OK, turns out I needed to move the .ssl file into the same folder as well, now it actually tries to compile.
It is giving me a couple of scripting errors.
<mcmiria.ssl>:2860: End of input with no newline, supplemented newline
end
<mcmiria.ssl>:107: Undefined symbol op_party_member_obj
I assume...
I'm using Windows 7 64 bit, which may be the problem right there.
compile.exe and compiler.bat are both in C:\modderspack 3.1\Script editor\resources
mcmiria.ssl is still in the fallout2 folder in my steam directory
@NovaRain
After doing that, it gives me an error message of
'compile.exe' is not recognized as an internal or external command, operable program or batch file
Mybe I got a corrupted version of compile.exe?
@phobos2077
I've already tried that. The above error message is what I get every time I try to open or compile a script using this program. Believe me, if it or any of these programs worked as easily as they should, I would have been done a week ago.
Alright Endocore, I'm with you up until trying to get the command prompt to decompile. I don't think Windows 7 has a config.sys file, so I'm going to have to browse to the location with the prompter. I think. I'm not very savvy with using the command prompt.
If I type in C:\usr\local\bin\ruby...
@Endocore,
Downloaded the compiler and support files. Now, what do I do with them? The instructions for installation and use aren't very clear, so I'm left doing the coding equivalent of banging rocks together.
Unless I'm doing that entirely wrong, all I get is a message saying it can't find the file, even when I drag and drop the file into the command prompt which adds the location to the command line.
Unfortunately, all I get when I try to open a .int file or compile a .ssl file is this error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************...
Alright that clears up a lot of my confusion. I have an .ssl file now, all I need is a way to compile it. Unfortunately FSE just gives me error messages saying it's incompatible with 64 bit windows, so I'm going to try something different. Hopefully Open Watcom will work, but if not, a...
OK, very helpful. Turns out a real easy way to count the artfid number is to copy and paste the critters.lst file from notepad into Excel, and excel will count for you. Two last questions I hope you can answer:
1) The animations I'm using has an extra set for leather armor, one set for the...
I'm using Rainman's redhead girl animations as a base for what I'm changing. All the animation files are named hfrjmp or some variation of that, no need to remove __. I also added all 756 animation files to the Fallout2\data\art\critters file.
All the file names have been added to the...
What line or lines would I need to add to Miria's scripts to get her to use the redhead appearance mod? I've been hoping to find a way to do this for a while now. Miria always looked so generic in her armor, especially compared to armored Vic, Sulic and Cassidy.