I'll try to come up with a solution for lower resolutions. my computer has a 1440p monitor so I guess I need to detect the screen resolution and adjust the forms accordingly.
Here's the updated EXE for DialogueConverter with the fix in place:
https://www.dropbox.com/scl/fi/lgtb4arz2kqxh89hi3she/DialogueConverter.zip?rlkey=id1t1bhdvi449xjsa7zavq113&st=osg0ulzk&dl=0
Okay, after adding two more player options I got the crash too. Went to check the code and sure enough the player options array had only 20 max elements so that's the reason it crashes. I increased the limit to 100.
Here's the new build, 0.29.1-beta. The SSL2FMF converter is still under construction so it is not yet included. It still has some issues with code conversion so I need to work on it some more. But the requested font size changing and dialogue editor resizing features have been added.
Full...
I'll upload an updated EXE later, probably some time today, a new installer will be created also once I have locked down the updates to be done. I'll fix the dialogue you uploaded as well. There were some unlinked conditions in the player options of some nodes and also links to skill checks that...
I created a test dialogue with a node that contains 21 player options, but I couldn't get Dialogue Converter to crash, it exported the script just fine.
I implemented a font size setting but for sizes above 11 the button sizes need adjustment. I also added the ability to select a different font to be used.
Made the dialogue editor window sizeable and increased the size of the node editor and player editor windows.
As for the node clone idea...
Your current dialogues should work with the new version, I didn't make changes to the .fmf dialogue format so they should load in just fine. So an update is recommended.
I currently don't have a bug tracker since i don't have a web host and domain at the moment, these seem pretty expensive but...
I'm already working on an SSL parser that should be able to import any SSL file with ease. It ended up becoming more complicated than I initially thought but it's getting there. First I'll make a simple command line SSL2FMF program and evntually create the import plugin once all features are...
Hey there,
been a long time since I last posted here, that was back in 2018 when I resurrected the dialogue tool. I've been working on the project again and decided to upgrade the code to work with a more modern Delphi IDE (12). Feedback is appreciated as always. If critical bugs are found...
Hello, long time no post. I've been digging through my source code folder and resurrecting some of my modding tools, so I thought I'd do that for FMF Dialogue Tool which is now Fallout Dialogue Creator.
I decided to rename the program since FMF has been long dead so there's no use using the FMF...