Random encounters editing

Regisman

First time out of the vault
Hello there.

Id like to start a new gameplay of FoT using fps limiter to avoid random encounter flooding and thus i want all the random ancounters to be more challenging and rewarding. So here comes my question: what are the files responsible for random encounters? And if i just copy some monsters met during them will they behave like all other monsters or do i have to do something else apart from editing the encounter map itself? I played with the editor a bit and remember founding a large list of possible encounters but im not able to find it again. Will gladly accept any help :)

Cheers!
 
Hi!

All you need to edit is your "Fallout Tactics\core\tables\campaign.txt".

If you can't find it in your "tables" folder you can extract a new one from here with any file extractor like 7-Zip: "Fallout Tactics\core\entities_0.bos\tables\campaign.txt".
Also if you don't feel like downloading any programs you can just rename "entities_0.bos" to "entities_0.zip" and back again.

Good luck!
 
Last edited:
Your welcome!

If you need any more help editing the random encounters i am generally on most of the day :)
 
No need for it. I like learning new stuff myself :) It seams rather easy to edit the possible number and type of creatures apearing. A bit more work if i want to add some items or weapons on spawns but nothing i cant handle :) So thanks again for the help :wink:
 
Is there anything else need to be done after editing the campaign.txt? Because i edited the quartermaster stock a bit and my changes didnt apply. I did them before i started the campaign so thats not the problem. So i have no idea now will my changes to random encounters work.


edit
------

Ok i read somwhere that the campaign.txt must be imported into bos.cam after editing. I know i wont be able to change traders stocks as they are fixed after starting the campaign but will the random encounter changes work?
 
Last edited:
Ok another thing im concerned with. Why is it that random encounter enemies almost 100% times have no ammo for their weapons or only enough for few shots? Their entities say that they should cary enough even for longer combat even though we could loot only 10% of it (usualy thats the diffrence between ammo carried and non lootable). Where is the file responsible for this randomalization?
 
Last edited:
Good question... no clew :razz: i think its a internal file that controls the *randomization*.

I am on vacation now but when i get back i will see if i can find any information that might lead to this randomization.

Good luck!
 
1. What about adding more encounters? Like make another type of super mutant encounter?

2. I am aware that at some encounters, you will encounter raiders AND super mutants at the same time. But yet, they act as allies and don't attack each other. The list of encounters in the campaign.txt file only represents the type of enemies and how much there are, but no relation since they all seem separate.

Is there any other way of editing the random encounters (not the special ones) besides the campaign.txt file?
 
Yes you can add your own encounters, after you import the campaign.txt in the campaign editor you need to place the locations of where you want the player to encounter it.

Is there any other way of editing the random encounters (not the special ones) besides the campaign.txt file?
Nope nothing I'm aware of.
 
Cool, thanks for the great advice! I want to add an encounter where some BOS soldiers are fighting Robots. How exactly would I do that? I mean, how can I combine the two factions and make their alignment different so that they will attack each other?
 
One sec i will have to test this for myself... I'm sure it's possible.

EDIT:

I will test this tomorrow:

{ "test;good;3;5;true;A",
"entities/Actors/Tribal/tribal_03_melee.ent;3;10",
"entities/Actors/Tribal/tribal_04_range.ent;4;10",
"entities/Actors/Tribal/tribal_05_grenad.ent;3;10",
"bad;3;5;true;A",
"entities/Actors/Dead/tribal_03_melee.ent;1;100",
"entities/Actors/Critter/radscorp_01.ent;3;100",
"entities/Items/Drugs/healingPowder.ent;1;100",
},

It might work i'm not sure, i looked at the random maps and they don't have anything pointing in that direction same for the bos.cam file.
 
Last edited:
U can just create BOS member random encounter and set them in tha same areas as robot encounters. Make BOS soldiers encounter details in campaign.txt similar to the civilians so they will be friendly towards you (friendly = "good" and hostile = "bad" in campaign.txt) and sometimes u will meet "robots and bos soldiers" when traveling. Then i believe they will be fighting each other and BOS soldiers will be friendly towards you. If u make it as Robert sugested then that encounter will always have those 2 factions fighting, and if u follow my advice sometimes u will meet BOS soldiers alone, sometimes robots and sometimes both of them which i believe is more realistic.
 
So, you're saying that encounters from separate groups can actually be sometimes combined into one encounter? Like using the bos.cam file and make an area with the chances of having two types of encounters, say like beastlords and tribals - both separate - and there would actually be a chance to encounter BOTH of them?
 
Back
Top