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  1. M

    "Fallout: Between Good & Evil" announcement

    I made few changes.
  2. M

    "Fallout: Between Good & Evil" announcement

    Some art tasting (not finished) :wink:
  3. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Sorry, I've seen hundreds of similar slightly modified poser models. This is 30min amateur work which I cannot really admire. With todays tools it is possible (and quite easy, considering that all art are 2d sprites, so models can contain high amounts of polygons) to create comparable art to...
  4. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Just confront any of original heads with killaps one. Quality gap is more than obvious. (with all respect for any fan creation)
  5. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    No shadows at all, bad lighting, poor skin shader, poor hair shader. Fuzzy and lowres tatoo texture.
  6. M

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Well, not quite excited like all others. Textures and render could be much better.
  7. M

    Fallout 2 memory offsets

    This is bad idea, there is no variable like "covers_head" in armor prototypes. And checking just prototype number of armour isn't very flexibile.
  8. M

    Flare (and other exploration equipment) TUTORIALS

    These are some handy scripts. Well done. But about the worldmap item. Add check if dude_obj is not in battle.
  9. M

    Universal quest script

    Yea, but you must compile. I mean, if everything would be stored in .msg files (dialogue links, number of answers, rewards, conditions etc.) in some smart format. It would be much more easier to build dialogues for common users.
  10. M

    Universal quest script

    What about loading all optional setup straight from .msg file, so no script editation would be needed.
  11. M

    Fallout 2 memory offsets

    During production of BGE, we were solving problem of adding new reputation GVARs and associating town numbers to them. Here is the solution. [US 1.02] gvarnumber1 = $51854C (2 bytes) (2 bytes of free space) townnumber1 = $518550 (2 bytes) (2 bytes of free space) gvarnumber2 = $518554 (2...
  12. M

    Ideas for Fallout 2 modding

    First of all you will need orthographic render.(Without perspective) I have angle setup that works almost perfectly. I'll post it as soon as I get to home.
  13. M

    Fallout 2; new critters

    We have no serious problems with scripting. Actually the only problem is problem with free time.
  14. M

    New critter uploaded.

    Hey man forget about anim8tor, check this shit instead. :wink: http://blender3d.org
  15. M

    Stop map travel; Remove messages on item use

    There was written some solution which wasn't exactly what we need. So we posted new thread to refresh theme and maybe get some fresh suggestions. And whoa, it happened. And if you read it properly you can even discover that asked question isn't the same. We dont need only forced encounter but...
  16. M

    Stop map travel; Remove messages on item use

    Basically, we need to set the date everytime player leave some map.
  17. M

    pipboy prob

    Works perfectly, thx!
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