Recent content by Regisman

  1. R

    Random encounters editing

    Yeah that was my guess as well but i didnt want to start a new game just to check it out :P So thanks for validating this for me :)
  2. R

    Random encounters editing

    RobotHorde;bad;6;8;false;E - thats an example of campaign.txt encounter description and id like to know what does the "E" stand for? That variable is a "cd_code" and that doesnt tell me what it does. Also if it says "false" in enabled section why does this encounter work in game? Is it some kind...
  3. R

    Random encounters editing

    U can just create BOS member random encounter and set them in tha same areas as robot encounters. Make BOS soldiers encounter details in campaign.txt similar to the civilians so they will be friendly towards you (friendly = "good" and hostile = "bad" in campaign.txt) and sometimes u will meet...
  4. R

    Random encounters editing

    Ok another thing im concerned with. Why is it that random encounter enemies almost 100% times have no ammo for their weapons or only enough for few shots? Their entities say that they should cary enough even for longer combat even though we could loot only 10% of it (usualy thats the diffrence...
  5. R

    Few questions about super mutants

    Yeah i figured that out as well. My mutant is definietly special so he gets 25% resistances :P
  6. R

    Random encounters editing

    Is there anything else need to be done after editing the campaign.txt? Because i edited the quartermaster stock a bit and my changes didnt apply. I did them before i started the campaign so thats not the problem. So i have no idea now will my changes to random encounters work. edit ------ Ok...
  7. R

    Few questions about super mutants

    I opened mutant and armored mutant sprites using sprite creator then found runing animation and increased step size for each frame from 0,35 to 0,5. Human runing animation has exactly 0,5 step size on each frame so i made it even with those of mutants. And maybe i didnt do it correctly but it...
  8. R

    Few questions about super mutants

    AP = action points? If yes then i wont use it because its not worth giving a character bonus AP and make him overpowered just to make him run a bit faster. Well i guess ill have to get used to waiting for my mutie to join the party as last :) edit ------ Editing super mutants runing speed in...
  9. R

    Few questions about super mutants

    Ok so i guess the first mission hes just gona stand behind and watch everything happen around him :P Is there a way to change character movement speed? Its kinda strange that super mutants being taller and more muscular than humans move slower.
  10. R

    Random encounters editing

    No need for it. I like learning new stuff myself :) It seams rather easy to edit the possible number and type of creatures apearing. A bit more work if i want to add some items or weapons on spawns but nothing i cant handle :) So thanks again for the help :wink:
  11. R

    Random encounters editing

    Thank you very much!
  12. R

    Random encounters editing

    Hello there. Id like to start a new gameplay of FoT using fps limiter to avoid random encounter flooding and thus i want all the random ancounters to be more challenging and rewarding. So here comes my question: what are the files responsible for random encounters? And if i just copy some...
  13. R

    Few questions about super mutants

    Hello there guys! I wanted to ask if the super mutants have any kind of base resistances to dmg? Im looking forward to play as one using race mod but in game he has no resistances just as regular humans. Maybe some of you familiar with mods could check if any regular super mutants with no armor...
  14. R

    FoT Redux 1.1 Comments/Issues/Bugs

    Hello there. In your installation guide you included a case for peapole not wanting item rebalancing and recruits rebalancing. I however would like my game to keep all the old sprites, sounds and item stats. Is there a way to incorporate everything but those changes listed by me into the game...
Back
Top