites are corrupt somehow. I will try to delete them and re-extract them...

To change the colours of the editor look in gui_0.bos and extract def_style.cfg to mypath\gui. Then edit the line
color_windowFill = {Color(0,0,0)};

to something like,

color_windowFill = {Color(30,30,30)};

To make the background lighter.

thanks thats what I was looking for, I'll try it out...
 
I tried to monkey with the colors in the entity editor and this is the brightest I could get them (see screenshot), conversely, at the thier darkest the sprites are completely invisible.
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I tried deleting the sprites and re-extracting them from the bos file I have on my hard drive, but it's still the same thing. And it seems that the file 'spr-sprites_0.bos' is located on Disc 1 which just happens to be stuck in an old cd-rom drive on my old computer... * sigh *

And while I'm here, is there any way to control the brightness of the display like you could in FO1 and FO2?
 
The screenshot looks about how they are for me, without any adjustments. How are you adding them to the map, in someone's inventory or directly onto a surface? If the latter don't forget you can adjust the colour in both the entity and level editor, check they aren't conflicting. In fact have you tried attaching the sprites to new entities?
 
xkcon said:
I tried to monkey with the colors in the entity editor and this is the brightest I could get them (see screenshot), conversely, at the thier darkest the sprites are completely invisible.

The options of image tab allow only blending a new color with all colors of a chosen layer by specifying an alpha coefficient. You can't change the brightness nor contrast of a image. Your sprites aren't damaged.

xkcon said:
Is there any way to control the brightness of the display like you could in FO1 and FO2?

Rather not, it would slow down the game. You can change the display settings in the screen properties if your graphic drivers allow this.
 
The screenshot looks about how they are for me, without any adjustments...

....of a image. Your sprites aren't damaged.

Ok thanks guys, The sprites aren't broken, there just UGLY. ok well that solves that. Now I suppose if I knew how to use a sprite editor I could delete that 'dark layer' or something like that... heh.

Well atleast now I can get back to more important things...
 
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